57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using System;
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using FlaxEngine;
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namespace FlaxEditor.Content.Settings
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{
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/// <summary>
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/// A <see cref="GameCooker"/> game building target with configuration properties.
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/// </summary>
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[Serializable, HideInEditor]
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public class BuildTarget
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{
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/// <summary>
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/// The name of the target.
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/// </summary>
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[EditorOrder(10), Tooltip("Name of the target")]
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public string Name;
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/// <summary>
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/// The output folder path.
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/// </summary>
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[EditorOrder(20), Tooltip("Output folder path")]
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public string Output;
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/// <summary>
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/// The target platform.
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/// </summary>
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[EditorOrder(30), Tooltip("Target platform")]
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public BuildPlatform Platform;
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/// <summary>
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/// The configuration mode.
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/// </summary>
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[EditorOrder(30), Tooltip("Configuration build mode")]
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public BuildConfiguration Mode;
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/// <summary>
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/// The list of custom defines passed to the build tool when compiling project scripts. Can be used in build scripts for configuration (Configuration.CustomDefines).
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/// </summary>
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[EditorOrder(90), Tooltip("The list of custom defines passed to the build tool when compiling project scripts. Can be used in build scripts for configuration (Configuration.CustomDefines).")]
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public string[] CustomDefines;
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/// <summary>
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/// The pre-build action command line.
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/// </summary>
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[EditorOrder(100)]
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public string PreBuildAction;
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/// <summary>
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/// The post-build action command line.
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/// </summary>
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[EditorOrder(110)]
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public string PostBuildAction;
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}
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}
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