90 lines
2.6 KiB
C#
90 lines
2.6 KiB
C#
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using System.Linq;
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using System.Reflection;
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using FlaxEditor.GUI.Input;
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using FlaxEngine;
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using FlaxEngine.GUI;
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namespace FlaxEditor.CustomEditors.Elements
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{
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/// <summary>
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/// The double precision floating point value element.
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/// </summary>
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/// <seealso cref="FlaxEditor.CustomEditors.LayoutElement" />
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public class DoubleValueElement : LayoutElement
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{
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/// <summary>
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/// The double value box.
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/// </summary>
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public readonly DoubleValueBox DoubleValue;
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/// <summary>
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/// Initializes a new instance of the <see cref="FloatValueElement"/> class.
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/// </summary>
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public DoubleValueElement()
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{
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DoubleValue = new DoubleValueBox(0);
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}
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/// <summary>
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/// Sets the editor limits from member <see cref="LimitAttribute"/>.
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/// </summary>
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/// <param name="member">The member.</param>
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public void SetLimits(MemberInfo member)
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{
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// Try get limit attribute for value min/max range setting and slider speed
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if (member != null)
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{
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var attributes = member.GetCustomAttributes(true);
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var limit = attributes.FirstOrDefault(x => x is LimitAttribute);
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if (limit != null)
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{
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DoubleValue.SetLimits((LimitAttribute)limit);
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}
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}
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}
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/// <summary>
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/// Sets the editor limits from member <see cref="LimitAttribute"/>.
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/// </summary>
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/// <param name="limit">The limit.</param>
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public void SetLimits(LimitAttribute limit)
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{
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if (limit != null)
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{
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DoubleValue.SetLimits(limit);
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}
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}
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/// <summary>
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/// Sets the editor limits from the other <see cref="DoubleValueElement"/>.
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/// </summary>
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/// <param name="other">The other.</param>
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public void SetLimits(DoubleValueElement other)
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{
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if (other != null)
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{
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DoubleValue.SetLimits(other.DoubleValue);
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}
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}
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/// <inheritdoc />
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public override Control Control => DoubleValue;
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/// <summary>
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/// Gets or sets the value.
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/// </summary>
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public double Value
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{
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get => DoubleValue.Value;
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set => DoubleValue.Value = value;
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}
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/// <summary>
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/// Gets a value indicating whether user is using a slider.
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/// </summary>
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public bool IsSliding => DoubleValue.IsSliding;
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}
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}
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