Files
FlaxEngine/Source/Editor/SceneGraph/Actors/StaticModelNode.cs
2022-01-14 13:31:12 +01:00

51 lines
1.5 KiB
C#

// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Content;
using FlaxEditor.GUI.ContextMenu;
using FlaxEngine;
namespace FlaxEditor.SceneGraph.Actors
{
/// <summary>
/// Scene tree node for <see cref="StaticModel"/> actor type.
/// </summary>
/// <seealso cref="ActorNode" />
[HideInEditor]
public sealed class StaticModelNode : ActorNode
{
/// <inheritdoc />
public StaticModelNode(Actor actor)
: base(actor)
{
}
/// <inheritdoc />
public override void OnContextMenu(ContextMenu contextMenu)
{
base.OnContextMenu(contextMenu);
contextMenu.AddButton("Add mesh collider", OnAddMeshCollider).Enabled = ((StaticModel)Actor).Model != null;
}
private void OnAddMeshCollider()
{
var model = ((StaticModel)Actor).Model;
if (!model)
return;
Action<CollisionData> created = collisionData =>
{
var actor = new MeshCollider
{
StaticFlags = Actor.StaticFlags,
Transform = Actor.Transform,
CollisionData = collisionData,
};
Editor.Instance.SceneEditing.Spawn(actor, Actor);
};
var collisionDataProxy = (CollisionDataProxy)Editor.Instance.ContentDatabase.GetProxy<CollisionData>();
collisionDataProxy.CreateCollisionDataFromModel(model, created);
}
}
}