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98c29c4a4efd7c728cf75775386a34d99375dffe
FlaxEngine/Source
History
Wojtek Figat 98c29c4a4e Optimize compilation time
2022-12-03 10:42:58 +01:00
..
Editor
Optimize compilation time
2022-12-03 10:42:58 +01:00
Engine
Optimize compilation time
2022-12-03 10:42:58 +01:00
Platforms
Add Mono.Cecil to Flax.Build
2022-10-18 15:02:49 +02:00
Shaders
Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
2022-11-27 12:06:31 +01:00
ThirdParty
Fix missing output clear when reading text array in OpenFBX
2022-11-16 18:37:12 +01:00
Tools
Add support for C# properties automatic replication codegen
2022-11-30 16:19:32 +01:00
.editorconfig
Add editorconfig for shader files
2022-05-12 13:46:17 +02:00
flax.natvis
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
FlaxEditor.Build.cs
Update copyright year
2022-01-14 13:31:12 +01:00
FlaxEditor.rc
…
FlaxEngine.Gen.cpp
…
FlaxEngine.Gen.cs
Bump up version number
2022-10-25 15:06:31 +02:00
FlaxEngine.Gen.h
Bump up version number
2022-10-25 15:06:31 +02:00
FlaxGame.Build.cs
Update copyright year
2022-01-14 13:31:12 +01:00
FlaxGame.rc
…
FlaxTests.Build.cs
Refactor FlaxTests to run as Editor with all engine services initialized
2022-07-26 23:10:02 +02:00
Icon.ico
…
Logo.png
…
resource.h
…
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