Files
FlaxEngine/Source/Tools/Flax.Build/Deps/Dependencies/DirectXMesh.cs

81 lines
2.7 KiB
C#

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System.IO;
using Flax.Build;
namespace Flax.Deps.Dependencies
{
/// <summary>
/// DirectXMesh geometry processing library https://walbourn.github.io/directxmesh/
/// </summary>
/// <seealso cref="Flax.Deps.Dependency" />
class DirectXMesh : Dependency
{
/// <inheritdoc />
public override TargetPlatform[] Platforms
{
get
{
switch (BuildPlatform)
{
case TargetPlatform.Windows:
return new[]
{
TargetPlatform.Windows,
};
default: return new TargetPlatform[0];
}
}
}
/// <inheritdoc />
public override void Build(BuildOptions options)
{
var root = options.IntermediateFolder;
var solutionPath = Path.Combine(root, "DirectXMesh_Desktop_2022_Win10.sln");
var configuration = "Release";
var outputFileNames = new[]
{
"DirectXMesh.lib",
"DirectXMesh.pdb",
};
var binFolder = Path.Combine(root, "DirectXMesh", "Bin", "Desktop_2022_Win10");
// Get the source
CloneGitRepoFast(root, "https://github.com/Microsoft/DirectXMesh.git");
foreach (var platform in options.Platforms)
{
switch (platform)
{
case TargetPlatform.Windows:
{
foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
{
Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, architecture.ToString());
var depsFolder = GetThirdPartyFolder(options, TargetPlatform.Windows, architecture);
foreach (var file in outputFileNames)
{
Utilities.FileCopy(Path.Combine(binFolder, architecture.ToString(), "Release", file), Path.Combine(depsFolder, file));
}
}
break;
}
}
}
// Deploy header files and license file
var dstIncludePath = Path.Combine(options.ThirdPartyFolder, "DirectXMesh");
foreach (var file in new[]
{
"DirectXMesh/DirectXMesh.h",
"DirectXMesh/DirectXMesh.inl",
"LICENSE",
})
{
Utilities.FileCopy(Path.Combine(root, file), Path.Combine(dstIncludePath, Path.GetFileName(file)));
}
}
}
}