Files
FlaxEngine/Source/Editor/SceneGraph/Actors/BoxColliderNode.cs
2022-07-18 20:20:12 +02:00

42 lines
1.1 KiB
C#

// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
using FlaxEngine;
namespace FlaxEditor.SceneGraph.Actors
{
/// <summary>
/// Scene tree node for <see cref="BoxCollider"/> actor type.
/// </summary>
/// <seealso cref="ColliderNode" />
[HideInEditor]
public sealed class BoxColliderNode : ColliderNode
{
/// <inheritdoc />
public BoxColliderNode(Actor actor)
: base(actor)
{
}
/// <inheritdoc />
public override bool RayCastSelf(ref RayCastData ray, out Real distance, out Vector3 normal)
{
// Pick wires
var actor = (BoxCollider)_actor;
var box = actor.OrientedBox;
if (Utilities.Utils.RayCastWire(ref box, ref ray.Ray, out distance, ref ray.View.Position))
{
normal = Vector3.Up;
return true;
}
return base.RayCastSelf(ref ray, out distance, out normal);
}
}
}