42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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#else
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using Real = System.Single;
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#endif
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using FlaxEngine;
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namespace FlaxEditor.SceneGraph.Actors
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{
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/// <summary>
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/// Scene tree node for <see cref="BoxCollider"/> actor type.
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/// </summary>
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/// <seealso cref="ColliderNode" />
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[HideInEditor]
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public sealed class BoxColliderNode : ColliderNode
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{
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/// <inheritdoc />
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public BoxColliderNode(Actor actor)
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: base(actor)
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{
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}
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/// <inheritdoc />
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public override bool RayCastSelf(ref RayCastData ray, out Real distance, out Vector3 normal)
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{
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// Pick wires
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var actor = (BoxCollider)_actor;
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var box = actor.OrientedBox;
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if (Utilities.Utils.RayCastWire(ref box, ref ray.Ray, out distance, ref ray.View.Position))
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{
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normal = Vector3.Up;
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return true;
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}
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return base.RayCastSelf(ref ray, out distance, out normal);
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}
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}
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}
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