Fix order of Large Worlds Real using

This commit is contained in:
Wojtek Figat
2022-07-18 20:20:12 +02:00
parent 63c9cdfc31
commit 9ff0ad4734
39 changed files with 78 additions and 76 deletions

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@@ -1,10 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using FlaxEngine;
// ReSharper disable RedundantAssignment

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@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using FlaxEditor.SceneGraph;

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@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.Gizmo

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@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using FlaxEditor.SceneGraph;

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@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using FlaxEditor.SceneGraph.Actors;

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@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.SceneGraph

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@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;

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@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.SceneGraph.Actors

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@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;

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@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.SceneGraph.Actors

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@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.SceneGraph

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@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;

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@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.Modules;

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@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.SceneGraph.Actors

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@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.SceneGraph.Actors

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@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using FlaxEditor.SceneGraph.Actors;

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@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using System.Linq;

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@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using System.Reflection;
using FlaxEditor.CustomEditors.Editors;

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@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using FlaxEditor.GUI;

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@@ -1,3 +1,5 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
using RealValueBox = FlaxEditor.GUI.Input.DoubleValueBox;
@@ -6,8 +8,6 @@ using Real = System.Single;
using RealValueBox = FlaxEditor.GUI.Input.FloatValueBox;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using System.Linq;

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@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using System.Globalization;
using System.Collections.Generic;

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@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using FlaxEditor.Gizmo;
using FlaxEditor.SceneGraph;

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@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.Viewport.Cameras

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@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Gizmo;
using FlaxEditor.GUI.ContextMenu;

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@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
// Greetings to Alexandre Mutel. Original code published with the following license:

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@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
// Greetings to Alexandre Mutel. Original code published with the following license:

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@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
// Greetings to Alexandre Mutel. Original code published with the following license:

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@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
// Greetings to Alexandre Mutel. Original code published with the following license:

View File

@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
// Greetings to Alexandre Mutel. Original code published with the following license:

View File

@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
// Greetings to Alexandre Mutel. Original code published with the following license:

View File

@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
// Greetings to Alexandre Mutel. Original code published with the following license:

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@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2014-2022 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
// Greetings to Alexandre Mutel. Original code published with the following license:

View File

@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
// Greetings to Alexandre Mutel. Original code published with the following license:

View File

@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
// Greetings to Alexandre Mutel. Original code published with the following license:

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@@ -1,10 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using System.Globalization;
using System.Runtime.CompilerServices;

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@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
// Greetings to Alexandre Mutel. Original code published with the following license:

View File

@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
// Greetings to Alexandre Mutel. Original code published with the following license:

View File

@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
// Greetings to Alexandre Mutel. Original code published with the following license:

View File

@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;