Fix order of Large Worlds Real using
This commit is contained in:
@@ -1,10 +1,11 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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#else
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using Real = System.Single;
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#endif
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using FlaxEngine;
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// ReSharper disable RedundantAssignment
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@@ -1,11 +1,11 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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#else
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using Real = System.Single;
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#endif
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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using FlaxEditor.SceneGraph;
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@@ -1,11 +1,11 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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#else
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using Real = System.Single;
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#endif
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using FlaxEngine;
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namespace FlaxEditor.Gizmo
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@@ -1,11 +1,11 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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#else
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using Real = System.Single;
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#endif
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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using FlaxEditor.SceneGraph;
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@@ -1,11 +1,11 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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#else
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using Real = System.Single;
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#endif
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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using FlaxEditor.SceneGraph.Actors;
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@@ -1,11 +1,11 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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#else
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using Real = System.Single;
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#endif
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using FlaxEngine;
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namespace FlaxEditor.SceneGraph
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@@ -1,11 +1,11 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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#else
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using Real = System.Single;
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#endif
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using System;
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using FlaxEngine;
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@@ -1,11 +1,11 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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#else
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using Real = System.Single;
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#endif
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using FlaxEngine;
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namespace FlaxEditor.SceneGraph.Actors
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@@ -1,11 +1,11 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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#else
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using Real = System.Single;
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#endif
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using System;
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using FlaxEngine;
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@@ -1,11 +1,11 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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#else
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using Real = System.Single;
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#endif
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using FlaxEngine;
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namespace FlaxEditor.SceneGraph.Actors
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@@ -1,11 +1,11 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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#else
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using Real = System.Single;
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#endif
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using FlaxEngine;
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namespace FlaxEditor.SceneGraph
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@@ -1,11 +1,11 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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#else
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using Real = System.Single;
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#endif
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using System;
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using FlaxEngine;
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@@ -1,11 +1,11 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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#else
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using Real = System.Single;
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#endif
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using System;
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using FlaxEditor.GUI.ContextMenu;
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using FlaxEditor.Modules;
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@@ -1,11 +1,11 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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#else
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using Real = System.Single;
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#endif
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using FlaxEngine;
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namespace FlaxEditor.SceneGraph.Actors
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@@ -1,11 +1,11 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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#else
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using Real = System.Single;
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#endif
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using FlaxEngine;
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namespace FlaxEditor.SceneGraph.Actors
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@@ -1,11 +1,11 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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#else
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using Real = System.Single;
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#endif
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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using FlaxEditor.SceneGraph.Actors;
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@@ -1,11 +1,11 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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#else
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using Real = System.Single;
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#endif
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -1,11 +1,11 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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#else
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using Real = System.Single;
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#endif
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using System;
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using System.Reflection;
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using FlaxEditor.CustomEditors.Editors;
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@@ -1,11 +1,11 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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#else
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using Real = System.Single;
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#endif
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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using FlaxEditor.GUI;
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@@ -1,3 +1,5 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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using RealValueBox = FlaxEditor.GUI.Input.DoubleValueBox;
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@@ -6,8 +8,6 @@ using Real = System.Single;
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using RealValueBox = FlaxEditor.GUI.Input.FloatValueBox;
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#endif
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -1,11 +1,11 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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#else
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using Real = System.Single;
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#endif
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using System;
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using System.Globalization;
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using System.Collections.Generic;
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@@ -1,11 +1,11 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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#else
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using Real = System.Single;
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#endif
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using System.Collections.Generic;
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using FlaxEditor.Gizmo;
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using FlaxEditor.SceneGraph;
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@@ -1,11 +1,11 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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#else
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using Real = System.Single;
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#endif
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using FlaxEngine;
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namespace FlaxEditor.Viewport.Cameras
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@@ -1,11 +1,11 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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#else
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using Real = System.Single;
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#endif
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using System;
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using FlaxEditor.Gizmo;
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using FlaxEditor.GUI.ContextMenu;
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@@ -1,11 +1,11 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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#else
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using Real = System.Single;
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#endif
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// -----------------------------------------------------------------------------
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// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
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// Greetings to Alexandre Mutel. Original code published with the following license:
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@@ -1,11 +1,11 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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#else
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using Real = System.Single;
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#endif
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
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// -----------------------------------------------------------------------------
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// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
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// Greetings to Alexandre Mutel. Original code published with the following license:
|
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@@ -1,11 +1,11 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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#else
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using Real = System.Single;
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#endif
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
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// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
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// Greetings to Alexandre Mutel. Original code published with the following license:
|
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|
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@@ -1,11 +1,11 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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#else
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using Real = System.Single;
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#endif
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
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// Greetings to Alexandre Mutel. Original code published with the following license:
|
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|
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@@ -1,11 +1,11 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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#else
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using Real = System.Single;
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#endif
|
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|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
// Greetings to Alexandre Mutel. Original code published with the following license:
|
||||
|
||||
@@ -1,11 +1,11 @@
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
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#if USE_LARGE_WORLDS
|
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using Real = System.Double;
|
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#else
|
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using Real = System.Single;
|
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#endif
|
||||
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
// Greetings to Alexandre Mutel. Original code published with the following license:
|
||||
|
||||
@@ -1,11 +1,11 @@
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
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#if USE_LARGE_WORLDS
|
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using Real = System.Double;
|
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#else
|
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using Real = System.Single;
|
||||
#endif
|
||||
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
// Greetings to Alexandre Mutel. Original code published with the following license:
|
||||
|
||||
@@ -1,11 +1,11 @@
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#if USE_LARGE_WORLDS
|
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using Real = System.Double;
|
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#else
|
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using Real = System.Single;
|
||||
#endif
|
||||
|
||||
// Copyright (c) 2014-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
// Greetings to Alexandre Mutel. Original code published with the following license:
|
||||
|
||||
@@ -1,11 +1,11 @@
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
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#if USE_LARGE_WORLDS
|
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using Real = System.Double;
|
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#else
|
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using Real = System.Single;
|
||||
#endif
|
||||
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
// Greetings to Alexandre Mutel. Original code published with the following license:
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#if USE_LARGE_WORLDS
|
||||
using Real = System.Double;
|
||||
#else
|
||||
using Real = System.Single;
|
||||
#endif
|
||||
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
// Greetings to Alexandre Mutel. Original code published with the following license:
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#if USE_LARGE_WORLDS
|
||||
using Real = System.Double;
|
||||
#else
|
||||
using Real = System.Single;
|
||||
#endif
|
||||
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#if USE_LARGE_WORLDS
|
||||
using Real = System.Double;
|
||||
#else
|
||||
using Real = System.Single;
|
||||
#endif
|
||||
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
// Greetings to Alexandre Mutel. Original code published with the following license:
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#if USE_LARGE_WORLDS
|
||||
using Real = System.Double;
|
||||
#else
|
||||
using Real = System.Single;
|
||||
#endif
|
||||
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
// Greetings to Alexandre Mutel. Original code published with the following license:
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#if USE_LARGE_WORLDS
|
||||
using Real = System.Double;
|
||||
#else
|
||||
using Real = System.Single;
|
||||
#endif
|
||||
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
// Greetings to Alexandre Mutel. Original code published with the following license:
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#if USE_LARGE_WORLDS
|
||||
using Real = System.Double;
|
||||
#else
|
||||
using Real = System.Single;
|
||||
#endif
|
||||
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
Reference in New Issue
Block a user