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a10fb703fc8c88742d0dee1f8edc3a9683e9f3ec
FlaxEngine/Source/Engine/Render2D
History
Wojciech Figat c38eda5799 Fixes for compilation
2022-12-14 14:04:14 +01:00
..
Font.cpp
Fix small issues
2022-08-02 16:53:31 +02:00
Font.h
Add more tags to Rich Text Box
2022-08-03 12:57:22 +02:00
FontAsset.cpp
Add font tag
2022-08-03 14:39:00 +02:00
FontAsset.cs
…
FontAsset.h
Add more tags to Rich Text Box
2022-08-03 12:57:22 +02:00
FontManager.cpp
…
FontManager.h
…
FontReference.cs
Add font tag
2022-08-03 14:39:00 +02:00
FontTextureAtlas.cpp
Fixes for compilation
2022-12-14 14:04:14 +01:00
FontTextureAtlas.h
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
IncludeFreeType.h
…
Render2D.Build.cs
…
Render2D.cpp
Add pooled render targets naming for easier GPU memory usage debugging
2022-12-09 11:26:35 +01:00
Render2D.cs
…
Render2D.h
Add Render2D.DrawTexturedTriangles with index buffer
2022-10-25 15:06:52 +02:00
RotatedRectangle.h
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
SpriteAtlas.cpp
Refactor native Stream serialization to new API
2022-10-20 17:28:12 +02:00
SpriteAtlas.cs
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
SpriteAtlas.h
…
TextLayoutOptions.cs
…
TextLayoutOptions.h
Add Default auto-generated member to scripting structures and improve deserialization
2022-08-01 18:49:54 +02:00
TextRange.cs
…
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