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GoaLitiuM/FlaxEngine
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a5e7ff6fc01c285a01182d8567154b01df299314
FlaxEngine/Source/Engine/ShadowsOfMordor
History
Wojciech Figat b33ce8d264 Add pooled render targets naming for easier GPU memory usage debugging
2022-12-09 11:26:35 +01:00
..
AtlasChartsPacker.h
Update copyright year
2022-01-14 13:31:12 +01:00
Builder.BuildCache.cpp
Optimize compilation time
2022-12-03 10:42:58 +01:00
Builder.Charts.cpp
Optimize compilation time
2022-12-03 10:42:58 +01:00
Builder.Config.h
Update copyright year
2022-01-14 13:31:12 +01:00
Builder.cpp
Optimize compilation time
2022-12-03 10:42:58 +01:00
Builder.Debug.cpp
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Builder.DoWork.cpp
Add pooled render targets naming for easier GPU memory usage debugging
2022-12-09 11:26:35 +01:00
Builder.Entries.cpp
Add relative-to-camera rendering for large worlds
2022-06-21 20:03:13 +02:00
Builder.h
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Builder.Hemispheres.cpp
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Builder.Jobs.cpp
Add pooled render targets naming for easier GPU memory usage debugging
2022-12-09 11:26:35 +01:00
ShadowsOfMordor.Build.cs
Update copyright year
2022-01-14 13:31:12 +01:00
Types.h
Update copyright year
2022-01-14 13:31:12 +01:00
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