Files
FlaxEngine/Source/Editor/Cooker/Steps/PrecompileAssembliesStep.cpp
2022-01-14 13:31:12 +01:00

79 lines
2.6 KiB
C++

// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#include "PrecompileAssembliesStep.h"
#include "Editor/Scripting/ScriptsBuilder.h"
#include "Engine/Platform/FileSystem.h"
#include "Editor/Cooker/PlatformTools.h"
bool PrecompileAssembliesStep::Perform(CookingData& data)
{
// Skip for some platforms
if (!data.Tools->UseAOT())
return false;
LOG(Info, "Using AOT...");
// Useful references about AOT:
// http://www.mono-project.com/docs/advanced/runtime/docs/aot/
// http://www.mono-project.com/docs/advanced/aot/
const String infoMsg = TEXT("Running AOT");
data.StepProgress(infoMsg, 0);
// Setup
PlatformTools::AotConfig config(data);
data.Tools->OnConfigureAOT(data, config);
// Prepare output directory
config.AotCachePath = data.DataOutputPath / TEXT("Mono/lib/mono/aot-cache");
switch (data.Tools->GetArchitecture())
{
case ArchitectureType::x86:
config.AotCachePath /= TEXT("x86");
break;
case ArchitectureType::x64:
config.AotCachePath /= TEXT("amd64");
break;
default:
data.Error(TEXT("Not supported AOT architecture"));
return true;
}
if (!FileSystem::DirectoryExists(config.AotCachePath))
{
if (FileSystem::CreateDirectory(config.AotCachePath))
{
data.Error(TEXT("Failed to setup AOT output directory."));
return true;
}
}
// Collect assemblies for AOT
// TODO: don't perform AOT on all assemblies but only ones used by the game and engine assemblies
for (auto& dir : config.AssembliesSearchDirs)
FileSystem::DirectoryGetFiles(config.Assemblies, dir, TEXT("*.dll"), DirectorySearchOption::TopDirectoryOnly);
for (auto& binaryModule : data.BinaryModules)
if (binaryModule.ManagedPath.HasChars())
config.Assemblies.Add(data.ManagedCodeOutputPath / binaryModule.ManagedPath);
// TODO: move AOT to Flax.Build and perform it on all C# assemblies used in target build
config.Assemblies.Add(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.dll"));
// Perform AOT for the assemblies
for (int32 i = 0; i < config.Assemblies.Count(); i++)
{
BUILD_STEP_CANCEL_CHECK;
if (data.Tools->OnPerformAOT(data, config, config.Assemblies[i]))
return true;
data.StepProgress(infoMsg, static_cast<float>(i) / config.Assemblies.Count());
}
BUILD_STEP_CANCEL_CHECK;
if (data.Tools->OnPostProcessAOT(data, config))
return true;
// TODO: maybe remove GAC/assemblies? aot-cache could be only used in the build game
return false;
}