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FlaxEngine/Source/Engine/GraphicsDevice/Vulkan/GPUAdapterVulkan.h
2022-01-14 13:31:12 +01:00

75 lines
1.4 KiB
C++

// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#pragma once
#if GRAPHICS_API_VULKAN
#include "Engine/Graphics/GPUAdapter.h"
#include "VulkanPlatform.h"
#include "IncludeVulkanHeaders.h"
/// <summary>
/// Graphics Device adapter implementation for Vulkan backend.
/// </summary>
class GPUAdapterVulkan : public GPUAdapter
{
public:
/// <summary>
/// Initializes a new instance of the <see cref="GPUAdapterVulkan"/> class.
/// </summary>
GPUAdapterVulkan()
: Gpu(VK_NULL_HANDLE)
{
}
GPUAdapterVulkan(const GPUAdapterVulkan& other)
: GPUAdapterVulkan()
{
*this = other;
}
GPUAdapterVulkan& operator=(const GPUAdapterVulkan& other)
{
Gpu = other.Gpu;
GpuProps = other.GpuProps;
Description = other.Description;
return *this;
}
public:
/// <summary>
/// The GPU device handle.
/// </summary>
VkPhysicalDevice Gpu;
/// <summary>
/// The GPU device properties.
/// </summary>
VkPhysicalDeviceProperties GpuProps;
/// <summary>
/// The GPU description.
/// </summary>
String Description;
public:
// [GPUAdapter]
bool IsValid() const override
{
return Gpu != VK_NULL_HANDLE;
}
uint32 GetVendorId() const override
{
return GpuProps.vendorID;
}
String GetDescription() const override
{
return Description;
}
};
#endif