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FlaxEngine/Source/Engine/Platform/Android/AndroidFile.h
2022-01-14 13:31:12 +01:00

78 lines
2.2 KiB
C++

// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#pragma once
#if PLATFORM_ANDROID
#include "Engine/Platform/Unix/UnixFile.h"
typedef struct AAsset AAsset;
/// <summary>
/// Android platform file object implementation.
/// </summary>
class AndroidFile : public UnixFile
{
public:
/// <summary>
/// Initializes a new instance of the <see cref="AndroidFile"/> class.
/// </summary>
/// <param name="handle">The handle.</param>
AndroidFile(int32 handle);
/// <summary>
/// Finalizes an instance of the <see cref="AndroidFile"/> class.
/// </summary>
~AndroidFile();
public:
/// <summary>
/// Creates or opens a file.
/// </summary>
/// <param name="path">The name of the file to be created or opened.</param>
/// <param name="mode">An action to take on a file that exists or does not exist.</param>
/// <param name="access">The requested access to the file.</param>
/// <param name="share">The requested sharing mode of the file.</param>
/// <returns>Opened file handle or null if cannot.</returns>
static AndroidFile* Open(const StringView& path, FileMode mode, FileAccess access = FileAccess::ReadWrite, FileShare share = FileShare::None);
};
/// <summary>
/// Android platform asset file object implementation (accessed via AAssetManager API).
/// </summary>
class AndroidAssetFile : public AndroidFile
{
private:
AAsset* _asset;
public:
/// <summary>
/// Initializes a new instance of the <see cref="AndroidAssetFile"/> class.
/// </summary>
/// <param name="asset">The Android asset.</param>
AndroidAssetFile(AAsset* asset);
/// <summary>
/// Finalizes an instance of the <see cref="AndroidAssetFile"/> class.
/// </summary>
~AndroidAssetFile();
public:
// [AndroidFile]
bool Read(void* buffer, uint32 bytesToRead, uint32* bytesRead = nullptr) override;
bool Write(const void* buffer, uint32 bytesToWrite, uint32* bytesWritten = nullptr) override;
void Close() override;
uint32 GetSize() const override;
DateTime GetLastWriteTime() const override;
uint32 GetPosition() const override;
void SetPosition(uint32 seek) override;
bool IsOpened() const override;
};
#endif