39 lines
790 B
C++
39 lines
790 B
C++
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#pragma once
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#if PLATFORM_GDK
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#include "Engine/Platform/Base/UserBase.h"
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#include "Engine/Core/Collections/Array.h"
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#include "Engine/Platform/Win32/IncludeWindowsHeaders.h"
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#include <XGameRuntime.h>
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/// <summary>
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/// Implementation of the user for GDK platform.
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/// </summary>
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class FLAXENGINE_API GDKUser : public UserBase
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{
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public:
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GDKUser(XUserHandle userHandle, XUserLocalId localId, const String& name)
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: UserBase(name)
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{
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UserHandle = userHandle;
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LocalId = localId;
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}
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~GDKUser()
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{
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XUserCloseHandle(UserHandle);
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}
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public:
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XUserHandle UserHandle;
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XUserLocalId LocalId;
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Array<APP_LOCAL_DEVICE_ID, FixedAllocation<32>> AssociatedDevices;
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};
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#endif
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