Files
FlaxEngine/Source/Engine/Renderer/Renderer.cs
2022-01-14 13:31:12 +01:00

22 lines
1.1 KiB
C#

// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System.Collections.Generic;
namespace FlaxEngine
{
partial class Renderer
{
/// <summary>
/// Draws scene objects depth (to the output Z buffer). The output must be depth texture to write hardware depth to it.
/// </summary>
/// <param name="context">The GPU commands context to use.</param>
/// <param name="task">Render task to use it's view description and the render buffers.</param>
/// <param name="output">The output texture. Must be valid and created.</param>
/// <param name="customActors">The custom set of actors to render. If empty, the loaded scenes will be rendered.</param>
public static void DrawSceneDepth(GPUContext context, SceneRenderTask task, GPUTexture output, List<Actor> customActors)
{
Internal_DrawSceneDepth(FlaxEngine.Object.GetUnmanagedPtr(context), FlaxEngine.Object.GetUnmanagedPtr(task), FlaxEngine.Object.GetUnmanagedPtr(output), Utils.ExtractArrayFromList(customActors));
}
}
}