# Conflicts: # Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe # Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll # Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll # Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins # Source/Platforms/DotNet/NUnit/nunit.engine.api.dll # Source/Platforms/DotNet/NUnit/nunit.engine.core.dll # Source/Platforms/DotNet/NUnit/nunit.engine.dll # Source/Platforms/DotNet/NUnit/nunit3-console.exe # Source/Platforms/DotNet/NUnit/nunit3-console.exe.config # Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll # Source/Tools/Flax.Build/Deps/Downloader.cs # Source/Tools/Flax.Stats/CodeFrame.cs # Source/Tools/Flax.Stats/CodeFrameNode.cs # Source/Tools/Flax.Stats/Flax.Stats.Build.cs # Source/Tools/Flax.Stats/Languages.cs # Source/Tools/Flax.Stats/Program.cs # Source/Tools/Flax.Stats/TaskType.cs # Source/Tools/Flax.Stats/Tools.cs # Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
63 lines
1.8 KiB
C#
63 lines
1.8 KiB
C#
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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namespace Flax.Build
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{
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/// <summary>
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/// The build tool global variables.
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/// </summary>
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public static partial class Globals
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{
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/// <summary>
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/// The root directory of the current workspace (eg. game project workspace, or engine project workspace).
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/// </summary>
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public static string Root = null;
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/// <summary>
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/// The root directory of the current engine installation.
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/// </summary>
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public static string EngineRoot = null;
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/// <summary>
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/// The project loaded from the workspace directory.
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/// </summary>
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public static ProjectInfo Project;
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/// <summary>
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/// All platforms array.
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/// </summary>
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public static readonly TargetPlatform[] AllPlatforms =
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{
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TargetPlatform.Windows,
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TargetPlatform.XboxOne,
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TargetPlatform.Linux,
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TargetPlatform.PS4,
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TargetPlatform.PS5,
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TargetPlatform.XboxScarlett,
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TargetPlatform.Android,
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TargetPlatform.Switch,
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TargetPlatform.Mac,
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};
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/// <summary>
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/// All architectures array.
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/// </summary>
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public static readonly TargetArchitecture[] AllArchitectures =
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{
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TargetArchitecture.x64,
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TargetArchitecture.x86,
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TargetArchitecture.ARM,
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TargetArchitecture.ARM64,
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};
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/// <summary>
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/// All configurations array.
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/// </summary>
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public static readonly TargetConfiguration[] AllConfigurations =
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{
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TargetConfiguration.Debug,
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TargetConfiguration.Development,
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TargetConfiguration.Release,
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};
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}
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}
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