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b6789ee5236ad953eaf10bf8f43ff670a81bb00f
FlaxEngine/Source
History
Wojtek Figat b6789ee523 Add various improvements to MeshAccessor such as ComputeNormals and ComputeTangents
https://forum.flaxengine.com/t/how-to-create-procedural-generated-geometry-using-meshaccessor/2420
2026-03-26 17:13:46 +01:00
..
Editor
Fix spawned in Editor actor RigidBody to never be static
2026-03-26 09:21:54 +01:00
Engine
Add various improvements to MeshAccessor such as ComputeNormals and ComputeTangents
2026-03-26 17:13:46 +01:00
Platforms
Update PhysX with new slim Build
2026-03-26 09:33:56 +01:00
Shaders
Add another utility
2026-03-12 22:50:54 +01:00
ThirdParty
Update PhysX with new slim Build
2026-03-26 09:33:56 +01:00
Tools
Try to fix random hdiutil failure in Continuous Delivery on Github Action
2026-03-26 14:08:03 +01:00
.editorconfig
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flax.natvis
…
FlaxEditor.Build.cs
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
FlaxEngine.pch.h
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
FlaxEngine.rc
…
FlaxGame.Build.cs
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
FlaxTests.Build.cs
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
Icon.ico
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Logo.png
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resource.h
…
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