Files
FlaxEngine/Source/Engine/Navigation/NavMeshBoundsVolume.cpp
2022-01-14 13:31:12 +01:00

70 lines
1.6 KiB
C++

// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#include "NavMeshBoundsVolume.h"
#include "Engine/Level/Scene/Scene.h"
#include "Engine/Serialization/Serialization.h"
#if USE_EDITOR
#include "Editor/Editor.h"
#include "Editor/Managed/ManagedEditor.h"
#include "NavMeshBuilder.h"
#endif
NavMeshBoundsVolume::NavMeshBoundsVolume(const SpawnParams& params)
: BoxVolume(params)
{
}
void NavMeshBoundsVolume::Serialize(SerializeStream& stream, const void* otherObj)
{
// Base
BoxVolume::Serialize(stream, otherObj);
SERIALIZE_GET_OTHER_OBJ(NavMeshBoundsVolume);
SERIALIZE_MEMBER(AgentsMask, AgentsMask.Mask);
}
void NavMeshBoundsVolume::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
{
// Base
BoxVolume::Deserialize(stream, modifier);
DESERIALIZE_MEMBER(AgentsMask, AgentsMask.Mask);
}
void NavMeshBoundsVolume::OnEnable()
{
// Base
Actor::OnEnable();
GetScene()->Navigation.Volumes.Add(this);
}
void NavMeshBoundsVolume::OnDisable()
{
GetScene()->Navigation.Volumes.Remove(this);
// Base
Actor::OnDisable();
}
#if USE_EDITOR
void NavMeshBoundsVolume::OnBoundsChanged(const BoundingBox& prevBounds)
{
// Auto-rebuild modified navmesh area
if (IsDuringPlay() && IsActiveInHierarchy() && !Editor::IsPlayMode && Editor::Managed->CanAutoBuildNavMesh())
{
BoundingBox dirtyBounds;
BoundingBox::Merge(prevBounds, _box, dirtyBounds);
NavMeshBuilder::Build(GetScene(), dirtyBounds, ManagedEditor::ManagedEditorOptions.AutoRebuildNavMeshTimeoutMs);
}
}
Color NavMeshBoundsVolume::GetWiresColor()
{
return Color::Green;
}
#endif