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bf60955e5edd3c62ae607235cede148caa424953
FlaxEngine/Source
History
Wojtek Figat bf60955e5e Fix C# tests running with dotnet
2023-01-08 19:17:41 +01:00
..
Editor
Add managed memory allocations profiling with dotnet7
2023-01-06 09:18:11 +01:00
Engine
Merge remote-tracking branch 'origin/1.5' into dotnet7
2023-01-08 15:05:56 +01:00
Platforms
Fix C# tests running with dotnet
2023-01-08 19:17:41 +01:00
Shaders
Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
2022-12-15 17:33:44 +01:00
ThirdParty
Fix build on Linux
2023-01-04 19:00:06 +01:00
Tools
Merge remote-tracking branch 'origin/1.5' into dotnet7
2023-01-08 15:05:56 +01:00
.editorconfig
Add editorconfig for shader files
2022-05-12 13:46:17 +02:00
flax.natvis
Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
2022-12-20 21:11:38 +01:00
FlaxEditor.Build.cs
Update copyright year
2022-01-14 13:31:12 +01:00
FlaxEditor.rc
…
FlaxEngine.Gen.cpp
…
FlaxEngine.Gen.cs
Fix DisableRuntimeMarshalling attribute usage to be declared once per C# assembly
2022-12-29 14:11:22 +01:00
FlaxEngine.Gen.h
Bump up version number
2022-10-25 15:06:31 +02:00
FlaxGame.Build.cs
Update copyright year
2022-01-14 13:31:12 +01:00
FlaxGame.rc
…
FlaxTests.Build.cs
Add unit test for scripting features
2022-12-30 00:08:04 +01:00
Icon.ico
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Logo.png
…
resource.h
…
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