186 lines
8.8 KiB
C#
186 lines
8.8 KiB
C#
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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using System.IO;
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using Flax.Build;
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namespace Flax.Deps.Dependencies
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{
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/// <summary>
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/// Khronos reference front-end for GLSL and ESSL, and sample SPIR-V generator
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/// </summary>
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/// <seealso cref="Flax.Deps.Dependency" />
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class glslang : Dependency
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{
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/// <inheritdoc />
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public override TargetPlatform[] Platforms
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{
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get
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{
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switch (BuildPlatform)
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{
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case TargetPlatform.Windows:
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return new[]
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{
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TargetPlatform.Windows,
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};
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case TargetPlatform.Linux:
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return new[]
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{
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TargetPlatform.Linux,
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};
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case TargetPlatform.Mac:
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return new[]
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{
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TargetPlatform.Mac,
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};
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default: return new TargetPlatform[0];
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}
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}
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}
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/// <inheritdoc />
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public override void Build(BuildOptions options)
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{
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var root = options.IntermediateFolder;
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var installDir = Path.Combine(root, "install");
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var configuration = "Release";
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var cmakeArgs = string.Format("-DCMAKE_INSTALL_PREFIX=\"{0}\" -DCMAKE_BUILD_TYPE={1} -DENABLE_RTTI=ON -DENABLE_CTEST=OFF -DENABLE_HLSL=ON -DENABLE_SPVREMAPPER=ON -DENABLE_GLSLANG_BINARIES=OFF", installDir, configuration);
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var libsRoot = Path.Combine(installDir, "lib");
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// Get the source
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CloneGitRepoFast(root, "https://github.com/FlaxEngine/glslang.git");
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// Setup the external sources
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// Requires distutils (pip install setuptools)
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Utilities.Run("python", "update_glslang_sources.py", null, root, Utilities.RunOptions.ConsoleLogOutput);
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foreach (var platform in options.Platforms)
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{
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switch (platform)
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{
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case TargetPlatform.Windows:
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{
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var outputFiles = new[]
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{
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Path.Combine(libsRoot, "GenericCodeGen.lib"),
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Path.Combine(libsRoot, "MachineIndependent.lib"),
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Path.Combine(libsRoot, "HLSL.lib"),
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Path.Combine(libsRoot, "OSDependent.lib"),
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Path.Combine(libsRoot, "OGLCompiler.lib"),
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Path.Combine(libsRoot, "SPIRV-Tools-opt.lib"),
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Path.Combine(libsRoot, "SPIRV-Tools.lib"),
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Path.Combine(libsRoot, "SPIRV.lib"),
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Path.Combine(libsRoot, "glslang.lib"),
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};
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// Build for Windows
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foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
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{
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var buildDir = Path.Combine(root, "build-" + architecture.ToString());
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var solutionPath = Path.Combine(buildDir, "glslang.sln");
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SetupDirectory(buildDir, false);
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RunCmake(root, platform, architecture, cmakeArgs + $" -B\"{buildDir}\"");
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Utilities.Run("cmake", string.Format("--build . --config {0} --target install", configuration), null, buildDir, Utilities.RunOptions.ConsoleLogOutput);
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Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, architecture.ToString());
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var depsFolder = GetThirdPartyFolder(options, platform, architecture);
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foreach (var file in outputFiles)
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{
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Utilities.FileCopy(file, Path.Combine(depsFolder, Path.GetFileName(file)));
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}
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}
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break;
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}
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case TargetPlatform.Linux:
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{
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var outputFiles = new[]
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{
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Path.Combine(libsRoot, "libGenericCodeGen.a"),
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Path.Combine(libsRoot, "libMachineIndependent.a"),
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Path.Combine(libsRoot, "libHLSL.a"),
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Path.Combine(libsRoot, "libOSDependent.a"),
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Path.Combine(libsRoot, "libOGLCompiler.a"),
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Path.Combine(libsRoot, "libSPIRV-Tools-opt.a"),
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Path.Combine(libsRoot, "libSPIRV-Tools.a"),
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Path.Combine(libsRoot, "libSPIRV.a"),
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Path.Combine(libsRoot, "libglslang.a"),
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};
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var buildDir = root;
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// Build for Linux
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RunCmake(root, platform, TargetArchitecture.x64, cmakeArgs);
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Utilities.Run("cmake", string.Format("--build . --config {0} --target install", configuration), null, buildDir, Utilities.RunOptions.ConsoleLogOutput);
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Utilities.Run("make", null, null, root, Utilities.RunOptions.ConsoleLogOutput);
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var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
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foreach (var file in outputFiles)
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{
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var dst = Path.Combine(depsFolder, Path.GetFileName(file));
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Utilities.FileCopy(file, dst);
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//Utilities.Run("strip", string.Format("-s \"{0}\"", dst), null, null, Utilities.RunOptions.ConsoleLogOutput);
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}
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break;
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}
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case TargetPlatform.Mac:
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{
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var outputFiles = new[]
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{
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Path.Combine(libsRoot, "libGenericCodeGen.a"),
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Path.Combine(libsRoot, "libMachineIndependent.a"),
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Path.Combine(libsRoot, "libHLSL.a"),
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Path.Combine(libsRoot, "libOSDependent.a"),
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Path.Combine(libsRoot, "libOGLCompiler.a"),
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Path.Combine(libsRoot, "libSPIRV-Tools-opt.a"),
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Path.Combine(libsRoot, "libSPIRV-Tools.a"),
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Path.Combine(libsRoot, "libSPIRV.a"),
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Path.Combine(libsRoot, "libglslang.a"),
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};
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var buildDir = root;
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// Build for Mac
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foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
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{
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RunCmake(root, platform, architecture, cmakeArgs);
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Utilities.Run("cmake", string.Format("--build . --config {0} --target install", configuration), null, buildDir, Utilities.RunOptions.ConsoleLogOutput);
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Utilities.Run("make", null, null, root, Utilities.RunOptions.ConsoleLogOutput);
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var depsFolder = GetThirdPartyFolder(options, platform, architecture);
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foreach (var file in outputFiles)
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{
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var dst = Path.Combine(depsFolder, Path.GetFileName(file));
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Utilities.FileCopy(file, dst);
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Utilities.Run("strip", string.Format("\"{0}\"", dst), null, null, Utilities.RunOptions.ConsoleLogOutput);
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}
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}
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break;
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}
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}
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}
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// Copy glslang headers
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foreach (var dir in new[]
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{
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"HLSL",
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"Include",
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"MachineIndependent",
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"Public",
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"SPIRV",
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})
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{
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var srcDir = Path.Combine(installDir, "include", "glslang", dir);
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var dstDir = Path.Combine(options.ThirdPartyFolder, "glslang", dir);
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Utilities.DirectoryDelete(dstDir);
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Utilities.DirectoryCopy(srcDir, dstDir);
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}
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// Copy spirv-tools headers
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foreach (var file in Directory.GetFiles(Path.Combine(options.ThirdPartyFolder, "spirv-tools"), "*.h"))
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File.Delete(file);
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foreach (var file in Directory.GetFiles(Path.Combine(options.ThirdPartyFolder, "spirv-tools"), "*.hpp"))
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File.Delete(file);
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foreach (var file in Directory.GetFiles(Path.Combine(installDir, "include", "spirv-tools"), "*.h"))
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Utilities.FileCopy(file, Path.Combine(options.ThirdPartyFolder, "spirv-tools", Path.GetFileName(file)));
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foreach (var file in Directory.GetFiles(Path.Combine(installDir, "include", "spirv-tools"), "*.hpp"))
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Utilities.FileCopy(file, Path.Combine(options.ThirdPartyFolder, "spirv-tools", Path.GetFileName(file)));
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}
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}
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}
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