Compile glslang for Windows on ARM
This commit is contained in:
3
Source/ThirdParty/glslang/Include/revision.h
vendored
3
Source/ThirdParty/glslang/Include/revision.h
vendored
@@ -1,3 +0,0 @@
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// This header is generated by the make-revision script.
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#define GLSLANG_PATCH_LEVEL 3559
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@@ -21,7 +21,7 @@ namespace Flax.Deps.Dependencies
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case TargetPlatform.Windows:
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return new[]
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{
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TargetPlatform.Linux,
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TargetPlatform.Windows,
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};
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case TargetPlatform.Linux:
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return new[]
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@@ -43,8 +43,6 @@ namespace Flax.Deps.Dependencies
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{
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var root = options.IntermediateFolder;
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var installDir = Path.Combine(root, "install");
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var buildDir = root;
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var solutionPath = Path.Combine(buildDir, "glslang.sln");
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var configuration = "Release";
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var cmakeArgs = string.Format("-DCMAKE_INSTALL_PREFIX=\"{0}\" -DCMAKE_BUILD_TYPE={1} -DENABLE_RTTI=ON -DENABLE_CTEST=OFF -DENABLE_HLSL=ON -DENABLE_SPVREMAPPER=ON -DENABLE_GLSLANG_BINARIES=OFF", installDir, configuration);
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var libsRoot = Path.Combine(installDir, "lib");
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@@ -53,6 +51,7 @@ namespace Flax.Deps.Dependencies
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CloneGitRepoFast(root, "https://github.com/FlaxEngine/glslang.git");
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// Setup the external sources
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// Requires distutils (pip install setuptools)
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Utilities.Run("python", "update_glslang_sources.py", null, root, Utilities.RunOptions.ConsoleLogOutput);
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foreach (var platform in options.Platforms)
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@@ -74,15 +73,21 @@ namespace Flax.Deps.Dependencies
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Path.Combine(libsRoot, "glslang.lib"),
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};
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// Build for Win64
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File.Delete(Path.Combine(buildDir, "CMakeCache.txt"));
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RunCmake(buildDir, platform, TargetArchitecture.x64, cmakeArgs);
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Utilities.Run("cmake", string.Format("--build . --config {0} --target install", configuration), null, buildDir, Utilities.RunOptions.ConsoleLogOutput);
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Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, "x64");
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var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
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foreach (var file in outputFiles)
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// Build for Windows
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foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
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{
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Utilities.FileCopy(file, Path.Combine(depsFolder, Path.GetFileName(file)));
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var buildDir = Path.Combine(root, "build-" + architecture.ToString());
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var solutionPath = Path.Combine(buildDir, "glslang.sln");
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SetupDirectory(buildDir, false);
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RunCmake(root, platform, architecture, cmakeArgs + $" -B\"{buildDir}\"");
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Utilities.Run("cmake", string.Format("--build . --config {0} --target install", configuration), null, buildDir, Utilities.RunOptions.ConsoleLogOutput);
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Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, architecture.ToString());
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var depsFolder = GetThirdPartyFolder(options, platform, architecture);
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foreach (var file in outputFiles)
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{
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Utilities.FileCopy(file, Path.Combine(depsFolder, Path.GetFileName(file)));
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}
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}
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break;
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}
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@@ -100,6 +105,7 @@ namespace Flax.Deps.Dependencies
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Path.Combine(libsRoot, "libSPIRV.a"),
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Path.Combine(libsRoot, "libglslang.a"),
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};
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var buildDir = root;
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// Build for Linux
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RunCmake(root, platform, TargetArchitecture.x64, cmakeArgs);
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@@ -128,6 +134,7 @@ namespace Flax.Deps.Dependencies
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Path.Combine(libsRoot, "libSPIRV.a"),
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Path.Combine(libsRoot, "libglslang.a"),
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};
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var buildDir = root;
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// Build for Mac
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foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
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