Logo
Explore Help
Register Sign In
GoaLitiuM/FlaxEngine
1
0
Fork 0
You've already forked FlaxEngine
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
cb106be710456e5b638abdaa31d018ef882ddfb8
FlaxEngine/Source/Engine/UI
History
Wojtek Figat 21b4c7c916 Merge remote-tracking branch 'origin/master' into 1.9
2024-08-16 14:52:57 +02:00
..
GUI
Merge remote-tracking branch 'origin/master' into 1.9
2024-08-16 14:52:57 +02:00
SpriteRender.cpp
Update year in copyright note
2024-02-26 19:00:48 +01:00
SpriteRender.h
Refactor SortOrder to use int8 instead of int16 due to performance reasons (more efficent sort keys packing in rendering)
2024-06-29 13:54:02 +02:00
TextRender.cpp
Cleanup some rendering code
2024-06-28 21:21:17 +02:00
TextRender.h
Refactor SortOrder to use int8 instead of int16 due to performance reasons (more efficent sort keys packing in rendering)
2024-06-29 13:54:02 +02:00
UI.Build.cs
Update year in copyright note
2024-02-26 19:00:48 +01:00
UICanvas.cpp
Expose additional Actor virtual methods to c#
2024-08-13 15:14:07 -05:00
UICanvas.cs
Merge remote-tracking branch 'origin/master' into 1.9
2024-08-16 14:52:57 +02:00
UICanvas.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
UIControl.cpp
Refactor UI Control actor active state mirroring in UI via Visible properties rather than unlinked from parent
2024-03-11 19:10:13 +01:00
UIControl.cs
Add visibility check to begin play on uicontrol
2024-03-20 12:22:01 -05:00
UIControl.h
Add controls to the ActorToolbox in the GUI tab. Add dragging and dropping controls from toolbox into scene and prefab trees.
2024-04-27 15:55:25 -05:00
Powered by Gitea Version: 1.24.6 Page: 133ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API