87 lines
2.2 KiB
C#
87 lines
2.2 KiB
C#
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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using System;
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using FlaxEngine;
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namespace FlaxEditor.Surface
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{
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/// <summary>
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/// Custom node archetype flags.
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/// </summary>
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[Flags]
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[HideInEditor]
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public enum NodeFlags
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{
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/// <summary>
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/// Nothing at all. Nothing but thieves.
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/// </summary>
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None = 0,
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/// <summary>
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/// Don't adds a close button.
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/// </summary>
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NoCloseButton = 1,
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/// <summary>
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/// Node should use dependant and independent boxes types.
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/// TODO: unused UseDependantBoxes flag, remove it
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/// </summary>
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UseDependantBoxes = 2,
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/// <summary>
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/// Node cannot be spawned via GUI interface (but can be pasted).
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/// </summary>
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NoSpawnViaGUI = 4,
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/// <summary>
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/// Node can be used in the material graphs.
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/// </summary>
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MaterialGraph = 8,
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/// <summary>
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/// Node can be used in the particle emitter graphs.
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/// </summary>
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ParticleEmitterGraph = 16,
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/// <summary>
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/// Disables removing that node from the graph.
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/// </summary>
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NoRemove = 32,
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/// <summary>
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/// Node can be used in the animation graphs.
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/// </summary>
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AnimGraph = 64,
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/// <summary>
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/// Disables moving node (by user).
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/// </summary>
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NoMove = 128,
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/// <summary>
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/// Node can be used in the visual script graphs.
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/// </summary>
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VisualScriptGraph = 256,
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/// <summary>
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/// Node cannot be spawned via copy-paste (can be added only from code).
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/// </summary>
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NoSpawnViaPaste = 512,
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/// <summary>
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/// Node can be used in the Behavior Tree graphs.
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/// </summary>
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BehaviorTreeGraph = 1024,
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/// <summary>
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/// Node can have different amount of items in values array.
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/// </summary>
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VariableValuesSize = 2048,
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/// <summary>
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/// Node can be used in the all visual graphs.
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/// </summary>
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AllGraphs = MaterialGraph | ParticleEmitterGraph | AnimGraph | VisualScriptGraph | BehaviorTreeGraph,
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}
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}
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