Files
FlaxEngine/Source/Engine/Networking/INetworkObject.h
Wojciech Figat a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00

35 lines
1.0 KiB
C++

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Compiler.h"
#include "Engine/Core/Config.h"
/// <summary>
/// Interface for objects for network replication to receive additional events.
/// </summary>
API_INTERFACE(Namespace = "FlaxEngine.Networking") class FLAXENGINE_API INetworkObject
{
DECLARE_SCRIPTING_TYPE_MINIMAL(INetworkObject);
public:
/// <summary>
/// Event called when network objects gets spawned.
/// </summary>
API_FUNCTION() virtual void OnNetworkSpawn() = 0;
/// <summary>
/// Event called when network objects gets despawned.
/// </summary>
API_FUNCTION() virtual void OnNetworkDespawn() = 0;
/// <summary>
/// Event called before network object gets replicated (before reading data).
/// </summary>
API_FUNCTION() virtual void OnNetworkSerialize() = 0;
/// <summary>
/// Event called when network objects gets replicated (after reading data).
/// </summary>
API_FUNCTION() virtual void OnNetworkDeserialize() = 0;
};