Files
FlaxEngine/Source/Editor/Windows/SceneTreeWindow.ContextMenu.cs
2024-03-16 22:00:40 +01:00

285 lines
11 KiB
C#

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System;
using System.Linq;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.SceneGraph;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.Windows
{
public partial class SceneTreeWindow
{
/// <summary>
/// Occurs when scene tree window wants to show the context menu. Allows to add custom options.
/// </summary>
public event Action<ContextMenu> ContextMenuShow;
/// <summary>
/// Creates the context menu for the current objects selection and the current Editor state.
/// </summary>
/// <returns>The context menu.</returns>
private ContextMenu CreateContextMenu()
{
// Prepare
bool hasSthSelected = Editor.SceneEditing.HasSthSelected;
bool isSingleActorSelected = Editor.SceneEditing.SelectionCount == 1 && Editor.SceneEditing.Selection[0] is ActorNode;
bool canEditScene = Editor.StateMachine.CurrentState.CanEditScene && Level.IsAnySceneLoaded;
var inputOptions = Editor.Options.Options.Input;
// Create popup
var contextMenu = new ContextMenu
{
MinimumWidth = 120
};
// Expand/collapse
var b = contextMenu.AddButton("Expand All", OnExpandAllClicked);
b.Enabled = hasSthSelected;
b = contextMenu.AddButton("Collapse All", OnCollapseAllClicked);
b.Enabled = hasSthSelected;
if (hasSthSelected)
{
contextMenu.AddButton(Editor.Windows.EditWin.IsPilotActorActive ? "Stop piloting actor" : "Pilot actor", inputOptions.PilotActor, Editor.UI.PilotActor);
}
contextMenu.AddSeparator();
// Basic editing options
b = contextMenu.AddButton("Rename", inputOptions.Rename, Rename);
b.Enabled = isSingleActorSelected;
b = contextMenu.AddButton("Duplicate", inputOptions.Duplicate, Editor.SceneEditing.Duplicate);
b.Enabled = hasSthSelected;
if (isSingleActorSelected)
{
var convertMenu = contextMenu.AddChildMenu("Convert");
convertMenu.ContextMenu.AutoSort = true;
foreach (var actorType in Editor.CodeEditing.Actors.Get())
{
if (actorType.IsAbstract)
continue;
ActorContextMenuAttribute attribute = null;
foreach (var e in actorType.GetAttributes(false))
{
if (e is ActorContextMenuAttribute actorContextMenuAttribute)
{
attribute = actorContextMenuAttribute;
break;
}
}
if (attribute == null)
continue;
var parts = attribute.Path.Split('/');
ContextMenuChildMenu childCM = convertMenu;
bool mainCM = true;
for (int i = 0; i < parts.Length; i++)
{
var part = parts[i].Trim();
if (i == parts.Length - 1)
{
if (mainCM)
{
convertMenu.ContextMenu.AddButton(part, () => Editor.SceneEditing.Convert(actorType.Type));
mainCM = false;
}
else
{
childCM.ContextMenu.AddButton(part, () => Editor.SceneEditing.Convert(actorType.Type));
childCM.ContextMenu.AutoSort = true;
}
}
else
{
// Remove new path for converting menu
if (parts[i] == "New")
continue;
if (mainCM)
{
childCM = convertMenu.ContextMenu.GetOrAddChildMenu(part);
childCM.ContextMenu.AutoSort = true;
mainCM = false;
}
else
{
childCM = childCM.ContextMenu.GetOrAddChildMenu(part);
childCM.ContextMenu.AutoSort = true;
}
}
}
}
}
b = contextMenu.AddButton("Delete", inputOptions.Delete, Editor.SceneEditing.Delete);
b.Enabled = hasSthSelected;
contextMenu.AddSeparator();
b = contextMenu.AddButton("Copy", inputOptions.Copy, Editor.SceneEditing.Copy);
b.Enabled = hasSthSelected;
contextMenu.AddButton("Paste", inputOptions.Paste, Editor.SceneEditing.Paste);
b = contextMenu.AddButton("Cut", inputOptions.Cut, Editor.SceneEditing.Cut);
b.Enabled = canEditScene;
// Create option
contextMenu.AddSeparator();
b = contextMenu.AddButton("Create parent for selected actors", Editor.SceneEditing.CreateParentForSelectedActors);
b.Enabled = canEditScene && hasSthSelected;
b = contextMenu.AddButton("Create Prefab", Editor.Prefabs.CreatePrefab);
b.Enabled = isSingleActorSelected &&
((ActorNode)Editor.SceneEditing.Selection[0]).CanCreatePrefab &&
Editor.Windows.ContentWin.CurrentViewFolder.CanHaveAssets;
bool hasPrefabLink = canEditScene && isSingleActorSelected && (Editor.SceneEditing.Selection[0] as ActorNode).HasPrefabLink;
if (hasPrefabLink)
{
contextMenu.AddButton("Select Prefab", Editor.Prefabs.SelectPrefab);
contextMenu.AddButton("Break Prefab Link", Editor.Prefabs.BreakLinks);
}
// Load additional scenes option
if (!hasSthSelected)
{
var allScenes = FlaxEngine.Content.GetAllAssetsByType(typeof(SceneAsset));
var loadedSceneIds = Editor.Instance.Scene.Root.ChildNodes.Select(node => node.ID).ToList();
var unloadedScenes = allScenes.Where(sceneId => !loadedSceneIds.Contains(sceneId)).ToList();
if (unloadedScenes.Count > 0)
{
contextMenu.AddSeparator();
var childCM = contextMenu.GetOrAddChildMenu("Open Scene");
foreach (var sceneGuid in unloadedScenes)
{
if (FlaxEngine.Content.GetAssetInfo(sceneGuid, out var unloadedScene))
{
var splitPath = unloadedScene.Path.Split('/');
var sceneName = splitPath[^1];
if (splitPath[^1].EndsWith(".scene"))
sceneName = sceneName[..^6];
childCM.ContextMenu.AddButton(sceneName, () => { Editor.Instance.Scene.OpenScene(sceneGuid, true); });
}
}
}
}
// Spawning actors options
contextMenu.AddSeparator();
// go through each actor and add it to the context menu if it has the ActorContextMenu attribute
foreach (var actorType in Editor.CodeEditing.Actors.Get())
{
if (actorType.IsAbstract || !actorType.HasAttribute(typeof(ActorContextMenuAttribute), false))
continue;
ActorContextMenuAttribute attribute = null;
foreach (var actorAttribute in actorType.GetAttributes(false))
{
if (actorAttribute is ActorContextMenuAttribute actorContextMenuAttribute)
{
attribute = actorContextMenuAttribute;
}
}
var splitPath = attribute?.Path.Split('/');
ContextMenuChildMenu childCM = null;
bool mainCM = true;
for (int i = 0; i < splitPath?.Length; i++)
{
if (i == splitPath.Length - 1)
{
if (mainCM)
{
contextMenu.AddButton(splitPath[i].Trim(), () => Spawn(actorType.Type));
mainCM = false;
}
else
{
childCM?.ContextMenu.AddButton(splitPath[i].Trim(), () => Spawn(actorType.Type));
childCM.ContextMenu.AutoSort = true;
}
}
else
{
if (mainCM)
{
childCM = contextMenu.GetOrAddChildMenu(splitPath[i].Trim());
mainCM = false;
}
else
{
childCM = childCM?.ContextMenu.GetOrAddChildMenu(splitPath[i].Trim());
}
childCM.ContextMenu.AutoSort = true;
}
}
}
// Custom options
bool showCustomNodeOptions = Editor.SceneEditing.Selection.Count == 1;
if (!showCustomNodeOptions && Editor.SceneEditing.Selection.Count != 0)
{
showCustomNodeOptions = true;
for (int i = 1; i < Editor.SceneEditing.Selection.Count; i++)
{
if (Editor.SceneEditing.Selection[0].GetType() != Editor.SceneEditing.Selection[i].GetType())
{
showCustomNodeOptions = false;
break;
}
}
}
if (showCustomNodeOptions)
{
Editor.SceneEditing.Selection[0].OnContextMenu(contextMenu, this);
}
ContextMenuShow?.Invoke(contextMenu);
return contextMenu;
}
/// <summary>
/// Shows the context menu on a given location (in the given control coordinates).
/// </summary>
/// <param name="parent">The parent control.</param>
/// <param name="location">The location (within a given control).</param>
internal void ShowContextMenu(Control parent, Float2 location)
{
var contextMenu = CreateContextMenu();
contextMenu.Show(parent, location);
}
private void OnExpandAllClicked(ContextMenuButton button)
{
for (int i = 0; i < Editor.SceneEditing.SelectionCount; i++)
{
if (Editor.SceneEditing.Selection[i] is ActorNode node)
node.TreeNode.ExpandAll();
}
}
private void OnCollapseAllClicked(ContextMenuButton button)
{
for (int i = 0; i < Editor.SceneEditing.SelectionCount; i++)
{
if (Editor.SceneEditing.Selection[i] is ActorNode node)
node.TreeNode.CollapseAll();
}
}
}
}