685 lines
17 KiB
C++
685 lines
17 KiB
C++
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Engine/Core/Core.h"
|
|
#include "Engine/Core/Math/Math.h"
|
|
#include "Engine/Platform/Platform.h"
|
|
#include "HashFunctions.h"
|
|
#include "Config.h"
|
|
|
|
/// <summary>
|
|
/// Template for unordered set of values (without duplicates with O(1) lookup access).
|
|
/// </summary>
|
|
/// <typeparam name="T">The type of elements in the set.</typeparam>
|
|
template<typename T>
|
|
API_CLASS(InBuild) class HashSet
|
|
{
|
|
friend HashSet;
|
|
|
|
public:
|
|
|
|
/// <summary>
|
|
/// Describes single portion of space for the item in a hash map
|
|
/// </summary>
|
|
struct Bucket
|
|
{
|
|
friend HashSet;
|
|
|
|
public:
|
|
|
|
enum State : byte
|
|
{
|
|
Empty,
|
|
Deleted,
|
|
Occupied,
|
|
};
|
|
|
|
public:
|
|
|
|
T Item;
|
|
|
|
private:
|
|
|
|
State _state;
|
|
|
|
public:
|
|
|
|
Bucket()
|
|
: _state(Empty)
|
|
{
|
|
}
|
|
|
|
~Bucket()
|
|
{
|
|
}
|
|
|
|
public:
|
|
|
|
void Free()
|
|
{
|
|
_state = Empty;
|
|
}
|
|
|
|
void Delete()
|
|
{
|
|
_state = Deleted;
|
|
}
|
|
|
|
void Occupy(const T& item)
|
|
{
|
|
Item = item;
|
|
_state = Occupied;
|
|
}
|
|
|
|
public:
|
|
|
|
FORCE_INLINE bool IsEmpty() const
|
|
{
|
|
return _state == Empty;
|
|
}
|
|
|
|
FORCE_INLINE bool IsDeleted() const
|
|
{
|
|
return _state == Deleted;
|
|
}
|
|
|
|
FORCE_INLINE bool IsOccupied() const
|
|
{
|
|
return _state == Occupied;
|
|
}
|
|
|
|
FORCE_INLINE bool IsNotOccupied() const
|
|
{
|
|
return _state != Occupied;
|
|
}
|
|
};
|
|
|
|
private:
|
|
|
|
int32 _elementsCount = 0;
|
|
int32 _deletedCount = 0;
|
|
int32 _tableSize = 0;
|
|
Bucket* _table = nullptr;
|
|
|
|
public:
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="HashSet"/> class.
|
|
/// </summary>
|
|
HashSet()
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="HashSet"/> class.
|
|
/// </summary>
|
|
/// <param name="capacity">The initial capacity.</param>
|
|
HashSet(int32 capacity)
|
|
{
|
|
ASSERT(capacity >= 0);
|
|
SetCapacity(capacity);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="HashSet"/> class.
|
|
/// </summary>
|
|
/// <param name="other">Other collection to copy</param>
|
|
HashSet(const HashSet& other)
|
|
{
|
|
Clone(other);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clones the data from the other collection.
|
|
/// </summary>
|
|
/// <param name="other">The other collection to copy.</param>
|
|
/// <returns>The reference to this.</returns>
|
|
HashSet& operator=(const HashSet& other)
|
|
{
|
|
// Ensure we're not trying to set to itself
|
|
if (this != &other)
|
|
Clone(other);
|
|
return *this;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Finalizes an instance of the <see cref="HashSet"/> class.
|
|
/// </summary>
|
|
~HashSet()
|
|
{
|
|
Cleanup();
|
|
}
|
|
|
|
public:
|
|
|
|
/// <summary>
|
|
/// Gets the amount of the elements in the collection.
|
|
/// </summary>
|
|
/// <returns>The amount of elements in the collection.</returns>
|
|
FORCE_INLINE int32 Count() const
|
|
{
|
|
return _elementsCount;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the amount of the elements that can be contained by the collection.
|
|
/// </summary>
|
|
/// <returns>The capacity of the collection.</returns>
|
|
FORCE_INLINE int32 Capacity() const
|
|
{
|
|
return _tableSize;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true if collection is empty.
|
|
/// </summary>
|
|
/// <returns>True if is empty, otherwise false.</returns>
|
|
FORCE_INLINE bool IsEmpty() const
|
|
{
|
|
return _elementsCount == 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true if collection has one or more elements.
|
|
/// </summary>
|
|
/// <returns>True if isn't empty, otherwise false.</returns>
|
|
FORCE_INLINE bool HasItems() const
|
|
{
|
|
return _elementsCount != 0;
|
|
}
|
|
|
|
public:
|
|
|
|
/// <summary>
|
|
/// The hash set collection iterator.
|
|
/// </summary>
|
|
struct Iterator
|
|
{
|
|
friend HashSet;
|
|
|
|
private:
|
|
|
|
HashSet& _collection;
|
|
int32 _index;
|
|
|
|
Iterator(HashSet& collection, const int32 index)
|
|
: _collection(collection)
|
|
, _index(index)
|
|
{
|
|
}
|
|
|
|
Iterator(HashSet const& collection, const int32 index)
|
|
: _collection((HashSet&)collection)
|
|
, _index(index)
|
|
{
|
|
}
|
|
|
|
public:
|
|
|
|
Iterator(const Iterator& i)
|
|
: _collection(i._collection)
|
|
, _index(i._index)
|
|
{
|
|
}
|
|
|
|
public:
|
|
|
|
/// <summary>
|
|
/// Checks if iterator is in the end of the collection
|
|
/// </summary>
|
|
/// <returns>True if is in the end, otherwise false</returns>
|
|
FORCE_INLINE bool IsEnd() const
|
|
{
|
|
return _index == _collection.Capacity();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if iterator is not in the end of the collection
|
|
/// </summary>
|
|
/// <returns>True if is not in the end, otherwise false</returns>
|
|
FORCE_INLINE bool IsNotEnd() const
|
|
{
|
|
return _index != _collection.Capacity();
|
|
}
|
|
|
|
public:
|
|
|
|
FORCE_INLINE Bucket& operator*() const
|
|
{
|
|
return _collection._table[_index];
|
|
}
|
|
|
|
FORCE_INLINE Bucket* operator->() const
|
|
{
|
|
return &_collection._table[_index];
|
|
}
|
|
|
|
FORCE_INLINE explicit operator bool() const
|
|
{
|
|
return _index >= 0 && _index < _collection._tableSize;
|
|
}
|
|
|
|
FORCE_INLINE bool operator !() const
|
|
{
|
|
return !(bool)*this;
|
|
}
|
|
|
|
FORCE_INLINE bool operator==(const Iterator& v) const
|
|
{
|
|
return _index == v._index && &_collection == &v._collection;
|
|
}
|
|
|
|
FORCE_INLINE bool operator!=(const Iterator& v) const
|
|
{
|
|
return _index != v._index || &_collection != &v._collection;
|
|
}
|
|
|
|
public:
|
|
|
|
Iterator& operator++()
|
|
{
|
|
const int32 capacity = _collection.Capacity();
|
|
if (_index != capacity)
|
|
{
|
|
do
|
|
{
|
|
_index++;
|
|
} while (_index != capacity && _collection._table[_index].IsNotOccupied());
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
Iterator operator++(int)
|
|
{
|
|
Iterator i = *this;
|
|
++i;
|
|
return i;
|
|
}
|
|
|
|
Iterator& operator--()
|
|
{
|
|
if (_index > 0)
|
|
{
|
|
do
|
|
{
|
|
_index--;
|
|
} while (_index > 0 && _collection._table[_index].IsNotOccupied());
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
Iterator operator--(int)
|
|
{
|
|
Iterator i = *this;
|
|
--i;
|
|
return i;
|
|
}
|
|
};
|
|
|
|
public:
|
|
|
|
/// <summary>
|
|
/// Removes all elements from the collection.
|
|
/// </summary>
|
|
void Clear()
|
|
{
|
|
if (_table)
|
|
{
|
|
// Free all buckets
|
|
// Note: this will not clear allocated objects space!
|
|
for (int32 i = 0; i < _tableSize; i++)
|
|
_table[i].Free();
|
|
_elementsCount = _deletedCount = 0;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clear the collection and delete value objects.
|
|
/// </summary>
|
|
void ClearDelete()
|
|
{
|
|
for (auto i = Begin(); i.IsNotEnd(); ++i)
|
|
{
|
|
if (i->Value)
|
|
::Delete(i->Value);
|
|
}
|
|
Clear();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Changes capacity of the collection
|
|
/// </summary>
|
|
/// <param name="capacity">New capacity</param>
|
|
/// <param name="preserveContents">Enable/disable preserving collection contents during resizing</param>
|
|
void SetCapacity(int32 capacity, bool preserveContents = true)
|
|
{
|
|
// Validate input
|
|
ASSERT(capacity >= 0);
|
|
|
|
// Check if capacity won't change
|
|
if (capacity == Capacity())
|
|
return;
|
|
|
|
// Cache previous state
|
|
auto oldTable = _table;
|
|
auto oldTableSize = _tableSize;
|
|
|
|
// Clear elements counters
|
|
const auto oldElementsCount = _elementsCount;
|
|
_deletedCount = _elementsCount = 0;
|
|
|
|
// Check if need to create a new table
|
|
if (capacity > 0)
|
|
{
|
|
// Align capacity value
|
|
if (Math::IsPowerOfTwo(capacity) == false)
|
|
capacity = Math::RoundUpToPowerOf2(capacity);
|
|
|
|
// Allocate new table
|
|
_table = NewArray<Bucket>(capacity);
|
|
_tableSize = capacity;
|
|
|
|
// Check if preserve content
|
|
if (oldElementsCount != 0 && preserveContents)
|
|
{
|
|
// Try to preserve all values in the collection
|
|
for (int32 i = 0; i < oldTableSize; i++)
|
|
{
|
|
if (oldTable[i].IsOccupied())
|
|
Add(oldTable[i].Item);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Clear data
|
|
_table = nullptr;
|
|
_tableSize = 0;
|
|
}
|
|
ASSERT(preserveContents == false || _elementsCount == oldElementsCount);
|
|
|
|
// Delete old table
|
|
if (oldTable)
|
|
{
|
|
DeleteArray(oldTable, oldTableSize);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Increases collection capacity by given extra size (content will be preserved)
|
|
/// </summary>
|
|
/// <param name="extraSize">Extra size to enlarge collection</param>
|
|
FORCE_INLINE void IncreaseCapacity(int32 extraSize)
|
|
{
|
|
ASSERT(extraSize >= 0);
|
|
SetCapacity(Capacity() + extraSize);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Ensures that collection has given capacity
|
|
/// </summary>
|
|
/// <param name="minCapacity">Minimum required capacity</param>
|
|
void EnsureCapacity(int32 minCapacity)
|
|
{
|
|
if (Capacity() >= minCapacity)
|
|
return;
|
|
int32 num = Capacity() == 0 ? DICTIONARY_DEFAULT_CAPACITY : Capacity() * 2;
|
|
SetCapacity(Math::Clamp<int32>(num, minCapacity, MAX_int32 - 1410));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Cleanup collection data (changes size to 0 without data preserving)
|
|
/// </summary>
|
|
FORCE_INLINE void Cleanup()
|
|
{
|
|
SetCapacity(0, false);
|
|
}
|
|
|
|
public:
|
|
|
|
/// <summary>
|
|
/// Add element to the collection.
|
|
/// </summary>
|
|
/// <param name="item">The element to add to the set.</param>
|
|
/// <returns>True if element has been added to the collection, otherwise false if the element is already present.</returns>
|
|
bool Add(const T& item)
|
|
{
|
|
// Ensure to have enough memory for the next item (in case of new element insertion)
|
|
EnsureCapacity(_elementsCount + _deletedCount + 1);
|
|
|
|
// Find location of the item or place to insert it
|
|
FindPositionResult pos;
|
|
FindPosition(item, pos);
|
|
|
|
// Check if object has been already added
|
|
if (pos.ObjectIndex != INVALID_INDEX)
|
|
return false;
|
|
|
|
// Insert
|
|
ASSERT(pos.FreeSlotIndex != INVALID_INDEX);
|
|
auto bucket = &_table[pos.FreeSlotIndex];
|
|
bucket->Occupy(item);
|
|
_elementsCount++;
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add element at iterator to the collection
|
|
/// </summary>
|
|
/// <param name="i">Iterator with item to add</param>
|
|
void Add(const Iterator& i)
|
|
{
|
|
ASSERT(&i._collection != this && i);
|
|
Bucket& bucket = *i;
|
|
Add(bucket.Item);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes the specified element from the collection.
|
|
/// </summary>
|
|
/// <param name="item">The element to remove.</param>
|
|
/// <returns>True if cannot remove item from the collection because cannot find it, otherwise false.</returns>
|
|
bool Remove(const T& item)
|
|
{
|
|
if (IsEmpty())
|
|
return true;
|
|
|
|
FindPositionResult pos;
|
|
FindPosition(item, pos);
|
|
|
|
if (pos.ObjectIndex != INVALID_INDEX)
|
|
{
|
|
_table[pos.ObjectIndex].Delete();
|
|
_elementsCount--;
|
|
_deletedCount++;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes an element at specified iterator position.
|
|
/// </summary>
|
|
/// <param name="i">The element iterator to remove.</param>
|
|
/// <returns>True if cannot remove item from the collection because cannot find it, otherwise false.</returns>
|
|
bool Remove(Iterator& i)
|
|
{
|
|
ASSERT(&i._collection == this);
|
|
if (i)
|
|
{
|
|
ASSERT(_table[i._index].IsOccupied());
|
|
_table[i._index].Delete();
|
|
_elementsCount--;
|
|
_deletedCount++;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public:
|
|
|
|
/// <summary>
|
|
/// Find element with given item in the collection
|
|
/// </summary>
|
|
/// <param name="item">Item to find</param>
|
|
/// <returns>Iterator for the found element or End if cannot find it</returns>
|
|
Iterator Find(const T& item) const
|
|
{
|
|
if (IsEmpty())
|
|
return End();
|
|
|
|
FindPositionResult pos;
|
|
FindPosition(item, pos);
|
|
|
|
return pos.ObjectIndex != INVALID_INDEX ? Iterator(*this, pos.ObjectIndex) : End();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determines whether a collection contains the specified element.
|
|
/// </summary>
|
|
/// <param name="item">The item to locate.</param>
|
|
/// <returns>True if value has been found in a collection, otherwise false</returns>
|
|
bool Contains(const T& item) const
|
|
{
|
|
if (IsEmpty())
|
|
return false;
|
|
|
|
FindPositionResult pos;
|
|
FindPosition(item, pos);
|
|
|
|
return pos.ObjectIndex != INVALID_INDEX;
|
|
}
|
|
|
|
public:
|
|
|
|
/// <summary>
|
|
/// Clones other collection into this
|
|
/// </summary>
|
|
/// <param name="other">Other collection to clone</param>
|
|
void Clone(const HashSet& other)
|
|
{
|
|
// Clear previous data
|
|
Clear();
|
|
|
|
// Update capacity
|
|
SetCapacity(other.Capacity(), false);
|
|
|
|
// Clone items
|
|
for (auto i = other.Begin(); i != other.End(); ++i)
|
|
Add(i);
|
|
|
|
// Check
|
|
ASSERT(Count() == other.Count());
|
|
ASSERT(Capacity() == other.Capacity());
|
|
}
|
|
|
|
public:
|
|
|
|
/// <summary>
|
|
/// Gets iterator for beginning of the collection.
|
|
/// </summary>
|
|
/// <returns>Iterator for beginning of the collection.</returns>
|
|
Iterator Begin() const
|
|
{
|
|
Iterator i(*this, INVALID_INDEX);
|
|
++i;
|
|
return i;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets iterator for ending of the collection.
|
|
/// </summary>
|
|
/// <returns>Iterator for ending of the collection.</returns>
|
|
Iterator End() const
|
|
{
|
|
return Iterator(*this, _tableSize);
|
|
}
|
|
|
|
Iterator begin()
|
|
{
|
|
Iterator i(*this, -1);
|
|
++i;
|
|
return i;
|
|
}
|
|
|
|
FORCE_INLINE Iterator end()
|
|
{
|
|
return Iterator(*this, _tableSize);
|
|
}
|
|
|
|
const Iterator begin() const
|
|
{
|
|
Iterator i(*this, -1);
|
|
++i;
|
|
return i;
|
|
}
|
|
|
|
FORCE_INLINE const Iterator end() const
|
|
{
|
|
return Iterator(*this, _tableSize);
|
|
}
|
|
|
|
protected:
|
|
|
|
struct FindPositionResult
|
|
{
|
|
int32 ObjectIndex;
|
|
int32 FreeSlotIndex;
|
|
};
|
|
|
|
/// <summary>
|
|
/// Returns a pair of positions: 1st where the object is, 2nd where
|
|
/// it would go if you wanted to insert it. 1st is INVALID_INDEX
|
|
/// if object is not found; 2nd is INVALID_INDEX if it is.
|
|
/// Note: because of deletions where-to-insert is not trivial: it's the
|
|
/// first deleted bucket we see, as long as we don't find the item later
|
|
/// </summary>
|
|
/// <param name="item">The item to find</param>
|
|
/// <param name="result">Pair of values: where the object is and where it would go if you wanted to insert it</param>
|
|
void FindPosition(const T& item, FindPositionResult& result) const
|
|
{
|
|
ASSERT(_table);
|
|
|
|
const int32 tableSizeMinusOne = _tableSize - 1;
|
|
int32 bucketIndex = GetHash(item) & tableSizeMinusOne;
|
|
int32 insertPos = INVALID_INDEX;
|
|
int32 numChecks = 0;
|
|
result.FreeSlotIndex = INVALID_INDEX;
|
|
|
|
while (numChecks < _tableSize)
|
|
{
|
|
// Empty bucket
|
|
if (_table[bucketIndex].IsEmpty())
|
|
{
|
|
// Found place to insert
|
|
result.ObjectIndex = INVALID_INDEX;
|
|
result.FreeSlotIndex = insertPos == INVALID_INDEX ? bucketIndex : insertPos;
|
|
return;
|
|
}
|
|
// Deleted bucket
|
|
if (_table[bucketIndex].IsDeleted())
|
|
{
|
|
// Keep searching but mark to insert
|
|
if (insertPos == INVALID_INDEX)
|
|
insertPos = bucketIndex;
|
|
}
|
|
// Occupied bucket by target item
|
|
else if (_table[bucketIndex].Item == item)
|
|
{
|
|
// Found item
|
|
result.ObjectIndex = bucketIndex;
|
|
return;
|
|
}
|
|
|
|
numChecks++;
|
|
bucketIndex = (bucketIndex + DICTIONARY_PROB_FUNC(_tableSize, numChecks)) & tableSizeMinusOne;
|
|
}
|
|
|
|
result.ObjectIndex = INVALID_INDEX;
|
|
result.FreeSlotIndex = insertPos;
|
|
}
|
|
};
|