Files
FlaxEngine/Source/Engine/Graphics/MaterialParams.cs
2022-01-14 13:31:12 +01:00

111 lines
2.3 KiB
C#

// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
namespace FlaxEngine
{
/// <summary>
/// Material parameters types.
/// </summary>
public enum MaterialParameterType : byte
{
/// <summary>
/// The invalid type.
/// </summary>
Invalid = 0,
/// <summary>
/// The bool.
/// </summary>
Bool = 1,
/// <summary>
/// The integer.
/// </summary>
Integer = 2,
/// <summary>
/// The float.
/// </summary>
Float = 3,
/// <summary>
/// The vector2
/// </summary>
Vector2 = 4,
/// <summary>
/// The vector3.
/// </summary>
Vector3 = 5,
/// <summary>
/// The vector4.
/// </summary>
Vector4 = 6,
/// <summary>
/// The color.
/// </summary>
Color = 7,
/// <summary>
/// The texture.
/// </summary>
Texture = 8,
/// <summary>
/// The cube texture.
/// </summary>
CubeTexture = 9,
/// <summary>
/// The normal map texture.
/// </summary>
NormalMap = 10,
/// <summary>
/// The scene texture.
/// </summary>
SceneTexture = 11,
/// <summary>
/// The GPU texture (created from code).
/// </summary>
GPUTexture = 12,
/// <summary>
/// The matrix.
/// </summary>
Matrix = 13,
/// <summary>
/// The GPU texture array (created from code).
/// </summary>
GPUTextureArray = 14,
/// <summary>
/// The GPU volume texture (created from code).
/// </summary>
GPUTextureVolume = 15,
/// <summary>
/// The GPU cube texture (created from code).
/// </summary>
GPUTextureCube = 16,
/// <summary>
/// The RGBA channel selection mask.
/// </summary>
ChannelMask = 17,
/// <summary>
/// The gameplay global.
/// </summary>
GameplayGlobal = 18,
/// <summary>
/// The texture sampler derived from texture group settings.
/// </summary>
TextureGroupSampler = 19,
}
}