313 lines
9.4 KiB
C++
313 lines
9.4 KiB
C++
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
|
|
|
#pragma once
|
|
|
|
#if GRAPHICS_API_DIRECTX11 || GRAPHICS_API_DIRECTX12
|
|
|
|
#include "GPUAdapterDX.h"
|
|
#include "Engine/Graphics/GPUDevice.h"
|
|
#include "Engine/Core/Utilities.h"
|
|
#include "Engine/Platform/Platform.h"
|
|
#include "Engine/Platform/MemoryStats.h"
|
|
#include "RenderToolsDX.h"
|
|
|
|
struct VideoOutputDX
|
|
{
|
|
public:
|
|
|
|
ComPtr<IDXGIOutput> Output;
|
|
uint32 RefreshRateNumerator;
|
|
uint32 RefreshRateDenominator;
|
|
DXGI_OUTPUT_DESC Desc;
|
|
DXGI_MODE_DESC DesktopViewMode;
|
|
Array<DXGI_MODE_DESC> VideoModes;
|
|
};
|
|
|
|
namespace Windows
|
|
{
|
|
typedef struct _devicemodeW
|
|
{
|
|
WCHAR dmDeviceName[32];
|
|
WORD dmSpecVersion;
|
|
WORD dmDriverVersion;
|
|
WORD dmSize;
|
|
WORD dmDriverExtra;
|
|
DWORD dmFields;
|
|
|
|
union
|
|
{
|
|
struct
|
|
{
|
|
short dmOrientation;
|
|
short dmPaperSize;
|
|
short dmPaperLength;
|
|
short dmPaperWidth;
|
|
short dmScale;
|
|
short dmCopies;
|
|
short dmDefaultSource;
|
|
short dmPrintQuality;
|
|
} DUMMYSTRUCTNAME;
|
|
|
|
POINTL dmPosition;
|
|
|
|
struct
|
|
{
|
|
POINTL dmPosition;
|
|
DWORD dmDisplayOrientation;
|
|
DWORD dmDisplayFixedOutput;
|
|
} DUMMYSTRUCTNAME2;
|
|
} DUMMYUNIONNAME;
|
|
|
|
short dmColor;
|
|
short dmDuplex;
|
|
short dmYResolution;
|
|
short dmTTOption;
|
|
short dmCollate;
|
|
WCHAR dmFormName[32];
|
|
WORD dmLogPixels;
|
|
DWORD dmBitsPerPel;
|
|
DWORD dmPelsWidth;
|
|
DWORD dmPelsHeight;
|
|
|
|
union
|
|
{
|
|
DWORD dmDisplayFlags;
|
|
DWORD dmNup;
|
|
} DUMMYUNIONNAME2;
|
|
|
|
DWORD dmDisplayFrequency;
|
|
DWORD dmICMMethod;
|
|
DWORD dmICMIntent;
|
|
DWORD dmMediaType;
|
|
DWORD dmDitherType;
|
|
DWORD dmReserved1;
|
|
DWORD dmReserved2;
|
|
DWORD dmPanningWidth;
|
|
DWORD dmPanningHeight;
|
|
} DEVMODEW, *PDEVMODEW, *NPDEVMODEW, *LPDEVMODEW;
|
|
|
|
WIN_API BOOL WIN_API_CALLCONV EnumDisplaySettingsW(LPCWSTR lpszDeviceName, DWORD iModeNum, DEVMODEW* lpDevMode);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Base for all DirectX graphics devices.
|
|
/// </summary>
|
|
class GPUDeviceDX : public GPUDevice
|
|
{
|
|
protected:
|
|
|
|
GPUAdapterDX* _adapter;
|
|
|
|
protected:
|
|
|
|
GPUDeviceDX(RendererType type, ShaderProfile profile, GPUAdapterDX* adapter)
|
|
: GPUDevice(type, profile)
|
|
, _adapter(adapter)
|
|
{
|
|
}
|
|
|
|
public:
|
|
|
|
/// <summary>
|
|
/// Gets DirectX device feature level
|
|
/// </summary>
|
|
/// <returns>D3D feature level</returns>
|
|
FORCE_INLINE D3D_FEATURE_LEVEL GetD3DFeatureLevel() const
|
|
{
|
|
return _adapter->MaxFeatureLevel;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The video outputs.
|
|
/// </summary>
|
|
Array<VideoOutputDX> Outputs;
|
|
|
|
protected:
|
|
|
|
void UpdateOutputs(IDXGIAdapter* adapter)
|
|
{
|
|
#if PLATFORM_WINDOWS
|
|
// Collect output devices
|
|
uint32 outputIdx = 0;
|
|
ComPtr<IDXGIOutput> output;
|
|
DXGI_FORMAT defaultBackbufferFormat = RenderToolsDX::ToDxgiFormat(GPU_BACK_BUFFER_PIXEL_FORMAT);
|
|
Array<DXGI_MODE_DESC> modeDesc;
|
|
while (adapter->EnumOutputs(outputIdx, &output) != DXGI_ERROR_NOT_FOUND)
|
|
{
|
|
auto& outputDX11 = Outputs.AddOne();
|
|
|
|
outputDX11.Output = output;
|
|
output->GetDesc(&outputDX11.Desc);
|
|
|
|
uint32 numModes = 0;
|
|
HRESULT hr = output->GetDisplayModeList(defaultBackbufferFormat, 0, &numModes, nullptr);
|
|
if (FAILED(hr))
|
|
{
|
|
LOG(Warning, "Error while enumerating adapter output video modes.");
|
|
continue;
|
|
}
|
|
|
|
modeDesc.Resize(numModes, false);
|
|
hr = output->GetDisplayModeList(defaultBackbufferFormat, 0, &numModes, modeDesc.Get());
|
|
if (FAILED(hr))
|
|
{
|
|
LOG(Warning, "Error while enumerating adapter output video modes.");
|
|
continue;
|
|
}
|
|
|
|
for (auto& mode : modeDesc)
|
|
{
|
|
bool foundVideoMode = false;
|
|
for (auto& videoMode : outputDX11.VideoModes)
|
|
{
|
|
if (videoMode.Width == mode.Width &&
|
|
videoMode.Height == mode.Height &&
|
|
videoMode.RefreshRate.Numerator == mode.RefreshRate.Numerator &&
|
|
videoMode.RefreshRate.Denominator == mode.RefreshRate.Denominator)
|
|
{
|
|
foundVideoMode = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!foundVideoMode)
|
|
{
|
|
outputDX11.VideoModes.Add(mode);
|
|
|
|
// Collect only from the main monitor
|
|
if (Outputs.Count() == 1)
|
|
{
|
|
VideoOutputModes.Add({ mode.Width, mode.Height, (uint32)(mode.RefreshRate.Numerator / (float)mode.RefreshRate.Denominator) });
|
|
}
|
|
}
|
|
}
|
|
|
|
// Get desktop display mode
|
|
HMONITOR hMonitor = outputDX11.Desc.Monitor;
|
|
MONITORINFOEX monitorInfo;
|
|
monitorInfo.cbSize = sizeof(MONITORINFOEX);
|
|
GetMonitorInfo(hMonitor, &monitorInfo);
|
|
|
|
Windows::DEVMODEW devMode;
|
|
devMode.dmSize = sizeof(Windows::DEVMODEW);
|
|
devMode.dmDriverExtra = 0;
|
|
Windows::EnumDisplaySettingsW(monitorInfo.szDevice, ((DWORD)-1), &devMode);
|
|
|
|
DXGI_MODE_DESC currentMode;
|
|
currentMode.Width = devMode.dmPelsWidth;
|
|
currentMode.Height = devMode.dmPelsHeight;
|
|
bool useDefaultRefreshRate = 1 == devMode.dmDisplayFrequency || 0 == devMode.dmDisplayFrequency;
|
|
currentMode.RefreshRate.Numerator = useDefaultRefreshRate ? 0 : devMode.dmDisplayFrequency;
|
|
currentMode.RefreshRate.Denominator = useDefaultRefreshRate ? 0 : 1;
|
|
currentMode.Format = defaultBackbufferFormat;
|
|
currentMode.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
|
|
currentMode.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
|
|
|
|
if (output->FindClosestMatchingMode(¤tMode, &outputDX11.DesktopViewMode, nullptr) != S_OK)
|
|
outputDX11.DesktopViewMode = currentMode;
|
|
|
|
float refreshRate = outputDX11.DesktopViewMode.RefreshRate.Numerator / (float)outputDX11.DesktopViewMode.RefreshRate.Denominator;
|
|
LOG(Info, "Video output '{0}' {1}x{2} {3} Hz", outputDX11.Desc.DeviceName, devMode.dmPelsWidth, devMode.dmPelsHeight, refreshRate);
|
|
outputIdx++;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static RendererType getRendererType(GPUAdapterDX* adapter)
|
|
{
|
|
switch (adapter->MaxFeatureLevel)
|
|
{
|
|
case D3D_FEATURE_LEVEL_10_0:
|
|
return RendererType::DirectX10;
|
|
case D3D_FEATURE_LEVEL_10_1:
|
|
return RendererType::DirectX10_1;
|
|
case D3D_FEATURE_LEVEL_11_0:
|
|
case D3D_FEATURE_LEVEL_11_1:
|
|
return RendererType::DirectX11;
|
|
#if GRAPHICS_API_DIRECTX12
|
|
case D3D_FEATURE_LEVEL_12_0:
|
|
case D3D_FEATURE_LEVEL_12_1:
|
|
return RendererType::DirectX12;
|
|
#endif
|
|
default:
|
|
return RendererType::Unknown;
|
|
}
|
|
}
|
|
|
|
static ShaderProfile getShaderProfile(GPUAdapterDX* adapter)
|
|
{
|
|
switch (adapter->MaxFeatureLevel)
|
|
{
|
|
case D3D_FEATURE_LEVEL_10_0:
|
|
case D3D_FEATURE_LEVEL_10_1:
|
|
return ShaderProfile::DirectX_SM4;
|
|
case D3D_FEATURE_LEVEL_11_0:
|
|
case D3D_FEATURE_LEVEL_11_1:
|
|
return ShaderProfile::DirectX_SM5;
|
|
#if GRAPHICS_API_DIRECTX12
|
|
case D3D_FEATURE_LEVEL_12_0:
|
|
case D3D_FEATURE_LEVEL_12_1:
|
|
return ShaderProfile::DirectX_SM5;
|
|
#endif
|
|
default:
|
|
return ShaderProfile::Unknown;
|
|
}
|
|
}
|
|
|
|
public:
|
|
|
|
// [GPUDevice]
|
|
GPUAdapter* GetAdapter() const override
|
|
{
|
|
return _adapter;
|
|
}
|
|
|
|
protected:
|
|
|
|
// [GPUDevice]
|
|
bool Init() override
|
|
{
|
|
const DXGI_ADAPTER_DESC& adapterDesc = _adapter->Description;
|
|
const uint64 dedicatedVideoMemory = static_cast<uint64>(adapterDesc.DedicatedVideoMemory);
|
|
const uint64 dedicatedSystemMemory = static_cast<uint64>(adapterDesc.DedicatedSystemMemory);
|
|
const uint64 sharedSystemMemory = static_cast<uint64>(adapterDesc.SharedSystemMemory);
|
|
|
|
// Calculate total GPU memory
|
|
const uint64 totalPhysicalMemory = Math::Min(Platform::GetMemoryStats().TotalPhysicalMemory, 16Ull * 1024Ull * 1024Ull * 1024Ull);
|
|
const uint64 totalSystemMemory = Math::Min(sharedSystemMemory / 2Ull, totalPhysicalMemory / 4Ull);
|
|
TotalGraphicsMemory = 0;
|
|
if (_adapter->IsIntel())
|
|
{
|
|
TotalGraphicsMemory = dedicatedVideoMemory + dedicatedSystemMemory + totalSystemMemory;
|
|
}
|
|
else if (dedicatedVideoMemory >= 200 * 1024 * 1024)
|
|
{
|
|
TotalGraphicsMemory = dedicatedVideoMemory;
|
|
}
|
|
else if (dedicatedSystemMemory >= 200 * 1024 * 1024)
|
|
{
|
|
TotalGraphicsMemory = dedicatedSystemMemory;
|
|
}
|
|
else if (sharedSystemMemory >= 400 * 1024 * 1024)
|
|
{
|
|
TotalGraphicsMemory = totalSystemMemory;
|
|
}
|
|
else
|
|
{
|
|
TotalGraphicsMemory = totalPhysicalMemory / 4Ull;
|
|
}
|
|
|
|
// Base
|
|
return GPUDevice::Init();
|
|
}
|
|
|
|
void Dispose() override
|
|
{
|
|
Outputs.Resize(0);
|
|
|
|
GPUDevice::Dispose();
|
|
}
|
|
};
|
|
|
|
#endif
|