58 lines
2.0 KiB
C++
58 lines
2.0 KiB
C++
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Level/Actor.h"
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/// <summary>
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/// The off-mesh link objects used to define a custom point-to-point edge within the navigation graph.
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/// An off-mesh connection is a user defined traversable connection made up to two vertices, at least one of which resides within a navigation mesh polygon allowing movement outside the navigation mesh.
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/// </summary>
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API_CLASS() class FLAXENGINE_API NavLink : public Actor
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{
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DECLARE_SCENE_OBJECT(NavLink);
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public:
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/// <summary>
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/// The start location which transform is representing link start position. It is defined in local-space of the actor.
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/// </summary>
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API_FIELD(Attributes="EditorDisplay(\"Nav Link\"), DefaultValue(typeof(Vector3), \"0,0,0\"), EditorOrder(0)")
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Vector3 Start;
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/// <summary>
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/// The end location which transform is representing link end position. It is defined in local-space of the actor.
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/// </summary>
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API_FIELD(Attributes="EditorDisplay(\"Nav Link\"), DefaultValue(typeof(Vector3), \"0,0,0\"), EditorOrder(10)")
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Vector3 End;
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/// <summary>
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/// The maximum radius of the agents that can go through the link.
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/// </summary>
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API_FIELD(Attributes="EditorDisplay(\"Nav Link\"), DefaultValue(30.0f), EditorOrder(20)")
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float Radius;
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/// <summary>
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/// Flag used to define links that can be traversed in both directions. When set to false the link can only be traversed from start to end.
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/// </summary>
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API_FIELD(Attributes="EditorDisplay(\"Nav Link\"), DefaultValue(true), EditorOrder(30)")
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bool BiDirectional;
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private:
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void UpdateBounds();
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public:
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// [Actor]
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#if USE_EDITOR
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void OnDebugDrawSelected() override;
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#endif
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void Serialize(SerializeStream& stream, const void* otherObj) override;
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void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
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protected:
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// [Actor]
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void OnTransformChanged() override;
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};
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