Files
FlaxEngine/Source/Engine/Platform/UWP/UWPPlatform.h
2022-01-14 13:31:12 +01:00

50 lines
1.3 KiB
C++

// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#pragma once
#if PLATFORM_UWP
#include "Engine/Platform/Win32/Win32Platform.h"
#include "UWPPlatformImpl.h"
/// <summary>
/// The Universal Windows Platform (UWP) platform implementation and application management utilities.
/// </summary>
class FLAXENGINE_API UWPPlatform : public Win32Platform
{
public:
/// <summary>
/// Returns true if current OS version is Windows 10.
/// </summary>
static bool IsWindows10()
{
return true;
}
public:
// [Win32Platform]
static bool Init();
static void BeforeRun();
static void Tick();
static void BeforeExit();
static void Exit();
static BatteryInfo GetBatteryInfo();
static int32 GetDpi();
static String GetUserLocaleName();
static String GetComputerName();
static bool GetHasFocus();
static bool CanOpenUrl(const StringView& url);
static void OpenUrl(const StringView& url);
static Vector2 GetMousePosition();
static void SetMousePosition(const Vector2& pos);
static Rectangle GetMonitorBounds(const Vector2& screenPos);
static Vector2 GetDesktopSize();
static Rectangle GetVirtualDesktopBounds();
static Window* CreateWindow(const CreateWindowSettings& settings);
static void* LoadLibrary(const Char* filename);
};
#endif