Files
FlaxEngine/Source/Engine/Scripting/ManagedCLR/MProperty.h
2022-01-14 13:31:12 +01:00

141 lines
4.2 KiB
C++

// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Collections/Array.h"
#include "MTypes.h"
/// <summary>
/// Encapsulates information about a single Mono managed property belonging to some managed class.
/// This object also allows you to set or retrieve values to or from specific instances containing the property.
/// </summary>
class FLAXENGINE_API MProperty
{
friend MClass;
protected:
#if USE_MONO
MonoProperty* _monoProperty;
#endif
MMethod* _getMethod;
MMethod* _setMethod;
MClass* _parentClass;
MString _name;
int32 _hasCachedAttributes : 1;
int32 _hasSetMethod : 1;
int32 _hasGetMethod : 1;
Array<MObject*> _attributes;
public:
#if USE_MONO
explicit MProperty(MonoProperty* monoProperty, const char* name, MClass* parentClass);
#endif
/// <summary>
/// Finalizes an instance of the <see cref="MProperty"/> class.
/// </summary>
~MProperty();
public:
/// <summary>
/// Gets the property name.
/// </summary>
FORCE_INLINE const MString& GetName() const
{
return _name;
}
/// <summary>
/// Returns the parent class that this method is contained with.
/// </summary>
FORCE_INLINE MClass* GetParentClass() const
{
return _parentClass;
}
/// <summary>
/// Gets property type class.
/// </summary>
MType GetType();
/// <summary>
/// Gets property get method.
/// </summary>
MMethod* GetGetMethod();
/// <summary>
/// Gets property set method.
/// </summary>
MMethod* GetSetMethod();
/// <summary>
/// Gets property visibility in the class.
/// </summary>
MVisibility GetVisibility();
/// <summary>
/// Returns true if property is static.
/// </summary>
bool IsStatic();
public:
/// <summary>
/// Retrieves value currently set in the property on the specified object instance. If property is static object instance can be null.
/// </summary>
/// <remarks>
/// Value will be a pointer to raw data type for value types (for example int, float), and a MObject* for reference types.
/// </remarks>
/// <param name="instance">The object of given type to get value from.</param>
/// <param name="exception">An optional pointer to the exception value to store exception object reference.</param>
/// <returns>The returned boxed value object.</returns>
MObject* GetValue(MObject* instance, MObject** exception);
/// <summary>
/// Sets a value for the property on the specified object instance. If property is static object instance can be null.
/// </summary>
/// <remarks>
/// Value should be a pointer to raw data type for value types (for example int, float), and a MObject* for reference types.
/// </remarks>
/// <param name="instance">Object of given type to set value to.</param>
/// <param name="exception">An optional pointer to the exception value to store exception object reference.</param>
/// <param name="value">The value to set of undefined type.</param>
void SetValue(MObject* instance, void* value, MObject** exception);
public:
/// <summary>
/// Checks if property has an attribute of the specified type.
/// </summary>
/// <param name="monoClass">The attribute class to check.</param>
/// <returns>True if has attribute of that class type, otherwise false.</returns>
bool HasAttribute(MClass* monoClass) const;
/// <summary>
/// Checks if property has an attribute of any type.
/// </summary>
/// <returns>True if has any custom attribute, otherwise false.</returns>
bool HasAttribute() const;
/// <summary>
/// Returns an instance of an attribute of the specified type. Returns null if the property doesn't have such an attribute.
/// </summary>
/// <param name="monoClass">The attribute class to take.</param>
/// <returns>The attribute object.</returns>
MObject* GetAttribute(MClass* monoClass) const;
/// <summary>
/// Returns an instance of all attributes connected with given property. Returns null if the property doesn't have any attributes.
/// </summary>
/// <returns>The array of attribute objects.</returns>
const Array<MObject*>& GetAttributes();
};