25 lines
645 B
C++
25 lines
645 B
C++
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Editor/Cooker/GameCooker.h"
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/// <summary>
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/// Game scripts compilation step. Outputs proper assemblies compiled to the target platform.
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/// </summary>
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/// <seealso cref="GameCooker::BuildStep" />
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class CompileScriptsStep : public GameCooker::BuildStep
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{
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private:
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Array<String, FixedAllocation<8>> _extensionsToSkip;
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Array<String, InlinedAllocation<32>> _deployedBuilds;
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bool DeployBinaries(CookingData& data, const String& path, const String& projectFolderPath);
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public:
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// [BuildStep]
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bool Perform(CookingData& data) override;
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};
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