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df45ac46b1d55ec52f20b81a1f05b5ca13cdf481
FlaxEngine/Source/Engine/Terrain
History
Wojtek Figat 98c29c4a4e Optimize compilation time
2022-12-03 10:42:58 +01:00
..
Terrain.Build.cs
Update copyright year
2022-01-14 13:31:12 +01:00
Terrain.cpp
Fix rendering of custom actors lists in Editor viewports
2022-11-16 09:57:17 +01:00
Terrain.cs
Update copyright year
2022-01-14 13:31:12 +01:00
Terrain.h
Add async scene drawing for Foliage and Terrain
2022-11-10 23:43:36 +01:00
TerrainChunk.cpp
Revert "Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)"
2022-11-26 20:37:04 +01:00
TerrainChunk.h
Various fixes and improvements for large worlds rendering
2022-06-28 20:26:01 +02:00
TerrainManager.cpp
Optimize compilation time
2022-12-03 10:42:58 +01:00
TerrainManager.h
Update copyright year
2022-01-14 13:31:12 +01:00
TerrainPatch.cpp
Various fixes to allow compiling negine with custom build configurations
2022-07-26 23:10:01 +02:00
TerrainPatch.h
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
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