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e4a4e7926e56969daf5af1cad1aa9da021f68eff
FlaxEngine/Source/Editor/SceneGraph
History
Wojtek Figat 9ba117cde3 Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
2022-06-16 10:51:59 +02:00
..
Actors
Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
2022-06-16 10:51:59 +02:00
GUI
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
ActorChildNode.cs
Update copyright year
2022-01-14 13:31:12 +01:00
ActorNode.cs
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
ActorNodeWithIcon.cs
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
LocalSceneGraph.cs
Update copyright year
2022-01-14 13:31:12 +01:00
RootNode.cs
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
SceneGraphFactory.cs
Update copyright year
2022-01-14 13:31:12 +01:00
SceneGraphNode.cs
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
SceneGraphTools.cs
Update copyright year
2022-01-14 13:31:12 +01:00
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