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eb52d333ae88ab55cb86eea2d1ee154667f4dce5
FlaxEngine/Source
History
Wojtek Figat eb52d333ae Refactor scene rendering to use batched culling for main view and shadow projections
2022-10-28 17:53:21 +02:00
..
Editor
Merge remote-tracking branch 'origin/master' into 1.5
2022-10-24 12:07:39 +02:00
Engine
Refactor scene rendering to use batched culling for main view and shadow projections
2022-10-28 17:53:21 +02:00
Platforms
Add Mono.Cecil to Flax.Build
2022-10-18 15:02:49 +02:00
Shaders
Fix SSR shader on D3D10
2022-08-31 23:16:29 +02:00
ThirdParty
Fix from 6a788af3b1
2022-07-27 10:05:32 +02:00
Tools
Add C++ properties replication support
2022-10-27 16:21:53 +02:00
.editorconfig
Add editorconfig for shader files
2022-05-12 13:46:17 +02:00
flax.natvis
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
FlaxEditor.Build.cs
Update copyright year
2022-01-14 13:31:12 +01:00
FlaxEditor.rc
…
FlaxEngine.Gen.cpp
…
FlaxEngine.Gen.cs
Bump up version number
2022-10-25 15:06:31 +02:00
FlaxEngine.Gen.h
Bump up version number
2022-10-25 15:06:31 +02:00
FlaxGame.Build.cs
Update copyright year
2022-01-14 13:31:12 +01:00
FlaxGame.rc
…
FlaxTests.Build.cs
Refactor FlaxTests to run as Editor with all engine services initialized
2022-07-26 23:10:02 +02:00
Icon.ico
…
Logo.png
…
resource.h
…
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