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FlaxEngine/Source/Engine/Physics
History
Wojtek Figat 02cb0f938b Add old API with Vector3 for CollisionData
2022-06-16 10:57:15 +02:00
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Actors
Format more engine code
2022-06-14 20:26:33 +02:00
Colliders
Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
2022-06-16 10:51:59 +02:00
Joints
Format more engine code
2022-06-14 20:26:33 +02:00
PhysX
Format more engine code
2022-06-14 20:26:33 +02:00
CollisionCooking.cpp
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
CollisionCooking.h
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
CollisionData.cpp
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
CollisionData.cs
Add old API with Vector3 for CollisionData
2022-06-16 10:57:15 +02:00
CollisionData.h
Format more engine code
2022-06-14 20:26:33 +02:00
Collisions.cs
…
Collisions.h
Format more engine code
2022-06-14 20:26:33 +02:00
D6Joint.cs
…
HingeJoint.cs
…
Limits.cs
…
PhysicalMaterial.h
Format more engine code
2022-06-14 20:26:33 +02:00
Physics.Build.cs
…
Physics.cpp
…
Physics.h
…
PhysicsBackend.h
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
PhysicsScene.h
…
PhysicsSettings.cs
…
PhysicsSettings.h
Format more engine code
2022-06-14 20:26:33 +02:00
Types.h
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
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