Initial commit

This commit is contained in:
GoaLitiuM
2021-02-14 15:47:38 +02:00
commit 2107a09ef1
18 changed files with 2217 additions and 0 deletions

13
.gitignore vendored Normal file
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GoakeFlax.sln
Binaries/*
Cache/*
Logs/*
packages/*
Source/**/*.csproj
Source/**/*.Gen.cs
*.csproj.user
*.suo
.vs/*
Output/*

16
Content/GameSettings.json Normal file
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{
"ID": "3c7bc3854d42f9b1b0fea9ba0d7fa8e9",
"TypeName": "FlaxEditor.Content.Settings.GameSettings",
"EngineBuild": 6216,
"Data": {
"ProductName": "Goake",
"CompanyName": "GoaLitiuM",
"FirstScene": "0733cc9b40d3d05366be64bbd9b59e21",
"NoSplashScreen": true,
"Time": "a55dc3c04da4ea3744b7f1994565beac",
"Input": "8ec53dba4c238bfbea1d62922e612a4d",
"Graphics": "f94d5aae457aeba67033a8a4ca753214",
"GameCooking": "af2e52554f7faed7b4937181dd22d166",
"WindowsPlatform": "4a5eec97484253fed72934860ae62c40"
}
}

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{
"ID": "af2e52554f7faed7b4937181dd22d166",
"TypeName": "FlaxEditor.Content.Settings.BuildSettings",
"EngineBuild": 6216,
"Data": {
"MaxAssetsPerPackage": 4096,
"MaxPackageSizeMB": 1024,
"ContentKey": 0,
"ForDistribution": false,
"SkipPackaging": true,
"ShadersNoOptimize": false,
"ShadersGenerateDebugData": false,
"Presets": [
{
"Name": "Development",
"Targets": [
{
"Name": "Windows 64bit",
"Output": "Output\\Win64",
"Platform": 2,
"Mode": 1
}
]
},
{
"Name": "Release",
"Targets": [
{
"Name": "Windows 64bit",
"Output": "Output\\Win64",
"Platform": 2,
"Mode": 1
}
]
}
]
}
}

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{
"ID": "f94d5aae457aeba67033a8a4ca753214",
"TypeName": "FlaxEditor.Content.Settings.GraphicsSettings",
"EngineBuild": 6216,
"Data": {
"UseVSync": false,
"AAQuality": 3,
"SSRQuality": 3,
"SSAOQuality": 3,
"VolumetricFogQuality": 3,
"ShadowsQuality": 3,
"ShadowMapsQuality": 3,
"AllowCSMBlending": true
}
}

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{
"ID": "8ec53dba4c238bfbea1d62922e612a4d",
"TypeName": "FlaxEditor.Content.Settings.InputSettings",
"EngineBuild": 6216,
"Data": {
"ActionMappings": [
{
"Name": "Exit",
"Mode": 1,
"Key": 27,
"MouseButton": 0,
"GamepadButton": 0,
"Gamepad": 0
},
{
"Name": "DebugTrigger1",
"Mode": 2,
"Key": 112,
"MouseButton": 0,
"GamepadButton": 0,
"Gamepad": 0
},
{
"Name": "DebugTrigger2",
"Mode": 2,
"Key": 113,
"MouseButton": 0,
"GamepadButton": 0,
"Gamepad": 0
},
{
"Name": "DebugTrigger3",
"Mode": 2,
"Key": 114,
"MouseButton": 0,
"GamepadButton": 0,
"Gamepad": 0
},
{
"Name": "Console",
"Mode": 1,
"Key": 192,
"MouseButton": 0,
"GamepadButton": 0,
"Gamepad": 0
},
{
"Name": "Console",
"Mode": 1,
"Key": 220,
"MouseButton": 0,
"GamepadButton": 0,
"Gamepad": 0
}
],
"AxisMappings": [
{
"Name": "Mouse X",
"Axis": 0,
"Gamepad": 0,
"PositiveButton": 0,
"NegativeButton": 0,
"DeadZone": 0.0,
"Sensitivity": 0.08,
"Gravity": 1.0,
"Scale": 1.0,
"Snap": false
},
{
"Name": "Mouse Y",
"Axis": 1,
"Gamepad": 0,
"PositiveButton": 0,
"NegativeButton": 0,
"DeadZone": 0.0,
"Sensitivity": 0.08,
"Gravity": 1.0,
"Scale": 1.0,
"Snap": false
},
{
"Name": "Horizontal",
"Axis": 9,
"Gamepad": 0,
"PositiveButton": 68,
"NegativeButton": 65,
"DeadZone": 0.01,
"Sensitivity": 5.0,
"Gravity": 5.0,
"Scale": 1.0,
"Snap": true
},
{
"Name": "Vertical",
"Axis": 9,
"Gamepad": 0,
"PositiveButton": 87,
"NegativeButton": 83,
"DeadZone": 0.01,
"Sensitivity": 5.0,
"Gravity": 5.0,
"Scale": 1.0,
"Snap": true
},
{
"Name": "Horizontal",
"Axis": 9,
"Gamepad": 0,
"PositiveButton": 39,
"NegativeButton": 37,
"DeadZone": 0.01,
"Sensitivity": 5.0,
"Gravity": 5.0,
"Scale": 1.0,
"Snap": true
},
{
"Name": "Vertical",
"Axis": 9,
"Gamepad": 0,
"PositiveButton": 38,
"NegativeButton": 40,
"DeadZone": 0.001,
"Sensitivity": 5.0,
"Gravity": 5.0,
"Scale": 1.0,
"Snap": true
},
{
"Name": "Horizontal",
"Axis": 3,
"Gamepad": 0,
"PositiveButton": 0,
"NegativeButton": 0,
"DeadZone": 0.19,
"Sensitivity": 1.0,
"Gravity": 1.0,
"Scale": 1.0,
"Snap": false
},
{
"Name": "Vertical",
"Axis": 4,
"Gamepad": 0,
"PositiveButton": 0,
"NegativeButton": 0,
"DeadZone": 0.19,
"Sensitivity": 1.0,
"Gravity": 1.0,
"Scale": 1.0,
"Snap": false
},
{
"Name": "Mouse X",
"Axis": 5,
"Gamepad": 0,
"PositiveButton": 0,
"NegativeButton": 0,
"DeadZone": 0.19,
"Sensitivity": 1.0,
"Gravity": 1.0,
"Scale": 4.0,
"Snap": false
},
{
"Name": "Mouse Y",
"Axis": 6,
"Gamepad": 0,
"PositiveButton": 0,
"NegativeButton": 0,
"DeadZone": 0.19,
"Sensitivity": 1.0,
"Gravity": 1.0,
"Scale": -4.0,
"Snap": false
}
]
}
}

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{
"ID": "a55dc3c04da4ea3744b7f1994565beac",
"TypeName": "FlaxEditor.Content.Settings.TimeSettings",
"EngineBuild": 6216,
"Data": {
"UpdateFPS": 0.0,
"PhysicsFPS": 60.0,
"DrawFPS": 0.0,
"TimeScale": 1.0,
"MaxUpdateDeltaTime": 0.1
}
}

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{
"ID": "4a5eec97484253fed72934860ae62c40",
"TypeName": "FlaxEditor.Content.Settings.WindowsPlatformSettings",
"EngineBuild": 6216,
"Data": {
"WindowMode": 0,
"ScreenWidth": 1280,
"ScreenHeight": 720,
"ResizableWindow": false,
"RunInBackground": false,
"ForceSingleInstance": false,
"SupportDX12": true,
"SupportDX11": true,
"SupportDX10": true,
"SupportVulkan": true
}
}

27
GoakeFlax.flaxproj Normal file
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{
"Name": "GoakeFlax",
"Version": "1.0",
"Company": "My Company",
"Copyright": "",
"GameTarget": "GameTarget",
"EditorTarget": "GameEditorTarget",
"References": [
{
"Name": "$(EnginePath)/Flax.flaxproj"
}
],
"DefaultScene": "0733cc9b40d3d05366be64bbd9b59e21",
"DefaultSceneSpawn": {
"Position": {
"X": 0.0,
"Y": 0.0,
"Z": 0.0
},
"Direction": {
"X": 0.0,
"Y": 0.0,
"Z": 1.0
}
},
"MinEngineVersion": "0.0.6194"
}

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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
namespace Cabrito
{
[AttributeUsage(AttributeTargets.All)]
public class ConsoleVariableAttribute : Attribute
{
public string name;
public ConsoleVariableAttribute(string name)
{
this.name = name;
}
}
[AttributeUsage(AttributeTargets.All)]
public class ConsoleCommandAttribute : Attribute
{
public string name;
public ConsoleCommandAttribute(string name)
{
this.name = name;
}
}
internal struct ConsoleVariable
{
private FieldInfo field;
public ConsoleVariable(FieldInfo field)
{
this.field = field;
}
public string GetValueString()
{
if (field.FieldType != typeof(string))
throw new Exception("cvar is not type of string");
return (string)field.GetValue(null);
}
public void SetValue(string value)
{
var type = field.FieldType;
if (type == typeof(string))
field.SetValue(null, value);
else
throw new Exception("Unsupported type for SetValue: " + type.Name);
}
}
internal struct ConsoleCommand
{
private MethodInfo method;
public ConsoleCommand(MethodInfo method)
{
this.method = method;
}
public void Invoke(params object[] parameters)
{
method.Invoke(null, parameters);
}
}
public static class Console
{
private static ConsoleScriptBase scriptInstance = null;
// Returns if Console window open right now.
public static bool IsOpen { get; internal set; }
// For debugging only: Returns true when Console was not closed during the same frame.
// Needed when Escape-key both closes the console and exits the game.
public static bool IsSafeToQuit { get { return stopwatch.Elapsed.TotalSeconds > 0.1; } }
private static Stopwatch stopwatch = Stopwatch.StartNew();
// Called when Console is opened.
public static Action OnOpen;
// Called when Console is closed.
public static Action OnClose;
public static bool ShowExecutedLines = true;
public static string LinePrefix { get; internal set; } = "]";
private static List<string> consoleLines = new List<string>();
private static Dictionary<string, ConsoleCommand> consoleCommands = new Dictionary<string, ConsoleCommand>();
private static Dictionary<string, ConsoleVariable> consoleVariables = new Dictionary<string, ConsoleVariable>();
// Initializes the Console system.
public static void Init()
{
consoleLines.Clear();
consoleCommands.Clear();
consoleVariables.Clear();
AppDomain currentDomain = AppDomain.CurrentDomain;
Assembly[] assemblies = currentDomain.GetAssemblies();
foreach (var assembly in assemblies)
{
// Skip common assemblies
var assemblyName = assembly.GetName().Name;
if (assemblyName == "System" ||
assemblyName.StartsWith("System.") ||
assemblyName.StartsWith("Mono.") ||
assemblyName == "mscorlib" ||
assemblyName == "Newtonsoft.Json" ||
assemblyName.StartsWith("FlaxEngine."))
{
continue;
}
foreach (var type in assembly.GetTypes())
{
foreach (var method in type.GetMethods())
{
if (!method.IsStatic)
continue;
Attribute[] attributes = Attribute.GetCustomAttributes(method);
foreach (var attr in attributes)
{
if (attr is ConsoleCommandAttribute cmdAttribute)
{
//Console.Print("found cmd '" + cmdAttribute.name + "' bound to field '" + method.Name + "'");
var cmd = new ConsoleCommand(method);
consoleCommands.Add(cmdAttribute.name.ToLower(), cmd);
}
}
}
foreach (var field in type.GetFields())
{
if (!field.IsStatic)
continue;
Attribute[] attributes = Attribute.GetCustomAttributes(field);
foreach (var attr in attributes)
{
if (attr is ConsoleVariableAttribute cvarAttribute)
{
//Console.Print("found cvar '" + cvarAttribute.name + "' bound to field '" + field.Name + "'");
var cvar = new ConsoleVariable(field);
consoleVariables.Add(cvarAttribute.name.ToLower(), cvar);
}
}
}
}
}
}
// Register script for handling the Console frontend.
internal static void RegisterConsoleScript(ConsoleScriptBase instance)
{
if (scriptInstance == instance)
return;
scriptInstance = instance;
OnOpen += instance.OnConsoleOpen;
OnClose += instance.OnConsoleClose;
foreach (var line in consoleLines)
scriptInstance.AddLine(line);
}
/// Unregister already registered Console script.
internal static void UnregisterConsoleScript(ConsoleScriptBase instance)
{
if (scriptInstance != instance)
return;
Close();
scriptInstance = null;
OnOpen -= instance.OnConsoleOpen;
OnClose -= instance.OnConsoleClose;
}
public static IReadOnlyCollection<string> GetLines()
{
return consoleLines.AsReadOnly();
}
// Echoes text to Console.
public static void Print(string text)
{
consoleLines.Add(text);
scriptInstance?.AddLine(text);
}
// Echoes warning text to Console.
public static void PrintWarning(string text)
{
consoleLines.Add(text);
scriptInstance?.AddLine(text);
}
// Echoes error text to Console.
public static void PrintError(string text)
{
consoleLines.Add(text);
scriptInstance?.AddLine(text);
}
// Echoes developer/debug text to Console.
public static void PrintDebug(string text)
{
consoleLines.Add(text);
scriptInstance?.AddLine(text);
}
// Opens the Console.
public static void Open()
{
if (IsOpen)
return;
IsOpen = true;
OnOpen?.Invoke();
}
// Closes the Console;
public static void Close()
{
if (!IsOpen)
return;
IsOpen = false;
OnClose?.Invoke();
stopwatch.Restart();
}
public static void ClearInput()
{
scriptInstance?.SetInput("");
}
public static void Execute(string str)
{
str = str.Trim();
if (ShowExecutedLines)
Console.Print(LinePrefix + str);
string[] strs = str.Split(' ');
string execute = strs[0];
string value = strs.Length > 1 ? str.Substring(execute.Length + 1) : null;
//Console.PrintDebug("Executed '" + execute + "' with params: '" + value + "'");
if (consoleCommands.TryGetValue(execute, out ConsoleCommand cmd))
{
cmd.Invoke();
//Console.Print("Command bound to '" + execute + "' is '" + cmd.method.Name + "'");
}
else if (consoleVariables.TryGetValue(execute, out ConsoleVariable cvar))
{
if (value != null)
cvar.SetValue(value);
Console.Print("'" + execute + "' is '" + cvar.GetValueString() + "'");
}
else
Console.Print("Unknown command '" + execute + "'");
}
public static string GetVariable(string variableName)
{
if (consoleVariables.TryGetValue(variableName, out ConsoleVariable cvar))
{
string value = cvar.GetValueString();
return value;
}
return null;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using FlaxEditor;
using FlaxEngine;
using FlaxEngine.GUI;
namespace Cabrito
{
// Container that keeps the focus on the input box
public class ConsoleContainerControl : ContainerControl
{
[HideInEditor]
public ConsoleInputTextBox inputBox;
public ConsoleContainerControl() : base()
{
}
public ConsoleContainerControl(float x, float y, float width, float height) : base(x, y, width, height)
{
}
public override void OnGotFocus()
{
base.OnGotFocus();
if (inputBox != null)
Focus(inputBox);
}
public override void OnLostFocus()
{
base.OnLostFocus();
}
}
}

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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using FlaxEditor;
using FlaxEngine;
using FlaxEngine.GUI;
namespace Cabrito
{
public class ConsoleContentTextBox : Control
{
[HideInEditor]
public ConsoleInputTextBox inputBox;
protected TextLayoutOptions _layout;
public FontReference Font;
public float LineSpacing = 1.0f;
public TextWrapping Wrapping;
public Color SelectionColor = new Color(0x00, 0x7A, 0xCC, 0xFF);
public Color BackgroundSelectedColor = Color.Transparent;
public float BackgroundSelectedFlashSpeed = 0;
public Color BorderSelectedColor = Color.Transparent;
public float CaretFlashSpeed = 0;
public Color BorderColor;
public Color TextColor = Color.White;
public int DefaultMargin = 1;
private Vector2 scrollOffset = new Vector2(0);
private int selectionStartLine = 0;
private int selectionStartChar = 0;
private int selectionEndLine = 0;
private int selectionEndChar = 0;
private bool selectionActive;
public bool HasSelection => !(selectionStartLine == selectionEndLine && selectionStartChar == selectionEndChar);
public ConsoleContentTextBox() : base()
{
}
public ConsoleContentTextBox(ConsoleInputTextBox inputBox, float x, float y, float width, float height) : base(x, y, width, height)
{
this.inputBox = inputBox;
Height = height;
_layout = TextLayoutOptions.Default;
_layout.VerticalAlignment = TextAlignment.Near;
_layout.TextWrapping = TextWrapping.WrapChars;
_layout.Bounds = new Rectangle(DefaultMargin, 1, Width - 2 * DefaultMargin, Height - 2);
//IsMultiline = true;
//IsReadOnly = true;
//CaretColor = new Color(0f, 0f, 0f, 0f);
AutoFocus = false;
}
public int GetFontHeight()
{
var font = Font.GetFont();
if (font == null)
return (int)Height;
return (int)Mathf.Round(LineSpacing * font.Height * Scale.Y);
}
struct LineInfo
{
public int lineIndex;
public int lineOffset;
}
private void CalculateVisibleLines(IReadOnlyCollection<string> lines, out int firstVisibleLine, out int lastVisibleLine, out LineInfo[] wrappedLines)
{
wrappedLines = null;
firstVisibleLine = 0;
lastVisibleLine = 0;
var font = Font.GetFont();
if (!font)
return;
float fontWidth = (int)font.MeasureText("a").X; // hacky, but works for fixed-size fonts...
int lineMaxChars = (int)(Width / fontWidth);
int lineMaxLines = (int)(Height / font.Height);
int numLines = 0;
int lineIndex = lines.Count - 1;
List<LineInfo> lineInfos = new List<LineInfo>(lineMaxLines);
foreach (string line in lines.Reverse())
{
int numChars = 0;
while (numChars < line.Length)
{
LineInfo li = new LineInfo();
li.lineIndex = lineIndex;
li.lineOffset = numChars;
lineInfos.Add(li);
numChars += lineMaxChars;
}
numLines++;
lineIndex--;
if (lineInfos.Count > lineMaxLines)
break;
}
lineInfos.Reverse();
wrappedLines = lineInfos.ToArray();
//return lines[lines.Count - numLines .. lines.Count]; // C# 8.0...
firstVisibleLine = lines.Count - numLines;
lastVisibleLine = lines.Count;
}
public static double accumDrawTime = 0.0;
public static long accumDrawTimes = 0;
public override void Draw()
{
// Cache data
var rect = new Rectangle(Vector2.Zero, Size);
var font = Font.GetFont();
if (!font)
return;
Profiler.BeginEvent("ConsoleContetTextBoxDraw");
Stopwatch sw = Stopwatch.StartNew();
// Background
Color backColor = BackgroundColor;
if (IsMouseOver)
backColor = BackgroundSelectedColor;
if (backColor.A > 0.0f)
Render2D.FillRectangle(rect, backColor);
Color borderColor = IsFocused ? BorderSelectedColor : BorderColor;
if (borderColor.A > 0.0f)
Render2D.DrawRectangle(rect, borderColor);
var lines = Console.GetLines();
if (lines.Count > 0)
{
// Apply view offset and clip mask
var textClipRectangle = new Rectangle(1, 1, Width - 2, Height - 2);
Render2D.PushClip(textClipRectangle);
/*bool useViewOffset = !_viewOffset.IsZero;
if (useViewOffset)
Render2D.PushTransform(Matrix3x3.Translation2D(-_viewOffset));*/
// Check if any text is selected to draw selection
//if (HasSelection)
{
/*Vector2 leftEdge = font.GetCharPosition(text, SelectionLeft + TextPrefix.Length, ref _layout);
Vector2 rightEdge = font.GetCharPosition(text, SelectionRight + TextPrefix.Length, ref _layout);
float fontHeight = GetFontHeight();
float spacing = GetRealLineSpacing();
// Draw selection background
float alpha = Mathf.Min(1.0f, Mathf.Cos(_animateTime * BackgroundSelectedFlashSpeed) * 0.5f + 1.3f);
alpha = alpha * alpha;
Color selectionColor = SelectionColor * alpha;
int selectedLinesCount = 1 + Mathf.FloorToInt((rightEdge.Y - leftEdge.Y) / fontHeight);
if (selectedLinesCount == 1) // Selected is part of single line
{
Rectangle r1 = new Rectangle(leftEdge.X, leftEdge.Y, rightEdge.X - leftEdge.X, fontHeight);
Render2D.FillRectangle(r1, selectionColor);
}
else // Selected is more than one line
{
float leftMargin = _layout.Bounds.Location.X;
Rectangle r1 = new Rectangle(leftEdge.X, leftEdge.Y, 1000000000, fontHeight);
Render2D.FillRectangle(r1, selectionColor);
for (int i = 3; i <= selectedLinesCount; i++)
{
leftEdge.Y += fontHeight;
Rectangle r = new Rectangle(leftMargin, leftEdge.Y, 1000000000, fontHeight);
Render2D.FillRectangle(r, selectionColor);
}
Rectangle r2 = new Rectangle(leftMargin, rightEdge.Y, rightEdge.X - leftMargin, fontHeight);
Render2D.FillRectangle(r2, selectionColor);
}*/
}
// Make sure lengthy lines are split
CalculateVisibleLines(lines, out int startLine, out int lastLine, out LineInfo[] wrappedLines);
float lineHeight = font.Height;
float accumHeight = wrappedLines.Length * lineHeight;
int selectionLeftLine = selectionStartLine;
int selectionLeftChar = selectionStartChar;
int selectionRightLine = selectionEndLine;
int selectionRightChar = selectionEndChar;
if (selectionLeftLine > selectionRightLine || (selectionLeftLine == selectionRightLine && selectionLeftChar > selectionRightChar))
{
selectionLeftLine = selectionEndLine;
selectionLeftChar = selectionEndChar;
selectionRightLine = selectionStartLine;
selectionRightChar = selectionStartChar;
}
// render selection
if (selectionActive)
{
//float alpha = Mathf.Min(1.0f, Mathf.Cos(_animateTime * BackgroundSelectedFlashSpeed) * 0.5f + 1.3f);
//alpha = alpha * alpha;
Color selectionColor = SelectionColor;// * alpha;
TextLayoutOptions layout = _layout;
layout.Bounds.Y -= accumHeight - Height;
for (int i = startLine; i < lastLine; i++)
{
string line = lines.ElementAt(i);
Rectangle selectionRect = new Rectangle(layout.Bounds.X, layout.Bounds.Y, 0f, 0f);
// apply selection
if (i >= selectionLeftLine && i <= selectionRightLine)
{
if (i > selectionLeftLine && i < selectionRightLine)
{
// whole line is selected
Vector2 lineSize = font.MeasureText(line);
selectionRect.Width = lineSize.X;
selectionRect.Height = lineSize.Y;
}
else if (i == selectionLeftLine)
{
if (i < selectionRightLine)
{
// right side of the line is selected
Vector2 leftSize = font.MeasureText(line.Substring(0, selectionLeftChar));
Vector2 rightSize = font.MeasureText(line.Substring(selectionLeftChar));
selectionRect.X += leftSize.X;
selectionRect.Width = rightSize.X;
selectionRect.Height = rightSize.Y;
//int diff = line.Length - selectionLeftChar;
//line = line.Substring(0, selectionLeftChar) + (diff > 0 ? new string('X', diff) : "");
}
else if (i == selectionRightLine)
{
// selecting middle of the one line
Vector2 lineSize = font.MeasureText(line);
Vector2 leftSize = font.MeasureText(line.Substring(0, selectionLeftChar));
Vector2 rightSize = font.MeasureText(line.Substring(selectionRightChar));
selectionRect.X += leftSize.X;
selectionRect.Width = lineSize.X - (leftSize.X + rightSize.Y);
selectionRect.Height = lineSize.Y;
//int diff = selectionRightChar - selectionLeftChar;
//line = line.Substring(0, selectionLeftChar) + (diff > 0 ? new string('X', diff) : "") + line.Substring(selectionRightChar);
}
}
else if (i == selectionRightLine)
{
// left side of the line is selected
Vector2 leftSize = font.MeasureText(line.Substring(0, selectionRightChar));
selectionRect.Width = leftSize.X;
selectionRect.Height = leftSize.Y;
//line = (selectionRightChar > 0 ? new string('X', selectionRightChar) : "") + line.Substring(selectionRightChar);
}
}
Render2D.FillRectangle(selectionRect, selectionColor);
layout.Bounds.Y += lineHeight;
}
}
// render lines
{
TextLayoutOptions layout = _layout;
layout.Bounds.Y -= accumHeight - Height;
for (int i = startLine; i < lastLine; i++)
{
string line = lines.ElementAt(i);
Render2D.DrawText(font, line, TextColor, ref layout);
layout.Bounds.Y += lineHeight;
}
}
/*if (CaretPosition > -1)
{
var prefixSize = TextPrefix != "" ? font.MeasureText(TextPrefix) : new Vector2();
var caretBounds = CaretBounds;
caretBounds.X += prefixSize.X;
float alpha = Mathf.Saturate(Mathf.Cos(_animateTime * CaretFlashSpeed) * 0.5f + 0.7f);
alpha = alpha * alpha * alpha * alpha * alpha * alpha;
Render2D.FillRectangle(caretBounds, CaretColor * alpha);
}*/
// Restore rendering state
//if (useViewOffset)
// Render2D.PopTransform();
Render2D.PopClip();
}
sw.Stop();
accumDrawTime += sw.Elapsed.TotalSeconds;
accumDrawTimes++;
Profiler.EndEvent();
}
private void OnSelectingBegin()
{
if (selectionActive)
return;
selectionActive = true;
StartMouseCapture();
}
private void OnSelectingEnd()
{
if (!selectionActive)
return;
selectionActive = false;
EndMouseCapture();
}
public bool HitTestText(Vector2 location, out int hitLine, out int hitChar)
{
hitLine = 0;
hitChar = 0;
var font = Font.GetFont();
if (font == null)
return false;
var lines = Console.GetLines();
CalculateVisibleLines(lines, out int startLine, out int lastLine, out LineInfo[] wrappedLines);
TextLayoutOptions layout = _layout;
float lineHeight = font.Height;
float visibleHeight = wrappedLines.Length * lineHeight;
float top = layout.Bounds.Bottom - visibleHeight;
int lineMaxLines = (int)(Height / font.Height);
int hiddenLines = 0;
if (wrappedLines.Length > lineMaxLines)
hiddenLines = wrappedLines.Length - lineMaxLines;
//if (top < layout.Bounds.Top)
// hiddenLines = (int)Math.Ceiling((layout.Bounds.Top - top) / (float)lineHeight);
int hitWrappedLine = (int)((location.Y - top) / lineHeight) + hiddenLines;
if (hitWrappedLine < 0 || hitWrappedLine >= wrappedLines.Length)
return false;
hitLine = wrappedLines[hitWrappedLine].lineIndex;
string line = lines.ElementAt(hitLine);
layout.Bounds.Y = top + ((hitWrappedLine) * lineHeight) + 22.5f;
layout.Bounds.Height = top + visibleHeight;
/*if (layout.Bounds.Y < 0)
{
layout.Bounds.Y = 1;
}*/
hitChar = font.HitTestText(line, location, ref layout);
return true;
}
/*public int CharIndexAtPoint(ref Vector2 location)
{
return HitTestText(location + _viewOffset);
}*/
public override bool OnMouseDown(Vector2 location, MouseButton button)
{
bool ret = false;
if (button == MouseButton.Left && !IsFocused)
{
Focus();
ret = true;
}
var lines = Console.GetLines();
if (button == MouseButton.Left && lines.Count > 0)
{
bool selectionStarted = !selectionActive;
Focus();
OnSelectingBegin();
//FlaxEngine.Debug.Log("mousedown, started: " + selectionStarted.ToString());
if (HitTestText(location, out int hitLine, out int hitChar))
{
selectionStartLine = hitLine;
selectionStartChar = hitChar;
selectionEndLine = hitLine;
selectionEndChar = hitChar;
}
else
throw new Exception("no???");
// Select range with shift
/*if (_selectionStart != -1 && RootWindow.GetKey(KeyboardKeys.Shift) && SelectionLength == 0)
{
if (hitPos < _selectionStart)
SetSelection(hitPos, _selectionStart);
else
SetSelection(_selectionStart, hitPos);
}
else
{
SetSelection(hitPos);
}*/
return true;
}
return ret;
}
public override void OnMouseMove(Vector2 location)
{
if (selectionActive)
{
if (HitTestText(location, out int hitLine, out int hitChar))
{
selectionEndLine = hitLine;
selectionEndChar = hitChar;
}
}
}
/// <inheritdoc />
public override bool OnMouseUp(Vector2 location, MouseButton button)
{
if (button == MouseButton.Left)
{
OnSelectingEnd();
return true;
}
return false;
}
}
public class ConsoleContentTextBox_Old : ConsoleTextBoxBase
{
[HideInEditor]
public ConsoleInputTextBox inputBox;
private string _textCache;
private long _textCacheLines;
public override string Text
{
get
{
var lines = Console.GetLines();
if (_textCache == null || _textCacheLines != lines.Count)
{
//Deselect();
//ResetViewOffset();
_textCache = string.Join("\n", lines);
_textCacheLines = lines.Count;
OnTextChanged();
}
return _textCache;
}
set => _textCache = value;
}
public ConsoleContentTextBox_Old(ConsoleInputTextBox inputBox, float x, float y, float width, float height) : base(x, y, width, height)
{
this.inputBox = inputBox;
Height = height;
IsMultiline = true;
IsReadOnly = true;
CaretColor = new Color(0f, 0f, 0f, 0f);
AutoFocus = false;
}
public override void OnGotFocus()
{
base.OnGotFocus();
}
public override void OnLostFocus()
{
ClearSelection();
base.OnLostFocus();
}
protected override void OnTextChanged()
{
base.OnTextChanged();
ScrollToEnd();
}
public override bool OnKeyDown(KeyboardKeys key)
{
bool ret;
switch (key)
{
case KeyboardKeys.Escape:
ret = true; // disable text restoration
break;
case KeyboardKeys.Home:
case KeyboardKeys.End:
// TODO: scroll top and scroll bottom
ret = true;
break;
case KeyboardKeys.ArrowUp:
case KeyboardKeys.ArrowDown:
case KeyboardKeys.ArrowLeft:
case KeyboardKeys.ArrowRight:
ret = true; // input box has priority
break;
case KeyboardKeys.PageUp:
case KeyboardKeys.PageDown:
return true;
default:
ret = base.OnKeyDown(key);
break;
}
if (inputBox == null)
return ret;
return inputBox.OnKeyDown(key);
}
public override void OnKeyUp(KeyboardKeys key)
{
base.OnKeyUp(key);
if (inputBox != null)
inputBox.OnKeyUp(key);
}
public override bool OnCharInput(char c)
{
if (inputBox == null)
return base.OnCharInput(c);
Focus(inputBox);
return inputBox.OnCharInput(c);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using FlaxEditor;
using FlaxEngine;
using FlaxEngine.GUI;
namespace Cabrito
{
public class ConsoleInputTextBox : ConsoleTextBoxBase
{
public override string TextPrefix { get => Console.LinePrefix; }
private ConsoleContentTextBox contentBox;
public ConsoleInputTextBox() : base()
{
}
public ConsoleInputTextBox(ConsoleContentTextBox contentBox, float x, float y, float width, float height) : base(x, y, width, height)
{
this.contentBox = contentBox;
IsMultiline = true; // Not really but behaves better than single-line box
}
public override bool OnCharInput(char c)
{
// Ignore any characters generated by the key which opens the console
var consoleKeyMappings = Input.ActionMappings.Where(x => x.Name == "Console" && x.Key != KeyboardKeys.None);
foreach (var mapping in consoleKeyMappings)
{
if (Input.GetKey(mapping.Key))
return true;
}
return base.OnCharInput(c);
}
public override bool OnKeyDown(KeyboardKeys key)
{
var consoleKeyMappings = Input.ActionMappings.Where(x => x.Name == "Console" && x.Key != KeyboardKeys.None);
bool shiftDown = Root.GetKey(KeyboardKeys.Shift);
bool ctrlDown = Root.GetKey(KeyboardKeys.Control);
if (consoleKeyMappings.Any(x => x.Key == key))
{
Clear();
return true;
}
else if (key == KeyboardKeys.Escape)
{
Console.Close();
Clear();
return true;
}
else if (key == KeyboardKeys.Return)
{
Console.Execute(Text);
Clear();
return true;
}
else if (key == KeyboardKeys.ArrowUp || key == KeyboardKeys.ArrowDown)
{
// TODO: implement input history
return true;
}
else if (key == KeyboardKeys.PageUp || key == KeyboardKeys.PageDown)
{
return contentBox.OnKeyDown(key);
}
return base.OnKeyDown(key);
}
public override void OnLostFocus()
{
// Avoids reseting the caret location
var oldEditing = _isEditing;
_isEditing = false;
base.OnLostFocus();
_isEditing = oldEditing;
}
public override bool OnMouseDown(Vector2 location, MouseButton button)
{
base.OnMouseDown(location, button);
return true;
}
public override bool OnMouseWheel(Vector2 location, float delta)
{
return contentBox.OnMouseWheel(location, delta);
}
public override void Draw()
{
Profiler.BeginEvent("ConsoleInputTextBoxDraw");
base.Draw();
Profiler.EndEvent();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using FlaxEditor;
using FlaxEngine;
using FlaxEngine.GUI;
namespace Cabrito
{
public abstract class ConsoleScriptBase : Script
{
public abstract void OnConsoleOpen();
public abstract void OnConsoleClose();
public abstract void SetInput(string text);
public abstract void AddLine(string text);
}
public class ConsoleScript : ConsoleScriptBase
{
[Limit(5, 720, 1)]
public int ConsoleFontSize = 16;
[Limit(0.05f, 1.0f, 1)]
public float ConsoleHeight = 0.65f;
[Limit(0.5f, 4f, 0.05f)]
public float LineSpacing
{
get => lineSpacing;
set
{
lineSpacing = value;
if (consoleBox != null)
consoleBox.LineSpacing = value;
if (consoleInputBox != null)
consoleInputBox.LineSpacing = value;
RefreshLayout();
}
}
private float lineSpacing;
public FontAsset ConsoleFont;
public Texture BackgroundTexture;
public Color BackgroundColor;
private UIControl rootControl;
private ConsoleContentTextBox consoleBox;
private ConsoleInputTextBox consoleInputBox;
private Image backgroundImage;
internal InputEvent consoleInputEvent;
public override void OnStart()
{
Console.Init();
consoleInputEvent = new InputEvent("Console");
consoleInputEvent.Triggered += OnConsoleInputEvent;
Vector2 screenSize = Screen.Size;
Vector2 consoleSize = new Vector2(screenSize.X, screenSize.Y * ConsoleHeight);
FontReference fontReference = new FontReference(ConsoleFont, ConsoleFontSize);
Font fontRaw = fontReference.GetFont();
int fontHeight = fontRaw.Height;
// root actor which holds all the elements
var rootContainerControl = new ContainerControl(0, 0, screenSize.X, screenSize.Y);
rootControl = Actor.AddChild<UIControl>();
rootControl.Name = "ConsoleRoot";
rootControl.Control = rootContainerControl;
if (backgroundImage == null)
{
backgroundImage = new Image(0, 0, consoleSize.X, consoleSize.Y);
if (BackgroundTexture != null)
{
backgroundImage.Brush = new TextureBrush(BackgroundTexture);
}
else
{
backgroundImage.Brush = new SolidColorBrush(BackgroundColor);
backgroundImage.KeepAspectRatio = false;
}
var locationFix = backgroundImage.Location;
var parentControl = rootControl.AddChild<UIControl>();
parentControl.Name = "ConsoleBackground";
parentControl.Control = backgroundImage;
backgroundImage.Location = locationFix; // workaround to UIControl.Control overriding the old position
backgroundImage.Enabled = false;
}
// Create a container that keeps the focus in the input box when clicked outside the console window.
// The container must be created before the content box so interacting with the console lines wont get
// stolen by this container.
var containerControl = new ConsoleContainerControl(0, 0, screenSize.X, screenSize.Y);
var focusControl = rootControl.AddChild<UIControl>();
focusControl.Name = "ConsoleInputContainer";
focusControl.Control = containerControl;
{
if (consoleBox == null)
{
consoleBox = new ConsoleContentTextBox(null, 0, 0, consoleSize.X, consoleSize.Y - fontHeight);
consoleBox.Font = fontReference;
//consoleBox.HorizontalAlignment = TextAlignment.Near;
//consoleBox.VerticalAlignment = TextAlignment.Near;
consoleBox.Wrapping = TextWrapping.WrapWords;
consoleBox.BackgroundColor = Color.Transparent;
consoleBox.BackgroundSelectedColor = Color.Transparent;
consoleBox.BackgroundSelectedFlashSpeed = 0;
consoleBox.BorderSelectedColor = Color.Transparent;
consoleBox.CaretFlashSpeed = 0;
consoleBox.LineSpacing = LineSpacing;
}
var locationFix = consoleBox.Location;
var parentControl = rootControl.AddChild<UIControl>();
parentControl.Name = "ConsoleContent";
parentControl.Control = consoleBox;
consoleBox.Location = locationFix; // workaround to UIControl.Control overriding the old position
}
{
if (consoleInputBox == null)
{
consoleInputBox = new ConsoleInputTextBox(consoleBox, 0, consoleSize.Y - fontHeight, consoleSize.X, fontHeight);
consoleInputBox.Font = fontReference;
consoleBox.inputBox = consoleInputBox;
consoleInputBox.Wrapping = TextWrapping.WrapWords;
consoleInputBox.BackgroundColor = Color.Transparent;
consoleInputBox.BackgroundSelectedColor = Color.Transparent;
consoleInputBox.BackgroundSelectedFlashSpeed = 0;
consoleInputBox.BorderSelectedColor = Color.Transparent;
consoleInputBox.CaretFlashSpeed = 0;
}
containerControl.inputBox = consoleInputBox;
var locationFix = consoleInputBox.Location;
var parentControl = rootControl.AddChild<UIControl>();
parentControl.Name = "ConsoleInput";
parentControl.Control = consoleInputBox;
consoleInputBox.Location = locationFix; // workaround to UIControl.Control overriding the old position
}
// close instantly
var rootlocation = rootControl.Control.Location;
rootlocation.Y = -rootControl.Control.Height;
rootControl.Control.Location = rootlocation;
OnConsoleClose();
Console.RegisterConsoleScript(this);
RefreshLayout();
//for (int i = 0; i < 10; i++)
{
string[] teststr = {
/*
"...loading 'scripts/devilpunch.shader'",
"...loading 'scripts/mkoxide.shader'",
"...loading 'scripts/cpm22.shader'",
"...loading 'scripts/cpm27.shader'",
"...loading 'scripts/island.shader'",
"...loading 'scripts/noodtex3.shader'",
"...loading 'scripts/nood_cosdglass.shader'",
"...loading 'scripts/nood_fog_1000.shader'",
"...loading 'scripts/nood_lightbeams.shader'",
"...loading 'scripts/nood_nightsky_nolight.shader'",
"Rescanning shaders",
@"Raw input type 0: [0] \\?\HID#VID_046D&PID_C231#2&229a2ea&0&0000#",
@"Raw input type 0: [18] \\?\HID#VID_046D&PID_C539&MI_01&Col01#8&24523410&0&0000#",
@"Raw input type 0: [19] \\?\HID#VID_28DE&PID_1102&MI_01#8&2fb9bb60&0&0000#",
@"Raw input type 0: [20] \\?\HID#VID_04D9&PID_A131&MI_02&Col01#8&197f95af&0&0000#",
"Raw input: initialized with 5 mice and 0 keyboards",
"WASAPI: overriding channels",
"WASAPI: 2 channel 32bit 48000khz non-exclusive",
"WASAPI: requested periodicity: 128, default: 480, min: 128, max: 480, step: 16",
"WASAPI: Low latency mode enabled",
"WASAPI: buffer size: 280",
"OpenGL renderer initialized",
"video restart took 0.291480 seconds",
"main thread video restart took 0.291798 secs",
"[------ Goake Initialized ------]",
"Initializing menu.dat",
"Couldn't load sound/ambience/water1.wav",
"Couldn't load sound/ambience/wind2.wav",
"Couldn't load sound/misc/menu2.wav",
"Couldn't load sound/misc/menu3.wav",
"]cl_maxfps 120",
"a very very very long long long line in repeat a very very very long long long line in repeat a very very very long long long line in repeat a very very very long long long line in repeat a very very very long long long line in repeat a very very very long long long line in repeat"
*/
"Warning: Unsupported entity field 'light'",
"Warning: Unsupported entity field '_keeplights'",
"Warning: Unsupported entity field 'light'",
"Warning: Unsupported entity field '_keeplights'",
"Warning: Unsupported entity field 'light'",
"Warning: Unsupported entity field '_keeplights'",
"Warning: Unsupported entity field 'light'",
"Warning: Unsupported entity field '_keeplights'",
"maps/aerowalk.bsp: Using lightmap format E5BGR9_UF",
"maps/devbox.bsp: Using lightmap format E5BGR9_UF",
"what",
"Game mode changed to: Free For All",
"what",
"641 additional FS searches",
"fixangle frame: 1427",
"Couldn't load sound/ambience/wind2.wav",
"Couldn't load sound/ambience/water1.wav"
};
foreach (var l in teststr)
Console.Print(l);
}
}
public override void OnDestroy()
{
Console.UnregisterConsoleScript(this);
//consoleInputEvent.Triggered -= OnConsoleInputEvent;
consoleInputEvent?.Dispose();
consoleBox?.Dispose();
backgroundImage?.DisposeChildren();
backgroundImage?.Dispose();
}
public void RefreshLayout()
{
if (consoleBox == null || consoleInputBox == null)
return;
float fontHeight = consoleBox.GetFontHeight();
Vector2 screenSize = Screen.Size;
Vector2 consoleSize = new Vector2(screenSize.X, screenSize.Y * ConsoleHeight);
consoleBox.Height = consoleSize.Y - fontHeight;
consoleInputBox.Location = new Vector2(0, consoleBox.Height);
consoleInputBox.Height = fontHeight;
consoleInputBox.ScrollToCaret();
}
private void OnConsoleInputEvent()
{
if (!consoleInputBox.IsFocused)
Console.Open();
else
Console.Close();
}
public override void OnConsoleOpen()
{
consoleInputBox.Focus();
Parent.As<UICanvas>().ReceivesEvents = true;
}
public override void OnConsoleClose()
{
consoleInputBox.Defocus();
#if FLAX_EDITOR
Editor.Instance.Windows.GameWin.Focus();
#endif
Parent.As<UICanvas>().ReceivesEvents = false;
}
public override void OnUpdate()
{
Profiler.BeginEvent("ConsoleScript_OnUpdate");
base.OnUpdate();
const float consoleSpeed = 3500f;
float targetY;
if (!Console.IsOpen)
targetY = -rootControl.Control.Height;
else
targetY = 0.0f;
Vector2 location = rootControl.Control.Location;
if (location.Y != targetY)
{
if (location.Y > targetY)
{
location.Y -= Time.UnscaledDeltaTime * consoleSpeed;
if (location.Y < targetY)
location.Y = targetY;
}
else if (location.Y < targetY)
{
location.Y += Time.UnscaledDeltaTime * consoleSpeed;
if (location.Y > targetY)
location.Y = targetY;
}
rootControl.Control.Location = location;
}
Profiler.EndEvent();
}
public override void AddLine(string text)
{
/*if (string.IsNullOrEmpty(consoleBox.Text))
consoleBox.Text += text;
else
consoleBox.Text += "\n" + text;*/
}
public override void SetInput(string text)
{
consoleInputBox.Text = text;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using FlaxEditor;
using FlaxEngine;
using FlaxEngine.GUI;
namespace Cabrito
{
// Mostly based on TextBox
public class ConsoleTextBoxBase : TextBoxBase
{
protected TextLayoutOptions _layout;
/// <summary>
/// Gets or sets the text wrapping within the control bounds.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The text wrapping within the control bounds.")]
public TextWrapping Wrapping
{
get => _layout.TextWrapping;
set => _layout.TextWrapping = value;
}
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The line spacing of the text.")]
public float LineSpacing
{
get => _layout.BaseLinesGapScale;
set
{
// Round to nearest pixel in order to avoid uneven line heights
float newValue = value;
var font = Font.GetFont();
if (font != null)
{
float actualHeight = font.Height * Scale.Y;
newValue = Mathf.Round(newValue * actualHeight) / actualHeight;
}
_layout.BaseLinesGapScale = newValue;
OnTextChanged();
}
}
/// <summary>
/// Gets or sets the font.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000)]
public FontReference Font { get; set; }
/// <summary>
/// Gets or sets the color of the text.
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The color of the text.")]
public Color TextColor { get; set; }
/// <summary>
/// Gets or sets the color of the selection (Transparent if not used).
/// </summary>
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The color of the selection (Transparent if not used).")]
public Color SelectionColor { get; set; }
[HideInEditor]
public virtual string TextPrefix { get; set; } = "";
[HideInEditor]
public override string Text => _text;
public ConsoleTextBoxBase() : base()
{
}
public ConsoleTextBoxBase(float x, float y, float width, float height) : base(false, x, y, width)
{
Height = height;
IsReadOnly = false;
CaretColor = new Color(1f, 1f, 1f, 1f);
AutoFocus = true;
_layout = TextLayoutOptions.Default;
_layout.VerticalAlignment = IsMultiline ? TextAlignment.Near : TextAlignment.Center;
_layout.TextWrapping = TextWrapping.NoWrap;
_layout.Bounds = new Rectangle(DefaultMargin, 1, Width - 2 * DefaultMargin, Height - 2);
var style = Style.Current;
Font = new FontReference(style.FontMedium);
TextColor = style.Foreground;
SelectionColor = style.BackgroundSelected;
}
/*protected override void SetText(string value)
{
// Prevent from null problems
if (value == null)
value = string.Empty;
// Filter text
if (value.IndexOf('\r') != -1)
value = value.Replace("\r", "");
// Clamp length
if (value.Length > MaxLength)
value = value.Substring(0, MaxLength);
// Ensure to use only single line
if (_isMultiline == false && value.Length > 0)
{
// Extract only the first line
value = value.GetLines()[0];
}
if (Text != value)
{
Deselect();
ResetViewOffset();
Text = value;
OnTextChanged();
}
}*/
public int GetFontHeight()
{
var font = Font.GetFont();
if (font == null)
return (int)Height;
return (int)Mathf.Round(LineSpacing * font.Height * Scale.Y);
}
private float GetRealLineSpacing()
{
return GetFontHeight() * (1.0f - LineSpacing);
}
public override void Clear()
{
// Can't clear the text while user is editing it...
var oldEditing = _isEditing;
_isEditing = false;
base.Clear();
_isEditing = oldEditing;
}
public override void ResetViewOffset()
{
TargetViewOffset = new Vector2(0, GetRealLineSpacing());
}
public void ScrollToEnd()
{
float maxY = TextSize.Y - Height;
float spacing = GetRealLineSpacing();
maxY += spacing;
TargetViewOffset = new Vector2(0, Math.Max(0, maxY));
}
public override void ScrollToCaret()
{
if (Text.Length == 0)
return;
Rectangle caretBounds = CaretBounds;
float maxY = TextSize.Y - Height;
float spacing = GetRealLineSpacing();
maxY += spacing;
Vector2 newLocation = CaretBounds.Location;
newLocation.Y += spacing;
TargetViewOffset = Vector2.Clamp(newLocation, new Vector2(0, spacing), new Vector2(_targetViewOffset.X, maxY));
}
const bool smoothScrolling = false;
public override bool OnMouseWheel(Vector2 location, float delta)
{
if (!IsMultiline || Text.Length == 0)
return false;
if (!smoothScrolling)
delta = GetFontHeight() * Math.Sign(delta) * 3;
else
delta *= 30;
float maxY = TextSize.Y - Height;
float offset = GetRealLineSpacing();
maxY += offset;
TargetViewOffset = Vector2.Clamp(_targetViewOffset - new Vector2(0, delta), new Vector2(0, offset), new Vector2(_targetViewOffset.X, maxY));
return true;
}
public override Vector2 GetTextSize()
{
var font = Font.GetFont();
if (font == null)
return Vector2.Zero;
return font.MeasureText(Text, ref _layout);
}
public override Vector2 GetCharPosition(int index, out float height)
{
var font = Font.GetFont();
if (font == null)
{
height = Height;
return Vector2.Zero;
}
height = GetFontHeight();
return font.GetCharPosition(Text, index, ref _layout);
}
public override int HitTestText(Vector2 location)
{
var font = Font.GetFont();
if (font == null)
return 0;
if (TextPrefix != "")
{
var prefixSize = font.MeasureText(TextPrefix);
location.X -= prefixSize.X;
}
return font.HitTestText(Text, location, ref _layout);
}
protected override void OnIsMultilineChanged()
{
base.OnIsMultilineChanged();
_layout.VerticalAlignment = IsMultiline ? TextAlignment.Near : TextAlignment.Center;
}
public override bool OnKeyDown(KeyboardKeys key)
{
bool shiftDown = Root.GetKey(KeyboardKeys.Shift);
bool ctrlDown = Root.GetKey(KeyboardKeys.Control);
if (shiftDown && key == KeyboardKeys.Delete)
Cut();
else if (ctrlDown && key == KeyboardKeys.Insert)
Copy();
else if (shiftDown && key == KeyboardKeys.Insert)
Paste();
if (shiftDown && key == KeyboardKeys.Home)
{
if (!IsReadOnly)
SetSelection(_selectionStart, 0);
return true;
}
else if (shiftDown && key == KeyboardKeys.End)
{
if (!IsReadOnly)
SetSelection(_selectionStart, TextLength);
return true;
}
return base.OnKeyDown(key);
}
bool doubleClicked = false;
System.Diagnostics.Stopwatch lastDoubleClick = new System.Diagnostics.Stopwatch();
Vector2 lastDoubleClickLocation = new Vector2(0, 0);
public override bool OnMouseDown(Vector2 location, MouseButton button)
{
if (doubleClicked && lastDoubleClick.Elapsed.TotalSeconds < 0.5 && location == lastDoubleClickLocation) // Windows defaults to 500ms window
{
doubleClicked = false;
if (OnMouseTripleClick(location, button))
return true;
}
return base.OnMouseDown(location, button);
}
public override bool OnMouseDoubleClick(Vector2 location, MouseButton button)
{
doubleClicked = true;
lastDoubleClick.Restart();
lastDoubleClickLocation = location;
return base.OnMouseDoubleClick(location, button);
}
public bool OnMouseTripleClick(Vector2 location, MouseButton button)
{
if (!IsMultiline)
SelectAll();
else
{
// TODO: select the line
SelectAll();
}
return true;
}
protected override void OnSizeChanged()
{
base.OnSizeChanged();
_layout.Bounds = TextRectangle;
}
public override void Draw()
{
// Cache data
var rect = new Rectangle(Vector2.Zero, Size);
var font = Font.GetFont();
if (!font)
return;
// Background
Color backColor = BackgroundColor;
if (IsMouseOver)
backColor = BackgroundSelectedColor;
if (backColor.A > 0.0f)
Render2D.FillRectangle(rect, backColor);
Color borderColor = IsFocused ? BorderSelectedColor : BorderColor;
if (borderColor.A > 0.0f)
Render2D.DrawRectangle(rect, borderColor);
//string text = TextPrefix + Text;
string text = TextPrefix + Text;
if (text.Length == 0)
return;
// Apply view offset and clip mask
Render2D.PushClip(TextClipRectangle);
bool useViewOffset = !_viewOffset.IsZero;
if (useViewOffset)
Render2D.PushTransform(Matrix3x3.Translation2D(-_viewOffset));
// Check if any text is selected to draw selection
if (HasSelection)
{
Vector2 leftEdge = font.GetCharPosition(text, SelectionLeft + TextPrefix.Length, ref _layout);
Vector2 rightEdge = font.GetCharPosition(text, SelectionRight + TextPrefix.Length, ref _layout);
float fontHeight = GetFontHeight();
float spacing = GetRealLineSpacing();
// Draw selection background
float alpha = Mathf.Min(1.0f, Mathf.Cos(_animateTime * BackgroundSelectedFlashSpeed) * 0.5f + 1.3f);
alpha = alpha * alpha;
Color selectionColor = SelectionColor * alpha;
int selectedLinesCount = 1 + Mathf.FloorToInt((rightEdge.Y - leftEdge.Y) / fontHeight);
if (selectedLinesCount == 1) // Selected is part of single line
{
Rectangle r1 = new Rectangle(leftEdge.X, leftEdge.Y, rightEdge.X - leftEdge.X, fontHeight);
Render2D.FillRectangle(r1, selectionColor);
}
else // Selected is more than one line
{
float leftMargin = _layout.Bounds.Location.X;
Rectangle r1 = new Rectangle(leftEdge.X, leftEdge.Y, 1000000000, fontHeight);
Render2D.FillRectangle(r1, selectionColor);
for (int i = 3; i <= selectedLinesCount; i++)
{
leftEdge.Y += fontHeight;
Rectangle r = new Rectangle(leftMargin, leftEdge.Y, 1000000000, fontHeight);
Render2D.FillRectangle(r, selectionColor);
}
Rectangle r2 = new Rectangle(leftMargin, rightEdge.Y, rightEdge.X - leftMargin, fontHeight);
Render2D.FillRectangle(r2, selectionColor);
}
}
Render2D.DrawText(font, text, TextColor, ref _layout);
if (CaretPosition > -1)
{
var prefixSize = TextPrefix != "" ? font.MeasureText(TextPrefix) : new Vector2();
var caretBounds = CaretBounds;
caretBounds.X += prefixSize.X;
float alpha = Mathf.Saturate(Mathf.Cos(_animateTime * CaretFlashSpeed) * 0.5f + 0.7f);
alpha = alpha * alpha * alpha * alpha * alpha * alpha;
Render2D.FillRectangle(caretBounds, CaretColor * alpha);
}
// Restore rendering state
if (useViewOffset)
Render2D.PopTransform();
Render2D.PopClip();
}
public override void Paste()
{
if (IsReadOnly)
return;
var clipboardText = Clipboard.Text;
// Handle newlines in clipboard text
if (!string.IsNullOrEmpty(clipboardText))
{
// TODO: probably better to just split these lines and parse each line separately
clipboardText = clipboardText.Replace("\r\n", "");
clipboardText = clipboardText.Replace("\n", "");
}
if (!string.IsNullOrEmpty(clipboardText))
{
var right = SelectionRight;
Insert(clipboardText);
SetSelection(Mathf.Max(right, 0) + clipboardText.Length);
}
}
}
}

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using FlaxEngine;
using Cabrito;
namespace Game
{
public class CameraMovement : Script
{
[Limit(0, 9000), Tooltip("Camera speed")]
public float MoveSpeed { get; set; } = 400;
private float _pitch;
private float _yaw;
private float xAxis;
private float yAxis;
private float inputH;
private float inputV;
private InputEvent onExit = new InputEvent("Exit");
private InputEvent onDebug1 = new InputEvent("DebugTrigger1");
private InputEvent onDebug2 = new InputEvent("DebugTrigger2");
private InputEvent onDebug3 = new InputEvent("DebugTrigger3");
public override void OnAwake()
{
base.OnAwake();
onExit.Triggered += () =>
{
if (Console.IsSafeToQuit)
Engine.RequestExit();
};
onDebug1.Triggered += () =>
{
int quality = (int)Graphics.ShadowsQuality;
quality++;
if (quality >= (int)Quality.MAX)
quality = 0;
Graphics.ShadowsQuality = (Quality)quality;
Debug.Log("ShadowsQuality: " + Graphics.ShadowsQuality.ToString());
};
onDebug2.Triggered += () =>
{
int quality = (int)Graphics.ShadowMapsQuality;
quality++;
if (quality >= (int)Quality.MAX)
quality = 0;
Graphics.ShadowMapsQuality = (Quality)quality;
Debug.Log("ShadowMapsQuality: " + Graphics.ShadowMapsQuality.ToString());
};
onDebug3.Triggered += () =>
{
var box = Scene.AddChild<BoxBrush>();
box.Position = Actor.Position;
//Scene.BuildCSG(1000);
var actor = Actor;
Console.Print("howdy");
};
}
public override void OnDestroy()
{
base.OnDestroy();
onExit.Dispose();
onDebug1.Dispose();
onDebug2.Dispose();
onDebug3.Dispose();
}
public override void OnStart()
{
var initialEulerAngles = Actor.Orientation.EulerAngles;
_pitch = initialEulerAngles.X;
_yaw = initialEulerAngles.Y;
Console.OnOpen += () => { Screen.CursorVisible = true; Screen.CursorLock = CursorLockMode.None; };
Console.OnClose += () => { Screen.CursorVisible = false; Screen.CursorLock = CursorLockMode.Locked; };
}
/// <inheritdoc />
public override void OnUpdate()
{
if (Console.IsOpen)
return;
var camTrans = Actor.Transform;
xAxis = Input.GetAxis("Mouse X");
yAxis = Input.GetAxis("Mouse Y");
if (xAxis != 0.0f || yAxis != 0.0f)
{
_pitch += yAxis;
_yaw += xAxis;
camTrans.Orientation = Quaternion.Euler(_pitch, _yaw, 0);
}
inputH = Input.GetAxis("Horizontal");
inputV = Input.GetAxis("Vertical");
var move = new Vector3(inputH, 0.0f, inputV);
if (!move.IsZero)
{
move.Normalize();
move = camTrans.TransformDirection(move);
camTrans.Translation += move * MoveSpeed * Time.UnscaledDeltaTime;
}
Actor.Transform = camTrans;
}
}
}

32
Source/Game/Game.Build.cs Normal file
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using Flax.Build;
using Flax.Build.NativeCpp;
using System;
public class Game : GameModule
{
/// <inheritdoc />
public override void Init()
{
base.Init();
// C#-only scripting
BuildNativeCode = false;
}
/// <inheritdoc />
public override void Setup(BuildOptions options)
{
//options.PublicDependencies.Add("Cabrito");
//options.PrivateDependencies.Add("Cabrito");
options.ScriptingAPI.IgnoreMissingDocumentationWarnings = true;
//options.CompileEnv.PreprocessorDefinitions.Add("COMPILE_WITH_CSG_BUILDER");
//options.PublicDefinitions.Add("COMPILE_WITH_CSG_BUILDER");
base.Setup(options);
// Here you can modify the build options for your game module
// To reference another module use: options.PublicDependencies.Add("Audio");
// To add C++ define use: options.PublicDefinitions.Add("COMPILE_WITH_FLAX");
// To learn more see scripting documentation.
BuildNativeCode = false;
}
}

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using Flax.Build;
public class GameTarget : GameProjectTarget
{
/// <inheritdoc />
public override void Init()
{
base.Init();
// Reference the modules for game
Modules.Add("Game");
//Modules.Add("Cabrito");
Architectures = new TargetArchitecture[] { TargetArchitecture.x64 };
Platforms = new TargetPlatform[] { TargetPlatform.Windows };
}
}