_playerinput refactor wip
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@@ -10,6 +10,7 @@ using Console = Game.Console;
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namespace Game;
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#if false
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public class PlayerInputDemo : PlayerInput
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{
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protected List<PlayerInputState> buffer = new List<PlayerInputState>();
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@@ -98,4 +99,5 @@ public class PlayerInputDemo : PlayerInput
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//frame++;
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//currentState.actor = actorState;
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}
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}
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}
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#endif
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