Proper input layering with console
This commit is contained in:
@@ -1,7 +1,7 @@
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{
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"ID": "cb74184545f392e5c67815808bc63e58",
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"TypeName": "FlaxEngine.Prefab",
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"EngineBuild": 6332,
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"EngineBuild": 6606,
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"Data": [
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{
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"ID": "9e1b61dc44338f962e69f78ecb3d0536",
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@@ -28,7 +28,9 @@
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"B": 0.0,
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"A": 1.0
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},
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"ConsoleFont": "43f32bec443158643f53699f07b2e09c"
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"ConsoleFont": "43f32bec443158643f53699f07b2e09c",
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"InputSettingsGameplay": "8ec53dba4c238bfbea1d62922e612a4d",
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"InputSettingsMenu": "d1c7e5f241c7c7602e84a39a31d6b532"
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}
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},
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{
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@@ -46,6 +48,9 @@
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"Control": "FlaxEngine.GUI.Label",
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"Data": {
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"Text": "120fps",
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"CaseOption": 0,
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"Bold": false,
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"Italic": false,
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"TextColor": {
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"R": 1.0,
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"G": 1.0,
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@@ -61,9 +66,10 @@
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"HorizontalAlignment": 2,
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"VerticalAlignment": 2,
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"Wrapping": 0,
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"BaseLinesGapScale": 1.0,
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"Font": {
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"Font": "43f32bec443158643f53699f07b2e09c",
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"Size": 15
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"Size": 15.0
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},
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"Material": null,
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"Margin": {
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@@ -115,6 +121,7 @@
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"B": 0.0,
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"A": 0.0
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},
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"BackgroundBrush": null,
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"Enabled": true,
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"Visible": true,
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"AutoFocus": false
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74
Content/Settings/EngineSettings/MenuInputSettings.json
Normal file
74
Content/Settings/EngineSettings/MenuInputSettings.json
Normal file
@@ -0,0 +1,74 @@
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{
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"ID": "d1c7e5f241c7c7602e84a39a31d6b532",
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"TypeName": "FlaxEditor.Content.Settings.InputSettings",
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"EngineBuild": 6606,
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"Data": {
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"ActionMappings": [
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{
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"Name": "Exit",
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"Mode": 1,
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"Key": 27,
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"MouseButton": 0,
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"GamepadButton": 0,
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"Gamepad": 0
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},
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{
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"Name": "DebugTrigger1",
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"Mode": 2,
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"Key": 112,
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"MouseButton": 0,
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"GamepadButton": 0,
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"Gamepad": 0
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},
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{
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"Name": "DebugTrigger2",
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"Mode": 2,
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"Key": 113,
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"MouseButton": 0,
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"GamepadButton": 0,
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"Gamepad": 0
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},
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{
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"Name": "DebugTrigger3",
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"Mode": 2,
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"Key": 114,
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"MouseButton": 0,
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"GamepadButton": 0,
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"Gamepad": 0
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},
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{
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"Name": "Console",
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"Mode": 1,
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"Key": 220,
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"MouseButton": 0,
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"GamepadButton": 0,
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"Gamepad": 0
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},
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{
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"Name": "Console",
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"Mode": 1,
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"Key": 223,
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"MouseButton": 0,
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"GamepadButton": 0,
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"Gamepad": 0
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},
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{
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"Name": "Console",
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"Mode": 1,
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"Key": 192,
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"MouseButton": 0,
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"GamepadButton": 0,
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"Gamepad": 0
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},
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{
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"Name": "ClearConsole",
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"Mode": 1,
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"Key": 66,
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"MouseButton": 0,
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"GamepadButton": 0,
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"Gamepad": 0
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}
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],
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"AxisMappings": []
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}
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}
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@@ -26,8 +26,8 @@ public class CameraMovement : Script
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Actor rootActor = Actor.GetChild(0);
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Camera camera = rootActor.GetChild<Camera>();
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float xAxis = InputManager.GetAxisRaw("Mouse X");
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float yAxis = InputManager.GetAxisRaw("Mouse Y");
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float xAxis = Input.GetAxisRaw("Mouse X");
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float yAxis = Input.GetAxisRaw("Mouse Y");
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if (xAxis != 0.0f || yAxis != 0.0f)
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{
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viewPitch += yAxis;
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@@ -40,8 +40,8 @@ public class CameraMovement : Script
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camera.Orientation = Quaternion.Euler(viewPitch, viewYaw, viewRoll);
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}
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float inputH = InputManager.GetAxis("Horizontal");
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float inputV = InputManager.GetAxis("Vertical");
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float inputH = Input.GetAxis("Horizontal");
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float inputV = Input.GetAxis("Vertical");
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Float3 move = new Float3(inputH, 0.0f, inputV);
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if (!move.IsZero)
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@@ -1,6 +1,7 @@
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using System;
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using System.Linq;
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using FlaxEditor;
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using FlaxEditor.Content.Settings;
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using FlaxEngine;
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using FlaxEngine.Assertions;
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using FlaxEngine.GUI;
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@@ -13,23 +14,27 @@ public class ConsoleScript : Script
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public Color BackgroundColor;
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public Texture BackgroundTexture;
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private ConsoleContentTextBox consoleBox;
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public FontAsset ConsoleFont;
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[Limit(5, 720)] public int ConsoleFontSize = 16;
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[Limit(0.05f, 1.0f)] public float ConsoleHeight = 0.65f;
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private ConsoleInputTextBox consoleInputBox;
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internal InputEvent consoleInputEvent;
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private ConsoleContentTextBox consoleNotifyBox;
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[Limit(0)] public int ConsoleNotifyLines = 15;
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[Limit(0f)] public float ConsoleSpeed = 3500f;
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private UIControl rootControl;
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public JsonAssetReference<InputSettings> InputSettingsGameplay;
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public JsonAssetReference<InputSettings> InputSettingsMenu;
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private ConsoleInputTextBox consoleInputBox;
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internal InputEvent consoleInputEvent;
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private ConsoleContentTextBox consoleBox;
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private ConsoleContentTextBox consoleNotifyBox;
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private UIControl rootControl;
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private int fontHeight;
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public override void OnStart()
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@@ -259,6 +264,8 @@ public class ConsoleScript : Script
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consoleInputBox.Focus();
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Parent.As<UICanvas>().ReceivesEvents = true;
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Input.SetInputMappingFromSettings(InputSettingsMenu);
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}
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public void OnConsoleClose()
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@@ -271,6 +278,7 @@ public class ConsoleScript : Script
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Editor.Instance.Windows.GameWin.Focus();
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#endif
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Parent.As<UICanvas>().ReceivesEvents = false;
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Input.SetInputMappingFromSettings(InputSettingsGameplay);
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}
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public override void OnUpdate()
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@@ -1,27 +0,0 @@
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using FlaxEngine;
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namespace Game;
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public static class InputManager
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{
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public static bool GetAction(string name)
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{
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if (Console.IsOpen)
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return false;
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return Input.GetAction(name);
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}
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public static float GetAxis(string name)
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{
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if (Console.IsOpen)
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return 0.0f;
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return Input.GetAxis(name);
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}
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public static float GetAxisRaw(string name)
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{
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if (Console.IsOpen)
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return 0.0f;
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return Input.GetAxisRaw(name);
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}
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}
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@@ -51,19 +51,19 @@ public class PlayerInputLocal : PlayerInput
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float sensitivity = 1.0f / 8.0f;
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sensitivity = 1.0f;
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//var asf = InputManager.GetAxisRaw("Mouse X");
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//var asf = Input.GetAxisRaw("Mouse X");
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//if (asf != 0.0f)
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// Console.Print(InputManager.GetAxisRaw("Mouse X").ToString("G9", System.Globalization.CultureInfo.InvariantCulture));
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// Console.Print(Input.GetAxisRaw("Mouse X").ToString("G9", System.Globalization.CultureInfo.InvariantCulture));
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currentState.input.viewDeltaX += InputManager.GetAxisRaw("Mouse X") * sensitivity;
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currentState.input.viewDeltaY += InputManager.GetAxisRaw("Mouse Y") * sensitivity;
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currentState.input.viewDeltaX += InputManager.GetAxisRaw("LookRight") * Time.DeltaTime * 100;
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currentState.input.viewDeltaY += -InputManager.GetAxisRaw("LookUp") * Time.DeltaTime * 100;
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currentState.input.viewDeltaX += Input.GetAxisRaw("Mouse X") * sensitivity;
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currentState.input.viewDeltaY += Input.GetAxisRaw("Mouse Y") * sensitivity;
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currentState.input.viewDeltaX += Input.GetAxisRaw("LookRight") * Time.DeltaTime * 100;
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currentState.input.viewDeltaY += -Input.GetAxisRaw("LookUp") * Time.DeltaTime * 100;
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currentState.input.moveForward = InputManager.GetAxis("Vertical");
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currentState.input.moveRight = InputManager.GetAxis("Horizontal");
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currentState.input.attacking = InputManager.GetAction("Attack");
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currentState.input.jumping = InputManager.GetAction("Jump");
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currentState.input.moveForward = Input.GetAxis("Vertical");
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currentState.input.moveRight = Input.GetAxis("Horizontal");
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currentState.input.attacking = Input.GetAction("Attack");
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currentState.input.jumping = Input.GetAction("Jump");
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}
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