dotnet7 compat, DLSS, network manager rewrite and other fixes

This commit is contained in:
2023-01-27 16:24:11 +02:00
parent 36c09efac0
commit 51dcad2cc4
54 changed files with 767 additions and 821 deletions

View File

@@ -1,16 +1,48 @@
using System;
using System.IO;
using System.Linq;
//using FidelityFX;
using FidelityFX;
#if COMPILE_WITH_DLSS
using NVIDIA;
#endif
using FlaxEditor.Content.Settings;
using FlaxEngine;
namespace Game
{
public enum UpscalingMode
{
None,
DLSS,
FSR1,
}
// Holds Console variables and commands to control engine behaviour
public static class EngineSubsystem
{
//private static FSR _fsrPlugin;
private static FSR _fsrPlugin;
public static FSR FsrPlugin
{
get
{
if (_fsrPlugin == null)
_fsrPlugin = PluginManager.GetPlugin<FSR>();
return _fsrPlugin;
}
}
#if COMPILE_WITH_DLSS
private static DLSS _dlssPlugin;
public static DLSS DlssPlugin
{
get
{
if (_dlssPlugin == null)
_dlssPlugin = PluginManager.GetPlugin<DLSS>();
return _dlssPlugin;
}
}
#endif
// TODO: this should manually set all postprocessing values to 0 or disabled
/*[ConsoleVariable("r_postprocessing")]
@@ -98,30 +130,122 @@ namespace Game
}
}
/*public static FSR FsrPlugin
private static UpscalingMode GetUpscalingMode()
{
return (UpscalingMode)int.Parse(Upscaling);
}
[ConsoleVariable("r_upscaling")]
public static string Upscaling
{
get
{
if (_fsrPlugin == null)
_fsrPlugin = PluginManager.GetPlugin<FSR>();
return _fsrPlugin;
#if COMPILE_WITH_DLSS
if (DlssPlugin.PostFx?.Enabled ?? false)
return ((int)UpscalingMode.DLSS).ToString();
#else
if (false) { }
#endif
else if (FsrPlugin.PostFx?.Enabled ?? false)
return ((int)UpscalingMode.FSR1).ToString();
else
return ((int)UpscalingMode.None).ToString();
}
set
{
if (int.TryParse(value, out int intValue))
{
UpscalingMode upscaling = (UpscalingMode)intValue;
#if COMPILE_WITH_DLSS
if (DlssPlugin.PostFx != null)
{
if (upscaling == UpscalingMode.DLSS)
{
if (DlssPlugin.Support == DLSSSupport.Supported)
DlssPlugin.PostFx.Enabled = true;
else
{
DlssPlugin.PostFx.Enabled = false;
Console.Print("DLSS not supported");
}
}
else
DlssPlugin.PostFx.Enabled = false;
}
#else
if (upscaling == UpscalingMode.DLSS)
{
Console.Print("DLSS not supported: compiled without COMPILE_WITH_DLSS");
upscaling = UpscalingMode.None;
}
#endif
if (FsrPlugin.PostFx != null)
FsrPlugin.PostFx.Enabled = upscaling == UpscalingMode.FSR1;
}
}
}
// TODO: r_upscaling
[ConsoleVariable("r_fsr_enabled")]
public static string FsrEnabled
#if !COMPILE_WITH_DLSS
private static float dummy_DlssSharpness;
private static int dummy_DlssQuality;
#endif
[ConsoleVariable("r_dlss_sharpness")]
public static string DlssSharpness
{
get => FsrPlugin.PostFx.Enabled ? "1" : "0";
get
{
#if COMPILE_WITH_DLSS
return DlssPlugin.Sharpness.ToString();
#else
return dummy_DlssSharpness.ToString();
#endif
}
set
{
bool boolValue = false;
if (int.TryParse(value, out int intValue))
boolValue = intValue != 0;
else if (float.TryParse(value, out float valueFloat))
boolValue = valueFloat != 0f;
if (float.TryParse(value, out float valueFloat))
{
valueFloat = Mathf.Clamp(valueFloat, -1f, 1f);
#if COMPILE_WITH_DLSS
DlssPlugin.Sharpness = valueFloat;
#else
dummy_DlssSharpness = valueFloat;
#endif
}
}
}
FsrPlugin.PostFx.Enabled = boolValue;
[ConsoleVariable("r_dlss_quality")]
public static string DlssQuality
{
get
{
#if COMPILE_WITH_DLSS
return ((int)DlssPlugin.Quality).ToString();
#else
return dummy_DlssQuality.ToString();
#endif
}
set
{
if (int.TryParse(value, out int intValue))
{
#if COMPILE_WITH_DLSS
#if USE_NETCORE
intValue = Math.Clamp(intValue, 0, (int)DLSSQuality.MAX-1);
#else
intValue = (intValue > (int)DLSSQuality.MAX-1) ? ((int)DLSSQuality.MAX-1) : (intValue < 0 ? 0 : intValue);
#endif
DlssPlugin.Quality = (DLSSQuality)intValue;
#else
//intValue = Math.Clamp(intValue, 0, 4);
intValue = (intValue > 4) ? 4 : (intValue < 0 ? 0 : intValue);
dummy_DlssQuality = intValue;
#endif
}
}
}
@@ -143,7 +267,6 @@ namespace Game
}
}
}
*/
[ConsoleVariable("cl_showweapon")]
public static string ShowWeapon
@@ -204,8 +327,8 @@ namespace Game
boolValue = valueFloat != 0f;
AssetManager.Globals.SetValue("Scene Lighting", boolValue);
AmbientOcclusion = value;
GlobalIllumination = value;
//AmbientOcclusion = value;
//GlobalIllumination = value;
}
}
@@ -378,7 +501,7 @@ namespace Game
{
get
{
return ((bool)AssetManager.Globals.GetValue("Scene Shadows") ? "1" : "0");
return (bool)AssetManager.Globals.GetValue("Scene Shadows") ? "1" : "0";
}
set
{
@@ -392,6 +515,25 @@ namespace Game
}
}
[ConsoleVariable("r_staticbatch")]
public static string StaticBatch
{
get
{
return (bool)AssetManager.Globals.GetValue("Static Batching") ? "1" : "0";
}
set
{
bool boolValue = false;
if (int.TryParse(value, out int intValue))
boolValue = intValue != 0;
else if (float.TryParse(value, out float valueFloat))
boolValue = valueFloat != 0f;
AssetManager.Globals.SetValue("Static Batching", boolValue);
}
}
[ConsoleCommand("playdemo")]
public static void PlayDemoCommand(string[] text)
{
@@ -402,8 +544,8 @@ namespace Game
if (!demoName.EndsWith(".gdem"))
demoName += ".gdem";
PlayerActor playerActor = Level.GetActors<PlayerActor>().First(x =>
x.GetScript<PlayerMovement>().PlayerId == NetworkManager.LocalPlayerClientId);
PlayerActor playerActor = Level.GetActors<PlayerActor>().First(/*x =>
x.GetScript<PlayerMovement>().PlayerId == NetworkManager.LocalPlayerClientId*/);
string demoPath = Path.Combine(AssetManager.DemoPath, demoName);
if (File.Exists(demoPath))
@@ -427,8 +569,8 @@ namespace Game
if (!demoName.EndsWith(".gdem"))
demoName += ".gdem";
PlayerActor playerActor = Level.GetActors<PlayerActor>().First(x =>
x.GetScript<PlayerMovement>().PlayerId == NetworkManager.LocalPlayerClientId);
PlayerActor playerActor = Level.GetActors<PlayerActor>().First(/*x =>
x.GetScript<PlayerMovement>().PlayerId == NetworkManager.LocalPlayerClientId*/);
var playerMovement = playerActor.GetScript<PlayerMovement>();
string demoPath = Path.Combine(AssetManager.DemoPath, demoName);
@@ -465,6 +607,19 @@ namespace Game
Scripting.Update += TimeDemoOnUpdate;
}
[ConsoleCommand("map")]
public static void MapCommand()
{
//NetworkManager.StartServer(true);
GameMode.StartServer(true);
}
[ConsoleCommand("connect")]
public static void ConnectCommand()
{
GameMode.Connect();
}
[ConsoleSubsystemInitializer]
public static void Initialize()
{