fixies
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@@ -8,9 +8,6 @@
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"References": [
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{
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"Name": "$(EnginePath)/Flax.flaxproj"
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},
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{
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"Name": "$(ProjectPath)/Plugins/FidelityFX-FSR/FidelityFX-FSR.flaxproj"
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}
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],
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"DefaultScene": "194e05f445ece24ec5448d886e1334df",
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@@ -21,9 +21,9 @@ namespace Game
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private GPUTexture texture;
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private GPUTexture texture2;
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public override PostProcessEffectLocation Location => PostProcessEffectLocation.Default;
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public override int Order => 110;
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public override bool CanRender => camera.IsActive;
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//public override PostProcessEffectLocation Location => PostProcessEffectLocation.Default;
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//public override int Order => 110;
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//public override bool CanRender => camera.IsActive;
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private bool useMainCamera = true;
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public bool rescaleModel = true;
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@@ -14,8 +14,8 @@ namespace Game
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Config config = new Config();
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if (!File.Exists(path))
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return config;
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using FileStream file = File.OpenRead(path);
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using StreamReader sr = new StreamReader(file);
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/*using*/ FileStream file = File.OpenRead(path);
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/*using*/ StreamReader sr = new StreamReader(file);
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string line;
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while ((line = sr.ReadLine()?.Trim()) != null)
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@@ -78,6 +78,7 @@ namespace Game
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private void LoadConfig(Scene scene, Guid guid)
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{
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Console.Print("Loading config file");
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AssetManager.Globals.ResetValues();
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foreach (var line in AssetManager.Config.GetLines())
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@@ -1,7 +1,7 @@
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using System;
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using System.IO;
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using System.Linq;
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using FidelityFX;
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//using FidelityFX;
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using FlaxEditor.Content.Settings;
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using FlaxEngine;
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@@ -10,7 +10,7 @@ namespace Game
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// Holds Console variables and commands to control engine behaviour
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public static class EngineSubsystem
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{
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private static FSR _fsrPlugin;
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//private static FSR _fsrPlugin;
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// TODO: this should manually set all postprocessing values to 0 or disabled
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/*[ConsoleVariable("r_postprocessing")]
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@@ -98,7 +98,7 @@ namespace Game
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}
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}
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public static FSR FsrPlugin
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/*public static FSR FsrPlugin
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{
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get
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{
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@@ -143,6 +143,7 @@ namespace Game
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}
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}
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}
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*/
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[ConsoleVariable("cl_showweapon")]
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public static string ShowWeapon
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@@ -1070,7 +1070,7 @@ namespace Game
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int modelIndex = 0;
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// TODO: read sdf data from texture and dump it to file, and reuse it when generating sdf data
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using var sha1 = new SHA1Managed();
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/*using*/ var sha1 = new SHA1Managed();
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string mapHash = sha1.ComputeHash(Encoding.UTF8.GetBytes(levelScript.MapName + levelScript.MapTimestamp.Ticks.ToString())).ToString();
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foreach (var model in sdfModels.ToList())
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@@ -1108,7 +1108,7 @@ namespace Game
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var task = Task.Run(() =>
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{
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Stopwatch sw = Stopwatch.StartNew();
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Stopwatch sw2 = Stopwatch.StartNew();
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FlaxEngine.Debug.Log($"Generating level SDF ({sdfModels.Count} models)...");
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ParallelOptions opts = new ParallelOptions();
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@@ -1143,7 +1143,7 @@ namespace Game
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});
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FlaxEngine.Debug.Log($"Generated level SDF in {sw.Elapsed.TotalMilliseconds}ms");
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FlaxEngine.Debug.Log($"Generated level SDF in {sw2.Elapsed.TotalMilliseconds}ms");
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});
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}
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}
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@@ -52,7 +52,7 @@ namespace Game
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if (initialized)
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return;
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if (Engine.CommandLine.Contains("-server"))
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/*if (Engine.CommandLine.Contains("-server"))
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{
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StartServer();
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ServerAddress = "localhost";
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@@ -69,7 +69,7 @@ namespace Game
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StartServer();
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ServerAddress = "localhost";
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ConnectServer();
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}
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}*/
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//#endif
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initialized = true;
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@@ -52,7 +52,7 @@ namespace Game
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public override void Deinit()
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{
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FlaxEditor.Editor.Instance.PlayModeBegin -= OnPlayModeBegin;
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//FlaxEditor.Editor.Instance.PlayModeBegin -= OnPlayModeBegin;
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}
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private void OnPlayModeBegin()
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@@ -36,7 +36,7 @@ namespace Game
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private static void OnClientUpdate()
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{
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using Utilities.ScopeProfiler _ = Utilities.ProfileScope("NetworkManager_OnClientUpdate");
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/*using*/ Utilities.ScopeProfiler _ = Utilities.ProfileScope("NetworkManager_OnClientUpdate");
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while (client.PopEvent(out NetworkEvent networkEvent))
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switch (networkEvent.EventType)
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@@ -98,6 +98,7 @@ namespace Game
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default:
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throw new ArgumentOutOfRangeException();
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}
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_.Dispose();
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}
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private static void OnClientActorSpawned(Actor actor)
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@@ -94,7 +94,7 @@ namespace Game
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private static void OnServerUpdate()
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{
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using Utilities.ScopeProfiler _ = Utilities.ProfileScope("NetworkManager_OnServerUpdate");
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/*using*/ Utilities.ScopeProfiler _ = Utilities.ProfileScope("NetworkManager_OnServerUpdate");
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while (server.PopEvent(out NetworkEvent networkEvent))
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switch (networkEvent.EventType)
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@@ -170,6 +170,7 @@ namespace Game
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default:
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throw new ArgumentOutOfRangeException();
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}
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_.Dispose();
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}
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private static void OnServerActorSpawned(Actor actor)
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@@ -166,7 +166,7 @@ namespace Game
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else if (playerId == NetworkManager.LocalPlayerClientId)
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{
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Console.Print("local player: " + playerId.ToString());
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string demoPath = System.IO.Path.Combine(AssetManager.DemoPath, $"{DateTimeOffset.Now.ToUnixTimeSeconds()}.gdem");
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string demoPath = System.IO.Path.Combine(AssetManager.DemoPath, $"{DateTimeOffset.Now.UtcTicks}.gdem");
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input = new PlayerInputLocal(demoPath); // TODO: support recording
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PlayerId = playerId;
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}
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@@ -400,7 +400,7 @@ namespace Game
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if (distance < 0.00000001f)
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{
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hits = Array.Empty<RayCastHit>();
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hits = new RayCastHit[0];//Array.Empty<RayCastHit>();
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return false;
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}
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@@ -14,7 +14,7 @@ namespace Game
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/// </summary>
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public abstract class GGamePlugin : GamePlugin
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{
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public virtual Type[] PluginDependencies { get => Array.Empty<Type>(); }
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public virtual Type[] PluginDependencies { get => new Type[0]; }
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public bool Initialized { get; private set; }
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public bool Deinitialized { get; private set; }
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@@ -91,7 +91,7 @@ namespace Game
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/// </summary>
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public abstract class GEditorPlugin : EditorPlugin
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{
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public virtual Type[] PluginDependencies { get => Array.Empty<Type>(); }
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public virtual Type[] PluginDependencies { get => new Type[0]; }
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public bool Initialized { get; private set; }
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public bool Deinitialized { get; private set; }
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