181 lines
7.0 KiB
C#
181 lines
7.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using FlaxEngine;
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using FlaxEngine.Networking;
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using Console = Game.Console;
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using Object = FlaxEngine.Object;
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namespace Game
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{
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public static partial class NetworkManager
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{
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private static List<NetworkConnection> ConnectedClients;
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private static List<Type> NetworkedTypes;
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public static bool StartServer()
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{
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ConnectedClients = new List<NetworkConnection>(MaximumClients);
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server = NetworkPeer.CreatePeer(new NetworkConfig
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{
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NetworkDriver = Object.New(typeof(ENetDriver)),
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ConnectionsLimit = MaximumClients,
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MessagePoolSize = 2048,
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MessageSize = MTU,
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Address = "any",
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Port = ServerPort
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});
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if (!server.Listen())
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{
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Console.PrintError("Failed to start the server.");
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return false;
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}
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Scripting.FixedUpdate += OnServerUpdate;
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Scripting.Exit += Cleanup;
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Level.ActorSpawned += OnServerActorSpawned;
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NetworkedTypes = new List<Type>();
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AppDomain currentDomain = AppDomain.CurrentDomain;
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var assemblies = currentDomain.GetAssemblies();
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foreach (Assembly assembly in assemblies)
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{
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// Skip common assemblies
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string assemblyName = assembly.GetName().Name;
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if (assemblyName == "System" ||
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assemblyName.StartsWith("System.") ||
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assemblyName.StartsWith("Mono.") ||
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assemblyName == "mscorlib" ||
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assemblyName == "Newtonsoft.Json" ||
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assemblyName.StartsWith("FlaxEngine.") ||
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assemblyName.StartsWith("JetBrains.") ||
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assemblyName.StartsWith("Microsoft.") ||
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assemblyName.StartsWith("nunit."))
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continue;
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foreach (Type type in assembly.GetTypes())
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if (type.GetCustomAttributes().Any(x => x is NetworkedAttribute))
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NetworkedTypes.Add(type);
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}
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foreach (Type type in NetworkedTypes)
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Console.Print("tracking networked type: " + type.Name);
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return true;
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}
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public static NetworkMessage ServerBeginSendMessage()
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{
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NetworkMessage message = server.BeginSendMessage();
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message.WriteByte((byte)NetworkMessageType.Message);
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return message;
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}
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public static void ServerEndSendMessage(ref NetworkMessage message, NetworkConnection connection)
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{
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server.EndSendMessage(NetworkChannelType.Reliable, message, connection);
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}
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public static NetworkMessage ClientBeginSendMessage()
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{
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NetworkMessage message = client.BeginSendMessage();
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message.WriteByte((byte)NetworkMessageType.Message);
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return message;
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}
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public static void ClientEndSendMessage(ref NetworkMessage message)
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{
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client.EndSendMessage(NetworkChannelType.Reliable, message);
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}
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private static void OnServerUpdate()
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{
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/*using*/ Utilities.ScopeProfiler _ = Utilities.ProfileScope("NetworkManager_OnServerUpdate");
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while (server.PopEvent(out NetworkEvent networkEvent))
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switch (networkEvent.EventType)
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{
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case NetworkEventType.Connected:
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{
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Console.Print($"Client({networkEvent.Sender.ConnectionId}) is trying to connect");
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try
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{
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IsServer = true;
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if (GameModeManager.OnClientConnecting(networkEvent.Sender))
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{
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ConnectedClients.Add(networkEvent.Sender);
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Console.Print(
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$"Client({networkEvent.Sender.ConnectionId}) connected. Total clients: {ConnectedClients.Count}");
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GameModeManager.OnClientConnected(networkEvent.Sender);
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}
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else
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Console.Print($"Client({networkEvent.Sender.ConnectionId}) connection refused");
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}
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finally
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{
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IsServer = false;
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}
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break;
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}
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case NetworkEventType.Disconnected:
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case NetworkEventType.Timeout:
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{
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Console.Print($"Client({networkEvent.Sender.ConnectionId}) disconnected!");
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ConnectedClients.Remove(networkEvent.Sender);
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Console.Print("Connected clients: " + ConnectedClients.Count);
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break;
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}
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case NetworkEventType.Message:
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{
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try
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{
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IsServer = true;
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OnNetworkMessage(ref networkEvent);
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if (networkEvent.Message.Position > 0 &&
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networkEvent.Message.Position < networkEvent.Message.Length)
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{
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string err =
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$"Network message was not fully read: {networkEvent.Message.Position} / {networkEvent.Message.Length}.";
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networkEvent.Message.Position = 0;
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byte[] messageBytes = new byte[networkEvent.Message.Length];
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unsafe
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{
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fixed (byte* messageBytePtr = &messageBytes[0])
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networkEvent.Message.ReadBytes(messageBytePtr, (int)networkEvent.Message.Length);
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}
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string messageBytesStr = string.Join(", ",
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messageBytes.Select(x => "0x" + ((int)x).ToString("X2")));
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Console.PrintError(err + $"Message dump: {messageBytesStr}");
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}
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}
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finally
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{
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IsServer = false;
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server.RecycleMessage(networkEvent.Message);
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}
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break;
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}
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default:
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throw new ArgumentOutOfRangeException();
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}
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_.Dispose();
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}
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private static void OnServerActorSpawned(Actor actor)
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{
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//Console.Print($"actor spawned: {actor.Name} ({actor.TypeName})");
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}
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}
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} |