dotnet7 compat, DLSS, network manager rewrite and other fixes
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@@ -1,9 +1,13 @@
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//#define COMPILE_WITH_DLSS
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using System;
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using Flax.Build;
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using Flax.Build.NativeCpp;
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public class GameTarget : GameProjectTarget
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{
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private bool UseDLSS = false;
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/// <inheritdoc />
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public override void Init()
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{
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@@ -24,7 +28,10 @@ public class GameTarget : GameProjectTarget
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}
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Modules.Add("Game");
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Modules.Add("FidelityFXFSR");
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//Modules.Add("FidelityFXFSR");
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#if COMPILE_WITH_DLSS
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//Modules.Add("DLSS");
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#endif
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}
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public override string GetOutputFilePath(BuildOptions options, TargetOutputType? outputType = null)
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