crashy fix

This commit is contained in:
2022-04-23 23:11:09 +03:00
parent 5a834d269c
commit 5dfe6bd585

View File

@@ -151,7 +151,8 @@ namespace Game
await Task.Delay((int)(randomDelay * 1000f));
//FlaxEngine.Scripting.RunOnUpdate(() =>
// PlaySound(soundName, actor, channel, flags, position, volume, pitchRange));
PlaySound(soundName, actor, channel, AudioFlags.None, position, volume, Vector2.One);
if (actor) // Engine might have cleaned up the actor
PlaySound(soundName, actor, channel, AudioFlags.None, position, volume, Vector2.One);
}
public static async void PlaySoundDelayed(Vector2 delayRange, string soundName, Actor actor, int channel, Vector3 position, float volume, Vector2 pitchRange)
@@ -166,7 +167,8 @@ namespace Game
await Task.Delay((int)(randomDelay * 1000f));
//FlaxEngine.Scripting.RunOnUpdate(() =>
// PlaySound(soundName, actor, channel, flags, position, volume, pitchRange));
PlaySound(soundName, actor, channel, AudioFlags.None, position, volume, pitchRange);
if (actor) // Engine might have cleaned up the actor
PlaySound(soundName, actor, channel, AudioFlags.None, position, volume, pitchRange);
}
public static async void PlaySoundDelayed(Vector2 delayRange, string soundName, Actor actor, int channel, AudioFlags flags, Vector3 position, float volume, Vector2 pitchRange)
@@ -180,7 +182,8 @@ namespace Game
await Task.Delay((int)(randomDelay * 1000f));
//FlaxEngine.Scripting.RunOnUpdate(() =>
// PlaySound(soundName, actor, channel, flags, position, volume, pitchRange));
PlaySound(soundName, actor, channel, flags, position, volume, pitchRange);
if (actor) // Engine might have cleaned up the actor
PlaySound(soundName, actor, channel, flags, position, volume, pitchRange);
}
public static void StopSound(Actor actor, int channel)