crashy fix
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@@ -151,7 +151,8 @@ namespace Game
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await Task.Delay((int)(randomDelay * 1000f));
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await Task.Delay((int)(randomDelay * 1000f));
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//FlaxEngine.Scripting.RunOnUpdate(() =>
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//FlaxEngine.Scripting.RunOnUpdate(() =>
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// PlaySound(soundName, actor, channel, flags, position, volume, pitchRange));
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// PlaySound(soundName, actor, channel, flags, position, volume, pitchRange));
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PlaySound(soundName, actor, channel, AudioFlags.None, position, volume, Vector2.One);
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if (actor) // Engine might have cleaned up the actor
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PlaySound(soundName, actor, channel, AudioFlags.None, position, volume, Vector2.One);
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}
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}
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public static async void PlaySoundDelayed(Vector2 delayRange, string soundName, Actor actor, int channel, Vector3 position, float volume, Vector2 pitchRange)
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public static async void PlaySoundDelayed(Vector2 delayRange, string soundName, Actor actor, int channel, Vector3 position, float volume, Vector2 pitchRange)
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@@ -166,7 +167,8 @@ namespace Game
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await Task.Delay((int)(randomDelay * 1000f));
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await Task.Delay((int)(randomDelay * 1000f));
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//FlaxEngine.Scripting.RunOnUpdate(() =>
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//FlaxEngine.Scripting.RunOnUpdate(() =>
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// PlaySound(soundName, actor, channel, flags, position, volume, pitchRange));
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// PlaySound(soundName, actor, channel, flags, position, volume, pitchRange));
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PlaySound(soundName, actor, channel, AudioFlags.None, position, volume, pitchRange);
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if (actor) // Engine might have cleaned up the actor
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PlaySound(soundName, actor, channel, AudioFlags.None, position, volume, pitchRange);
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}
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}
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public static async void PlaySoundDelayed(Vector2 delayRange, string soundName, Actor actor, int channel, AudioFlags flags, Vector3 position, float volume, Vector2 pitchRange)
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public static async void PlaySoundDelayed(Vector2 delayRange, string soundName, Actor actor, int channel, AudioFlags flags, Vector3 position, float volume, Vector2 pitchRange)
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@@ -180,7 +182,8 @@ namespace Game
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await Task.Delay((int)(randomDelay * 1000f));
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await Task.Delay((int)(randomDelay * 1000f));
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//FlaxEngine.Scripting.RunOnUpdate(() =>
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//FlaxEngine.Scripting.RunOnUpdate(() =>
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// PlaySound(soundName, actor, channel, flags, position, volume, pitchRange));
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// PlaySound(soundName, actor, channel, flags, position, volume, pitchRange));
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PlaySound(soundName, actor, channel, flags, position, volume, pitchRange);
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if (actor) // Engine might have cleaned up the actor
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PlaySound(soundName, actor, channel, flags, position, volume, pitchRange);
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}
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}
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public static void StopSound(Actor actor, int channel)
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public static void StopSound(Actor actor, int channel)
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