crashy fix

This commit is contained in:
2022-04-23 23:11:09 +03:00
parent 5a834d269c
commit 5dfe6bd585

View File

@@ -151,7 +151,8 @@ namespace Game
await Task.Delay((int)(randomDelay * 1000f)); await Task.Delay((int)(randomDelay * 1000f));
//FlaxEngine.Scripting.RunOnUpdate(() => //FlaxEngine.Scripting.RunOnUpdate(() =>
// PlaySound(soundName, actor, channel, flags, position, volume, pitchRange)); // PlaySound(soundName, actor, channel, flags, position, volume, pitchRange));
PlaySound(soundName, actor, channel, AudioFlags.None, position, volume, Vector2.One); if (actor) // Engine might have cleaned up the actor
PlaySound(soundName, actor, channel, AudioFlags.None, position, volume, Vector2.One);
} }
public static async void PlaySoundDelayed(Vector2 delayRange, string soundName, Actor actor, int channel, Vector3 position, float volume, Vector2 pitchRange) public static async void PlaySoundDelayed(Vector2 delayRange, string soundName, Actor actor, int channel, Vector3 position, float volume, Vector2 pitchRange)
@@ -166,7 +167,8 @@ namespace Game
await Task.Delay((int)(randomDelay * 1000f)); await Task.Delay((int)(randomDelay * 1000f));
//FlaxEngine.Scripting.RunOnUpdate(() => //FlaxEngine.Scripting.RunOnUpdate(() =>
// PlaySound(soundName, actor, channel, flags, position, volume, pitchRange)); // PlaySound(soundName, actor, channel, flags, position, volume, pitchRange));
PlaySound(soundName, actor, channel, AudioFlags.None, position, volume, pitchRange); if (actor) // Engine might have cleaned up the actor
PlaySound(soundName, actor, channel, AudioFlags.None, position, volume, pitchRange);
} }
public static async void PlaySoundDelayed(Vector2 delayRange, string soundName, Actor actor, int channel, AudioFlags flags, Vector3 position, float volume, Vector2 pitchRange) public static async void PlaySoundDelayed(Vector2 delayRange, string soundName, Actor actor, int channel, AudioFlags flags, Vector3 position, float volume, Vector2 pitchRange)
@@ -180,7 +182,8 @@ namespace Game
await Task.Delay((int)(randomDelay * 1000f)); await Task.Delay((int)(randomDelay * 1000f));
//FlaxEngine.Scripting.RunOnUpdate(() => //FlaxEngine.Scripting.RunOnUpdate(() =>
// PlaySound(soundName, actor, channel, flags, position, volume, pitchRange)); // PlaySound(soundName, actor, channel, flags, position, volume, pitchRange));
PlaySound(soundName, actor, channel, flags, position, volume, pitchRange); if (actor) // Engine might have cleaned up the actor
PlaySound(soundName, actor, channel, flags, position, volume, pitchRange);
} }
public static void StopSound(Actor actor, int channel) public static void StopSound(Actor actor, int channel)