network crash fixes
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@@ -51,7 +51,7 @@ namespace Game
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//GameMode.Connect();
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//GameMode.StartServer(true);
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//NetworkManager.StartServer();
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GameModeManager.Init();
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//GameModeManager.Init();
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NetworkManager.ConnectServer();
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#endif
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}
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@@ -402,7 +402,7 @@ namespace Game
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//Assert.IsTrue(reportedFrame >= lastReceivedServerFrame);
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if (reportedPlayerId == NetworkManager.LocalPlayerClientId && reportedFrame < lastReceivedServerFrame)
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{
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Console.Print($"packet wrong order, received {lastReceivedServerFrame}, new {reportedFrame}");
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Console.Print($"packet wrong order, last received: {lastReceivedServerFrame}, new: {reportedFrame}");
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break;
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}
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@@ -103,8 +103,9 @@ namespace Game
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#if FLAX_EDITOR
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Editor.Instance.PlayModeEnd -= Cleanup;
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GameModeManager.Cleanup(); // FIXME
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//GameModeManager.Cleanup(); // FIXME
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#endif
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GameModeManager.Cleanup(); // FIXME
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initialized = false;
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}
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@@ -16,7 +16,10 @@ namespace Game
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public static bool ConnectServer(string serverAddress = "localhost", bool listenServer = false)
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{
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if (!listenServer)
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{
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Cleanup();
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GameModeManager.Init();
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}
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ServerAddress = serverAddress;
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//var driver = Object.New(typeof(ENetDriver));
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@@ -19,6 +19,7 @@ namespace Game
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public static bool StartServer(bool listenServer = true)
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{
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Cleanup();
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ConnectedClients = new List<NetworkConnection>(MaximumClients);
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@@ -78,6 +79,7 @@ namespace Game
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foreach (Type type in NetworkedTypes)
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Console.Print("tracking networked type: " + type.Name);
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#endif
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GameModeManager.Init();
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if (listenServer)
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return ConnectServer(listenServer: true);
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