_poop
This commit is contained in:
@@ -35,13 +35,10 @@ public class GameTarget : GameProjectTarget
|
||||
|
||||
public override string GetOutputFilePath(BuildOptions options, TargetOutputType? outputType = null)
|
||||
{
|
||||
if (!Environment.CommandLine.Contains("Cooker")) // Hacky way to detect if this is run during cooking
|
||||
if (!Environment.CommandLine.Contains("Cooker")) // Detect if this is run during editor cooking
|
||||
{
|
||||
// Output files directly to cooked folders (used only during development)
|
||||
if (options.Configuration == TargetConfiguration.Development || options.Configuration == TargetConfiguration.Debug)
|
||||
options.OutputFolder = Path.Combine(FolderPath, "..", "Output", "WindowsDevelopment");
|
||||
else if (options.Configuration == TargetConfiguration.Release)
|
||||
options.OutputFolder = Path.Combine(FolderPath, "..", "Output", "WindowsDevelopment");//options.OutputFolder = Path.Combine(FolderPath, "..", "Output", "WindowsRelease");
|
||||
options.OutputFolder = Path.Combine(FolderPath, "..", "Output", "Windows");
|
||||
}
|
||||
|
||||
return base.GetOutputFilePath(options, outputType);
|
||||
|
||||
Reference in New Issue
Block a user