_backup
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16
.gitignore
vendored
16
.gitignore
vendored
@@ -1,12 +1,14 @@
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Binaries/*
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Cache/*
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Logs/*
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Output/*
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/Binaries/*
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/Cache/*
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/Logs/*
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/Output/*
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/*.sln
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Source/obj/
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Source/**/*.csproj
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Source/**/*.Gen.cs
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/Source/obj/
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/Source/*.csproj
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/Source/*.Gen.cs
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/Source/*.Gen.cpp
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/Source/*.Gen.h
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*.csproj.user
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*.suo
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*.DotSettings.user
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Load Diff
@@ -1,7 +1,7 @@
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// comment
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r_shadows 0
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r_lighting 0
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cl_maxfps 240
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r_lighting 1
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cl_maxfps 0
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r_upscaling 0
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r_gi 0
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r_staticbatch 1
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Submodule Plugins/FidelityFX-FSR updated: edd790bb1d...943cb4af87
@@ -216,11 +216,26 @@ namespace Game
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internal ConsoleInstance()
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{
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// Try different filename when running multiple instances
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string logFilename = "console.log";
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const int attempts = 16;
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for (int i = 0; i < attempts;)
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{
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try
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{
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#if FLAX_EDITOR
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logStream = new StreamWriter(@"C:\dev\GoakeFlax\console.log", false);
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logStream = new StreamWriter(Path.Combine(@"C:\dev\GoakeFlax", logFilename), false);
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#else
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logStream = new StreamWriter(Path.Combine(Directory.GetCurrentDirectory(), "console.log"), false);
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logStream = new StreamWriter(Path.Combine(Directory.GetCurrentDirectory(), logFilename), false);
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#endif
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}
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catch (Exception e)
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{
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logFilename = $"console-{++i}.log";
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continue;
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}
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break;
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}
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}
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public bool IsOpen { get; internal set; } = true;
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@@ -20,11 +20,9 @@ public class GameTarget : GameProjectTarget
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LinkType = TargetLinkType.Monolithic;
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if (LinkType == TargetLinkType.Monolithic)
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{
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Modules.Add("Main");
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OutputType = TargetOutputType.Executable;
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}
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Modules.Add("Game");
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}
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@@ -1,8 +1,10 @@
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{
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{
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"profiles": {
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"Game.CSharp": {
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"commandName": "Project",
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"remoteDebugEnabled": false,
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"Game": {
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"commandName": "Executable",
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"workingDirectory": "C:\\dev\\GoakeFlax",
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"executablePath": "C:\\dev\\Flax\\FlaxEngine\\Binaries\\Editor\\Win64\\Development\\FlaxEditor.exe",
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"commandLineArgs": "-project \"C:\\dev\\GoakeFlax\"",
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"nativeDebugging": false
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}
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}
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