jumpland tweaks
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@@ -979,12 +979,19 @@ namespace Game
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if (!landing)
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lastLanded = -1; // Reset so double jumps have double sounds
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float volume = 0.8f;
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float volume1 = 0.8f;
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float volume2 = volume1;
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Vector2 pitchRange = new Vector2(0.9f, 1.05f);
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Vector2 secondStepDelayRange = new Vector2(0.031f, 0.067f);
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Vector2 secondStepDelayRange = new Vector2(0.031f, 0.059f);
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AudioManager.PlaySound("jumpland", Actor, 0, AudioFlags.None, rootActor.Position, volume , pitchRange);
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AudioManager.PlaySoundDelayed(secondStepDelayRange, "jumpland", Actor, 0, rootActor.Position, volume, pitchRange);
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if (landing)
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volume2 *= 0.6f;
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else
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volume1 *= 0.6f;
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AudioManager.PlaySound("jumpland", Actor, 0, AudioFlags.None, rootActor.Position, volume1, pitchRange);
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if (landing)
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AudioManager.PlaySoundDelayed(secondStepDelayRange, "jumpland", Actor, 0, rootActor.Position, volume2, pitchRange);
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}
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private static void ApplyFriction(ref Vector3 velocity)
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