arm64 fixes

This commit is contained in:
2025-03-20 22:09:21 +02:00
parent 28b73be6c1
commit b5c79a8088
3 changed files with 3 additions and 3 deletions

View File

@@ -7,7 +7,7 @@ public class GameEditorTarget : GameProjectEditorTarget
{
base.Init();
Architectures = new TargetArchitecture[] { TargetArchitecture.x64 };
Architectures = new TargetArchitecture[] { TargetArchitecture.x64, TargetArchitecture.ARM64 };
Platforms = new TargetPlatform[] { TargetPlatform.Windows, TargetPlatform.Linux };
Modules.Add("Game");

View File

@@ -13,7 +13,7 @@ public class GameTarget : GameProjectTarget
OutputName = "Goake";
Win32ResourceFile = @"C:\dev\GoakeFlax\Source\goake.rc";
IsPreBuilt = false;
Architectures = new TargetArchitecture[] { TargetArchitecture.x64 };
Architectures = new TargetArchitecture[] { TargetArchitecture.x64, TargetArchitecture.ARM64 };
Platforms = new TargetPlatform[] { TargetPlatform.Windows, TargetPlatform.Linux };
// Monolithic build only seems to work on Windows for now?

View File

@@ -32,7 +32,7 @@ public class GoakeTestsTarget : Target
TargetArchitecture.x64,
};
CustomExternalProjectFilePath = System.IO.Path.Combine("Tests/GoakeTests.csproj");
//CustomExternalProjectFilePath = System.IO.Path.Combine("Tests/GoakeTests.csproj");
//Modules.Add("Game");
}