arm64 fixes
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@@ -7,7 +7,7 @@ public class GameEditorTarget : GameProjectEditorTarget
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{
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{
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base.Init();
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base.Init();
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Architectures = new TargetArchitecture[] { TargetArchitecture.x64 };
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Architectures = new TargetArchitecture[] { TargetArchitecture.x64, TargetArchitecture.ARM64 };
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Platforms = new TargetPlatform[] { TargetPlatform.Windows, TargetPlatform.Linux };
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Platforms = new TargetPlatform[] { TargetPlatform.Windows, TargetPlatform.Linux };
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Modules.Add("Game");
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Modules.Add("Game");
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@@ -13,7 +13,7 @@ public class GameTarget : GameProjectTarget
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OutputName = "Goake";
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OutputName = "Goake";
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Win32ResourceFile = @"C:\dev\GoakeFlax\Source\goake.rc";
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Win32ResourceFile = @"C:\dev\GoakeFlax\Source\goake.rc";
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IsPreBuilt = false;
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IsPreBuilt = false;
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Architectures = new TargetArchitecture[] { TargetArchitecture.x64 };
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Architectures = new TargetArchitecture[] { TargetArchitecture.x64, TargetArchitecture.ARM64 };
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Platforms = new TargetPlatform[] { TargetPlatform.Windows, TargetPlatform.Linux };
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Platforms = new TargetPlatform[] { TargetPlatform.Windows, TargetPlatform.Linux };
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// Monolithic build only seems to work on Windows for now?
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// Monolithic build only seems to work on Windows for now?
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@@ -32,7 +32,7 @@ public class GoakeTestsTarget : Target
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TargetArchitecture.x64,
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TargetArchitecture.x64,
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};
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};
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CustomExternalProjectFilePath = System.IO.Path.Combine("Tests/GoakeTests.csproj");
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//CustomExternalProjectFilePath = System.IO.Path.Combine("Tests/GoakeTests.csproj");
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//Modules.Add("Game");
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//Modules.Add("Game");
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}
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}
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